Article: 17501 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!earth.superlink.net!p8.superlink.net!user From: mac3d@superlink.net (Screaming Metal) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Sun, 21 Apr 1996 18:28:33 -0500 Organization: Ministry of Electronic Propaganda Lines: 37 Message-ID: References: <4l86js$deq@goodnews.voicenet.com> <4l8krh$5kr@newsbf02.news.aol.com> <4l99vl$fhm@nntp1.best.com> NNTP-Posting-Host: p8.superlink.net X-Newsreader: Yet Another NewsWatcher 2.0b27.5 In article <4l99vl$fhm@nntp1.best.com>, dthomas@best.com (Dave Thomas) wrote: > I don't consider EI to be a serious competition for LW, except for the > fact that they've been around on the Mac longer. LW's success will > depend a lot on how much Mac folks are willing to use it's non-Mac > interface. > Are you referring to EI on the Mac as competition for LW on whatever, or EI vs. LW on the Mac? I'm curious since I'm a Mac addict drooling over LW as an alternative to the $7500 EI. Although EI's recent announcement of Electric Image Broadcast* does kind of change things. I've used EI and its pretty impressive. Very fast, very powerful animation and excellent image quality, i.e. Terminator2, Star Trek:Generations, Journeyman Project 2 etc. I'd like to know why you don't think it can compete with LW, which I've never used. For example, what does LW do that EI doesn't? What does it do better? If the software is better, the interface is a minor concern. You'll find that many, if not most Mac users agree. I'd be interested to hear comparisons anybody here might want to make. Please e-mail me a copy of any posts, as my flaky news server misses too many articles. Here's a chance for the LightWave faithful to convert another user! (Actually 4, since we need at least that many seats). -SM * EI Broadcast is a $2500 version of EI; the only difference is that EIB is limited to NTSC/PAL resolution. -- I am easily satisfied with the very best. -Winston Churchill Article: 17502 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet From: jcable@scires.com (Jim Cable) Newsgroups: comp.graphics.apps.lightwave Subject: Realistic Sun for Solar System flyby in Lightwave Date: 21 Apr 1996 22:20:54 GMT Organization: MindSpring Enterprises Lines: 6 Message-ID: <4lecc6$1b5a@mule1.mindspring.com> NNTP-Posting-Host: user-168-121-94-233.dialup.mindspring.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (beta 2) Any ideas on for putting together a "realistic" lightwave Sun object? It will be used in a tight shot much like the Voyager solar prominence fly-through. I have experimented with various semitransparent spheres as a corona but have not had much success. I'm not even sure how to attack animating the sunspots and other solar features. Article: 17503 Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!fdn.fr!r2d2.fdn.org!uunet!in2.uu.net!comp.vuw.ac.nz!wn.planet.gen.nz!news From: jjgraph Subject: Re: WIN95 better than OS/2 PLEASE!!!! Content-Type: text/plain; charset=us-ascii To: Lanny Chambers Sender: news@wn.planet.gen.nz (news) Content-Transfer-Encoding: 7bit Organization: jj graphics Message-ID: <317AB221.41C6@wn.planet.gen.nz> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22) Mime-Version: 1.0 Date: Sun, 21 Apr 1996 22:09:37 GMT Lines: 17 Xref: news2.cais.com comp.graphics.animation:34680 comp.graphics.apps.lightwave:17503 comp.graphics.apps.photoshop:14397 comp.graphics.packages.3dstudio:15286 comp.os.ms-windows.apps.utilities.win3x:1658 comp.os.ms-windows.apps.utilities.win95:8860 alt.26 Lanny Chambers wrote: > care less over here, because OS/2 cannot run Photoshop. Thank you. > No but I can run it under a Windows session in OS/2. I can also run Premiere in the background (making a movie) while I'm painting in Pshop as well as downloading something from the internet and run Doom all at the same time. Now if that's not a "real" OS then nothing is. The only thing that's better than OS/2 IMHO is Unix (well Irix 5.3 actually) and I can even run Doom on it (and photoshop). -- Jon Allitt ph +64 4 801 9555 JJ Graphics fax +64 4 801 7445 Wellington New Zealand eMail jjgraph@wn.planet.gen.nz Article: 17504 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mindspring.com!usenet From: jcable@scires.com (Jim Cable) Newsgroups: comp.graphics.apps.lightwave Subject: Re: AVI Editor? Date: 21 Apr 1996 23:07:20 GMT Organization: MindSpring Enterprises Lines: 11 Message-ID: <4lef38$buo@mule1.mindspring.com> References: <830123186.16234@crazybe.demon.co.uk> NNTP-Posting-Host: user-168-121-94-233.dialup.mindspring.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (beta 2) In article <830123186.16234@crazybe.demon.co.uk>, andy@crazybe.demon.co.uk says... > >Hi All, >Is there a program on PC to edit .avi file, a program like PSP, >sharewave or commerical..... > Check out newsgroup alt.binaries.multimedia. There are usually about a half dozen of so avi editors. VideoEdit 1.1 from Microsoft is usually posted there a few times. Article: 17505 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 21 Apr 1996 19:26:36 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Message-ID: <4leg7c$sg0@newsbf02.news.aol.com> References: <4lebim$j7e@news.accessone.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ------------- Lightwave surfaces now have alpha channels attached to them: I'm not quite sure of their use yet. -------------- This is a multiple surface map feature - it's a different way of combing multiple maps; you use the Alpha to determine the relationship. Want some REAL texture animation? Use an image sequence as the Alpha....just a thought.... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 17506 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.msfc.nasa.gov!elroy.jpl.nasa.gov!lll-winken.llnl.gov!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: 21 Apr 96 18:31:10 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 47 Message-ID: <1862.6685T1111T548@execpc.com> References: NNTP-Posting-Host: proteus.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 18-Apr-96 21:44:17, Ted Lindsey wrote: >In article , olsonjj@asu.edu >(John Olson) wrote: >> Please dont all attack at once: >> >> What do you all think about lightwave coming for the Mac? Do you >> find it as a good or bad thing? Will it help to bring studios >> together that use Macs for multimedia and/or pre-press? >> >> just curious >> >> >> JohnO. >I think it's a great thing. I know of many people who use Mac's for all >of their 2D graphics and video composition but have to deal with >Windows NT for their 3D needs. I think it is an amazingly great thing. To use Lightwave otherwise, you had to transfer your other useful data (such as Photoshop images) over to whatever machine had LW -- or else you couldn't really use it with your Mac. And Lightwave is a powerful 3D program, something which the Mac could use more of. More important, I think, is that this will make LW available in a data-compatible form on the Alpha NT, Amiga, Intel (Win/NT), Mac, SGI, and Sun platforms. All with a common interface, nicely designed. It is true that its interface complies with *no* OS standards of design, but it does work nicely. Data-sharing between different 3D programs is problematic at best. Something is almost always lost in translation. But having access to the actual program on whatever platform you use, you can either use LW directly, with its import/export features, or use the best object/file converters available from among all the supported platforms. More connectivity, more productivity, and everyone can have LW on his computer of choice. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 17507 Path: news2.cais.com!news.cais.net!van-bc!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!news3.ottawa.istar.net!istar.net!news2.toronto.istar.net!news1.io.org!news From: mjmackin@io.org (Matt. ) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 21 Apr 1996 23:51:28 GMT Organization: Internex Online (io.org), Toronto, Ontario, Canada Lines: 31 Message-ID: <4lehnl$9um@news1.io.org> References: <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373 <4k0qpt$fnh@nnrp1.news.primenet.com> <316C4EF3.6EE2@chanime.com> <316E0123.489A@osu.edu> On 4/15/96 9:31AM, in message <317279D1.618A@osu.edu>, Jeff Jasper >> What "A" movies have used it for animation? Lord of Illusions was a big of a >> flop in the theatres as was Johnny Mnemonic. Most companies still use >> in-house tools just as much if not more than commercial tools. Even for >> Johnny Mnemonic they had to write custom plug-ins to handle the cast depth of >> the cyberspace sequences. >I said (in the earlier post) that there are "A" movies in production _now_ that >are using Lightwave. >-- > -=Fred=- I sm also sure that there are 'A' movied in production that are using MAX. Question: Of these movies that are not in production, is Lightwave the only animation program being used? I seem to remember back to Terminator 2, that just about every animation software company were claiming to have had a part in the production of the movie. This just shows that some packages have features that are better than others, but they are still just a tool. What do they say. 'use the right tool of the job', and if that happens to be Lightwave of one piece, and 3DS Max for another, then that is just great. MJM Article: 17508 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 NOT rea<< References: <31792a91.2521485@news.alt.net> NNTP-Posting-Host: 198.80.32.51 X-PipeUser: justin X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael Austin) X-Newsreader: Pipeline v3.5.0 On Apr 20, 1996 18:35:13 in article , 'tkrego@norden1.com (Tim Krego)' wrote: >On 16 Apr 1996 16:04:26 -0400, justin@nyc.pipeline.com (Michael Justin >Austin) wrote: >>max is late and the beta demonstrated >>in Jan. in NYC didnt have a render engine > >MAX is shipping. Who cares about last Jan, the software was beta then. From the crashes people are getting it should still be considered beta. > >>1/2 the kpt filters dont work with my frac design painter 4 > >16bit or 32bit? 32.bit 32bit on NT only 1/2 will work > >>fdp4 interface comes up in negative colors! > >Do you have Device Independent Bitmaps selected in the preferences? Brilliant! of course and geuss what? NOTHING HAPPENED. > > Article: 17509 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 21 Apr 1996 19:32:23 -0400 Organization: Pipeline Lines: 37 Message-ID: <4legi7$cb5@pipe11.nyc.pipeline.com> References: <317927c3.1803493@news.alt.net> NNTP-Posting-Host: 198.80.32.51 X-PipeUser: justin X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael Austin) X-Newsreader: Pipeline v3.5.0 On Apr 20, 1996 18:35:12 in article , 'tkrego@norden1.com (Tim Krego)' wrote: Since your such a kinetix groupy why dont you just stay in those groups? You obviously Hate Newtek and lightwave and feel completely threatened by them. We dont care about your Lies >On 19 Apr 1996 20:26:36 -0400, freddric@aol.com (Freddric) wrote: >>The people at the digimation booth. Told me that they had a hard time >>trying to get newtek to give them a SDK. It took them 3 to 4 months and >>going through five reps before newtek finally gave them a beta copy of >>5.0. > >NewTek may have been worried Digimation would have let Kinetix get a >peek at it. > >>But since they've gotten the beta, they said they were writing plug >>ins for lightwave. > >>I thought I'd say this because, they have a plugin for 3dr4 called inferno, >>which is simply awesome. It's like have alias animator for under $500.00. > >That is LenZFX Inferno. It does lensflares, focus (dof,rack), glows, >hilites, explosions, etc. > >All the LW guys get off saying 3DSR4 doesn't come with lensflares and >bones. We have to purchase them seperately and they blow away the LW >versions. LW 5.0 still misses some of the features in LenZFX Inferno >2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in >2-3 months and will probably be a jump up from the 3DSR4 versions. > > Article: 17510 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!psinntp!psinntp!psinntp!pipeline!news From: mat@aol.com (Steve Mattapan) Newsgroups: comp.graphics.apps.lightwave Subject: FS 3dsMac Date: Mon, 22 Apr 1996 02:47:55 GMT Organization: Plastic Light Lines: 7 Message-ID: <4leh8m$ij3@news.nyc.pipeline.com> NNTP-Posting-Host: pipe11.nyc.pipeline.com X-Newsreader: Forte Free Agent 1.0.82 I bought Max and It Was a big mistake so take 15% off New and it is yours. I prefer Lightwave for my needs and with the money I saved I can get a perception card Article: 17511 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!pipeline!news From: mat@aol.com (Steve Mattapan) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Subject: Max And Tim Kreg Date: Mon, 22 Apr 1996 03:07:15 GMT Organization: Plastic Light Lines: 22 Message-ID: <4leicv$jbl@news.nyc.pipeline.com> References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net> NNTP-Posting-Host: pipe11.nyc.pipeline.com X-Newsreader: Forte Free Agent 1.0.82 I have a feeling that this guy works for kinetix or is a disgruntled ex-newtek employee or Hired by Play to bad mouth Lightwave on the net during NAB His posts are full of inaccuracies (spelling? speaking of inaccuracies!) Lightwave has had animated texture maps for quite awhile. The plugins do fully integrate into the program. Seamless?? phuh! 3ds lensfx results are NOT as good as lightwaves' native lens flares More buttons to click, thats all. and Max's (I know because I have it) so called modelles approach I find crowded compared to Lightwaves 2 pronged approach and the film shoot metaphor of Layout is elegant. Article: 17512 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!NewsWatcher!user From: jpburns@crl.com (James Burns) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page Date: Sun, 21 Apr 1996 19:36:02 -0500 Organization: CRL Dialup Internet Access Lines: 21 Message-ID: References: <31787c42.6476226@nntp.loop.com> NNTP-Posting-Host: crl2.crl.com Xref: news2.cais.com comp.graphics.animation:34683 comp.graphics.apps.lightwave:17512 comp.graphics.apps.photoshop:14401 comp.graphics.packages.3dstudio:15289 comp.os.ms-windows.apps.utilities.win3x:1661 comp.os.ms-windows.apps.utilities.win95:8866 alt.26 In article <31787c42.6476226@nntp.loop.com>, nyboyinla@tribeca.ios.com (John Weinberger) wrote: >Re: http://www.loop.com/~maeder/ > >Wow! Ran into this page on the Internet the other day... I'm very >impressed by sm's use of graphics on his web page. {stuff deleted} I kind of wonder about your honesty in this matter, as both your address and the website you endorse are from "loop.com." Hmmmmmm..... -- ------------------------------- James Burns Television graphic designer, unreconstructed liberal jpburns@crl.com http://www.crl.com/~jpburns Article: 17513 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!hst1us.satlink.com!satlink!un1.satlink.com!satlink!un3.satlink.com!news From: ejmv@satlink.com (Eduardo Martinez) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD Date: Sun, 21 Apr 1996 22:13:05 GMT Organization: a&s - Asesorνa & Sistematizaciσn de Entornos Lines: 29 Message-ID: <4lekv0$idh@un3.satlink.com> References: <4jr45s$h53@pheidippides.axion.bt.co.uk> Reply-To: ejmv@satlink.com NNTP-Posting-Host: ppp-19.ros.satlink.com X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:34684 comp.graphics.apps.lightwave:17513 comp.graphics.apps.photoshop:14403 comp.graphics.packages.3dstudio:15290 comp.os.ms-windows.apps.utilities.win3x:1662 comp.os.ms-windows.apps.utilities.win95:8867 alt.26 "James B. Liechtenstein" wrote: >but I think that many people in the world do not sure that >W95 is a pure SHIT!!! > If you sou sure in it, may be you can tell me WHY?!!! >And why so many people working with Windows 95. I'm an old computer user, from pre-PC times and know this history from DOS 2.1a (Texas version) The reason Win'95 is the most popular environment nowadays, is the same that puts MSOffice at the top of the ranking: Lots of programs, applications, and user's vicious, were developed under this platform. Excuse my poor english: It's better a fly near my hand (less than a bird), that tons (not tens) flying around. OS/2 is REALLY a better environment, more robust, but the two platforms offer multitasking. So I said, but I need Win'95 due to my applications. I'm another one. It's not for fighting. *---------------------------------------------------------* Eduardo Jorge Martinez Velez Internet URL: ejmv@satlink.com CompuServe ID: 73070,3653 (not working from Argentine) *---------------------------------------------------------* Article: 17514 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: simhoff@aol.com (SImhoff) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Sparks -or- Particle Storm? Date: 21 Apr 1996 20:40:33 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <4leki1$sd@newsbf02.news.aol.com> References: <3174F56A.30A5@atlanta.com> Reply-To: simhoff@aol.com (SImhoff) NNTP-Posting-Host: newsbf02.mail.aol.com Anyone know if there is any plan for a Mac version for either of these programs? Article: 17515 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.sojourn.com!condor.ic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert From: cgolchert@gatecoms.gatecom.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Sparks -or- Particle Storm? Date: 22 Apr 1996 01:11:15 GMT Organization: Gateway Communications Inc. Lines: 11 Message-ID: <4lembj$7va@www.gatecom.com> References: <3174F56A.30A5@atlanta.com> <4leki1$sd@newsbf02.news.aol.com> NNTP-Posting-Host: gatecoms.gatecom.com X-Newsreader: TIN [version 1.2 PL2] SImhoff (simhoff@aol.com) wrote: : Anyone know if there is any plan for a Mac version for either of these : programs? I asked (E-mail) the company from their own post here, about an Amiga version. No reply from them and no RodSerling.deamon.server returning my mail :) Chris Article: 17516 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!news.edge.net!news From: Jim Perkins Newsgroups: comp.graphics.apps.lightwave Subject: Re: Ron Thornton videos Date: Sun, 21 Apr 1996 19:47:22 -0500 Organization: Imageflex Lines: 17 Message-ID: <317AD71A.75B4@edge.net> References: NNTP-Posting-Host: ip071.tull.edge.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Mark Dunakin wrote: > > things I never would have thought of and weren't in the manuals. And one other > tape that I think you should get, even if you are new, and this tape is for > more versed users, is the first tape made by Infocas. It told me things that I > couldn't find anywhere.....Trust me on this one......I already ordered the > next one from them on textures. But they won't be out till June :(....md I bought both of them. I think they were worth it on a couple of levels. There were some individual techniques that really help, but there were also some issues of his modeling philosophy that apply to almost anything you do in Lightwave. I have already saved a lot of time because of these videos. The only bad thing I have to say is: Desktop Images just started with a new fulfillment house (according to whoever I talked to) and the guy trying to take my order was clueless. I had to call on their customer service line to place my order. Article: 17517 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.apps.lightwave Subject: Re: FS 3dsMac Date: 21 Apr 1996 22:18:32 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4leq9o$2qe@newsbf02.news.aol.com> References: <4leh8m$ij3@news.nyc.pipeline.com> Reply-To: instntguts@aol.com (InstntGuts) NNTP-Posting-Host: newsbf02.mail.aol.com <> Interesting, considering MAX just began shipping last week, and I would be surprised if people in New York had received their copies yet. Care to explain *exactly* the reasons why it was a big mistake, after, at most, a day or two of evaluation? Sorry if I find your message a little difficult to believe. -- Jon Article: 17518 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 21 Apr 1996 22:27:59 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4leqrf$30f@newsbf02.news.aol.com> References: <4le019$bon@dfw-ixnews6.ix.netcom.com> Reply-To: instntguts@aol.com (InstntGuts) NNTP-Posting-Host: newsbf02.mail.aol.com <> I know you don't, Greg; I'm just giving you a hard time. As with anything in the film industry, the designs are the property of the production company. But, I've always liked the design, and thought it would be cool if I could ever see what the actual 3D model looked like in wireframe. -- Jon Article: 17519 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 21 Apr 1996 22:44:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <4lerra$3be@newsbf02.news.aol.com> References: <4legi7$cb5@pipe11.nyc.pipeline.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ------- We dont care about your Lies ------ Die, infiedel, die! _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 17520 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!gt-news!nntp.ipst.edu!news.Gsu.EDU!news-feed-1.peachnet.edu!paperboy.wellfleet.com!news3.near.net!shore!news From: kester@GreenWheels.com (Jeff Kester) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page Date: 22 Apr 1996 02:50:51 GMT Organization: GreenWheels Electric Car Co. Lines: 26 Message-ID: <4les6b$4fh@shore.shore.net> References: <31787c42.6476226@nntp.loop.com> NNTP-Posting-Host: slip-18-24.shore.net Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Xref: news2.cais.com comp.graphics.animation:34687 comp.graphics.apps.lightwave:17520 comp.graphics.apps.photoshop:14411 comp.graphics.packages.3dstudio:15293 comp.os.ms-windows.apps.utilities.win3x:1666 comp.os.ms-windows.apps.utilities.win95:8879 alt.26 In article , jpburns@crl.com says... > >In article <31787c42.6476226@nntp.loop.com>, nyboyinla@tribeca.ios.com >(John Weinberger) wrote: > >>Re: http://www.loop.com/~maeder/ >> >>Wow! >{more stuff deleted} > >I kind of wonder about your honesty in this matter, as both your address >and the website you endorse are from "loop.com." > >Hmmmmmm..... > >James Burns Whether it's his own page or not, I'd hafta say that mailbox is the best use of Java I've seen on the Web!! I was definately ROTFLOL! It's true, sometimes a thousand words still beat a picture B^) -- --Jeff K. GreenWheels Electric Car Co. kester@greenwheels.com Beverly, MA USA http://www.greenwheels.com/~kester Article: 17521 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Warning: DPS (Digital Processing Systems Inc.) Date: 21 Apr 1996 23:00:23 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4leso7$44q@newsbf02.news.aol.com> References: <4l9rel$isd@newsbf02.news.aol.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com >Please ignore the previous post regarding DPS having poor tech support or >bad products. It is incorrect. Incorrect and a very minority opinion. --Brian ====== http://members.aol.com/virtualbri/ ====== == Home of the rather large and mostly complete == ===== LightWave 3D Internet Resource Lists ===== Article: 17522 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 21 Apr 1996 20:03:02 -0700 Organization: Primenet (602)395-1010 Lines: 46 Sender: root@primenet.com Message-ID: <4lest6$agu@nnrp1.news.primenet.com> References: <4l8skv$7ts@newsbf02.news.aol.com> X-Posted-By: steph@usr3.primenet.com fwtep@earthlink.net wrote: : On 4/20/96 11:35AM, in message <317927c3.1803493@news.alt.net>, Tim Krego : wrote: : > All the LW guys get off saying 3DSR4 doesn't come with lensflares and : > bones. We have to purchase them seperately and they blow away the LW : > versions. LW 5.0 still misses some of the features in LenZFX Inferno : > 2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in : > 2-3 months and will probably be a jump up from the 3DSR4 versions. : The thing is though that if you spend the equivalent amount of money on : Lightwave and plugins that you'd spend on JUST MAX or 3DS R4 you'd have a : package that runs quite a few rings around MAX/3DS and even a ring or two : around Alias and SoftImage. Yes, there still may be a few differences : (especially between Alias and SI), but it would be a pretty unbeatable package : nonetheless. You can put dual turbochargers on a Camaro Z28 to get 400 hp out of it, but it will never be a Ferrari, though it might be able to keep up with one so long as you don't turn. Nothing you do to the current (v5) version of LW will bring it anywhere near Alias. It would take alot of work to bring it near Softimage. If you saw the speed of the particles, interactive lighting, and understood what the construction history of MAX does, you'd know that there are fundamental things which LW needs to have changed before it is the equal of MAX. There are lots of areas where LW and MAX overlap, small areas in which LW is superior. Have you even seen MAX? Alias? Softimage? : -- : -=Fred=- -- ------------------------------------------------------------------------------- Steph Greenberg "Whenever I truly think something can't be steph@primenet.com done, that is when I redouble my efforts to prove myself wrong." Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 17523 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Upgrading??? Date: 21 Apr 1996 23:08:11 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <4let6r$4bg@newsbf02.news.aol.com> References: <3177FF81.3D02@polaris.net> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com >does anybody think it's fair that newtek is going to make us pay >$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now >I'm going to have to shell out a Sh*t load of money (for me) so I can >have what other programs have always had. I think Newtek should call this >V4.1 and let us, how spent 800+ dollars get what we deserve.... Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX, $7995 for SoftImage? Those are your upgrade costs for programs in a similar quality range. You choose. --Brian ====== http://members.aol.com/virtualbri/ ====== == Home of the rather large and mostly complete == ===== LightWave 3D Internet Resource Lists ===== Article: 17524 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 21 Apr 1996 23:15:37 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4letkp$4la@newsbf02.news.aol.com> References: Reply-To: instntguts@aol.com (InstntGuts) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:34688 comp.graphics.apps.lightwave:17524 comp.graphics.packages.3dstudio:15295 <> Wrong. Autodesk began shipping 3D Studio MAX last Wednesday night, April 17th, to both the U.S. and Europe; people on the West Coast have already confirmed receiving it. -- Jon Article: 17525 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.monmouth.com!usenet From: you@somehost.somedomain (g) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Problem AVIFIL32.DLL Date: 22 Apr 1996 03:26:10 GMT Organization: Your Organization Lines: 17 Message-ID: <4leu8i$m6s@news.monmouth.com> References: <4lbcch$r74@dfw-ixnews6.ix.netcom.com> NNTP-Posting-Host: ppp30.monmouth.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <4lbcch$r74@dfw-ixnews6.ix.netcom.com>, chrisw6@ix.netcom.co says... > >I am running LW4.0 on Intel. Just up graded to Win 95 and tried to >render some animation and got this message > >" error starting program > the AVIFIL32.dll file is linked to missing export NTDLL.DLL:memmove" > >Any sugestions. > The same thing happened to me.... I had to replace the avifil32.dll that lightwave installed on my computer with the one that came with Windows95. Just search your windows95 cd for the file and copy over the one that lightwave put in your windows\system directory. Everything will be just fine and dandy. Article: 17526 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!newshub.csu.net!charnel.ecst.csuchico.edu!psgrain!nntp.teleport.com!usenet From: Stephen Bailey Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Sun, 21 Apr 1996 20:41:26 +0100 Organization: Will Vinton Studios Lines: 27 Message-ID: <317A8F66.C3A@teleport.com> References: <4l9plh$i2f@newsbf02.news.aol.com> <4lebim$j7e@news.accessone.com> Reply-To: sgbailey@teleport.com NNTP-Posting-Host: ip-pdx22-36.teleport.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) jeric@accessone.com wrote: > > > > > > >Internal Alpha Channel Nope, only external > > I m not sure what this is. Could someone explain this one? > > Lightwave surfaces now have alpha channels attached to them: I'm not > quite sure of their use yet. > I found a wonderful use for them. Say you have a round object's surface and you want to stamp a big fat 'M' on the belly. :) Just add another surface color texture map that loads the 'M' image and it's alpha channel (Wavefront's .RLA format works very well for this -- see HIIP). The alpha channel should appear as a white M against black. Turn off width and height tiling, select the RGB and alpha channel images, size and center it for taste, and you're done. The decal does not interfere with other surface color settings. From there you can adjust the transparency of the decal, as well as aliasing, et al. The multiple surface texture options will, by themselves, increase the depth and quality of LW's output many times over. It's one of the best new features for surfacing junkies, as is the alpha channel support. SGB Article: 17527 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any LW5.0 betatesters with info? Date: 22 Apr 1996 04:22:07 GMT Organization: University of California, Santa Cruz Lines: 42 Message-ID: <4lf1hf$ped@darkstar.UCSC.EDU> References: <4ldchn$4n1$1@melbourne.DIALix.oz.au> NNTP-Posting-Host: si.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) In <4ldchn$4n1$1@melbourne.DIALix.oz.au> stevok@melbourne.DIALix.oz.au (Steven Johansen) writes: > Well now that LW5 has been announced I presume that all NDA's >have run their course. > Would any of the LW5 beta-testers who frequent this group care >to share their opinions of the new release. Welp, considering that beatas are not supposed to reveal who they are..i dunno if any will reply... > ie > Are MetaBlobs simply a modelling function or are they > animatable in Layout ?(eg. Blobs deform if moved closer to the > sphere of influence of other Blobs) Metablobs...i musta missed that feature in 5.0 do you mean uh i think it is called metanurbs???? if so, it is a modeling feature. > How realtime are OpenGl realtime previews in both > Modeller and Layout, at what rez, at what colour depth? > What hardware is necessary to support it (ie. your system) > If you have powerview on your machine now...expect similar performance..and slower (if you enable more shading options)...on an alpha open gl wasn't painfully slow..but still you can not do open gl layout preview animations wqithoput an open gl card...it was rather quick on an alpha actually...basically it is usefull for modeling and layout previews of a frame...but until opengl card come out that are good ..don't expect to be using open gl displays all the time. Using open gl on a 256 color screen SUCKS!! 24bit is teh way to go...i do not think it makes too much of a time difference if youuse a 24bit screen or a 16-bit screen. -- ---------------------------------- Adam Chrystie LightWave 3D Animator Cinema/Video Major, Senior University Of California at Santa Cruz Article: 17528 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Mon, 22 Apr 1996 00:29:28 -0400 Organization: The Ohio State University Lines: 13 Message-ID: <317B0B28.4268@osu.edu> References: Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts30-7.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) Mark Dunakin wrote: > > SG> For those of you who don't know what it is, Meshpaint allows you to paint > SG> textures directly on an object once you've set up the texture locations. > SG> Like Amazon Paint on the SGI. > ---------------- > I keep on hearing abvout this MeshPaint and would like to know where do I go > to find out about it?.......thanx..........md MeshPaint is sold by Digimation, but it is still a far cry from Tarna or Amazon Paint on the SGI. But it seems to have gotten a lot better with the Windows version. Jeff Article: 17529 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.edge.net!news From: Jim Perkins Newsgroups: comp.graphics.apps.lightwave Subject: Re: ERROR NO FREE ALPHA UPGRADE Date: Sun, 21 Apr 1996 22:47:55 -0500 Organization: Imageflex Lines: 16 Message-ID: <317B016B.6148@edge.net> References: <4l77sk$ilt@darkstar.UCSC.EDU> NNTP-Posting-Host: ip076.tull.edge.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Adam Ives Chrystie wrote: > MIPS versions will get a free upgrade...who the heck uses a MIPS version > anyway? i know nobody.... Some of us who bought the original Raptors and ScreamerNet still use MIPS. Granted, it's not the best by a long shot, but it cost so much we still use it for some simpler animations. It's either that or convert it to a file cabinet. In fact, this free upgrade may be the only way left to feel good about buying Original ScreamerNet since it was dropped in favor of ScreamerNet II. BTW, does anyone know of an OpenGL card that will work on the older (non PCI) motherboards, and with MIPS/NT drivers? Jim Perkins Imageflex Productions, Inc. Article: 17530 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!HiWAAY.net!usenet From: bjohnson@hiwaay.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD Date: Mon, 22 Apr 1996 01:15:20 GMT Organization: HiWAAY Information Services Lines: 66 Message-ID: <317adb74.26753685@parlor.hiwaay.net> References: <4jr45s$h53@pheidippides.axion.bt.co.uk> NNTP-Posting-Host: max5-163.hiwaay.net X-Newsreader: Forte Agent .99d/32.168 Xref: news2.cais.com comp.graphics.animation:34690 comp.graphics.apps.lightwave:17530 comp.graphics.apps.photoshop:14425 comp.graphics.packages.3dstudio:15297 comp.os.ms-windows.apps.utilities.win3x:1668 comp.os.ms-windows.apps.utilities.win95:8887 alt.26 Hate to break anyones hearts, but any multitasking on a PC is SHIT! The IBM PC (CLONE) was not designed to do multitasking it was designed to do one process at a time. When IBM's first came out that's all that the 80888 processor could handle. Now the switch is when the IBM CLONES by this time, got to looking around at TRUE multitasking environments. Such as the Commodore AMIGA's and Macintosh's and started wanting to be like them. Well all Microsoft could do was imitate them. I've owned and still do own an AMIGA 2000 and know what TRUE multitasking is about. Reason being is that Commodore and Apple built there multitasking machines from the hardware up. Multitasking is not nearly as efficent when you have to do it software down with out the underlying hardware. For instance, the AMIGA had around 7 different chipsets all devoted to multitasking. Commodore even gave them names (denise, diane, etc..) and each chip did it's own task. That's why the AMIGA could do 20 different tasks at the same time with a wimpy ole Motorola (forgive me I forget the number) processor. The processor was compariable to a 386/16 mhz. machine. Sadly enough though I've had to move into the world of Microsoft's Windows. I bought my AMIGA because it had kick ass sound and graphics. At the time a sound card for a IBM PC would cost around $4000.00. And EGA with 256 colors was all the IBM could muster. So when you start talking about Microsoft Windows 95, NT, 3.1 or whatever even OS/2 shit. Remember that until a major hardware change is made on this antiquated architecture that you call a IBM PC running with a PENTIUM 166 mhz and still stumbling around trying to do 2 tasks. Remember the AMIGA's and what they did with alot less processor. On Sat, 13 Apr 96 08:23:17 +0200, "James B. Liechtenstein" wrote: >In article <316192B5.69BB@europeonline.com>, "Frank O. Schaefer" writes: >>>> >Spader >>>> If you use WIN95 you can download multipule files. >>>> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!! >>> >>>If you haven't already noticed: >>>Win95 does not do real multitasking Win95 is pure SHIT ! >>>You should use a real multitasking environment instead ! >>>And if your on a PC the only thing for YOU is OS/2 !! >>> > Diar Frank! >May be you are a big specialist, i don't know, >but I think that many people in the world do not sure that >W95 is a pure SHIT!!! > If you sou sure in it, may be you can tell me WHY?!!! >And why so many people working with Windows 95. > >™‹ >Š James B. Liechtenstein Š >Š ~~~~~~~~~~ Š >Š E-mail: jbl@flamma.donetsk.ua Š >Š Donetsk, Ukraine Š >Š Phone/fax: (0622) 90-42-49 Š >Š 93-71-70 Š >˜Œ > > Article: 17531 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 21 Apr 1996 23:43:45 -0400 Organization: Pipeline Lines: 21 Message-ID: <4lev9h$ipb@pipe11.nyc.pipeline.com> References: <31792c69.2993704@news.alt.net> NNTP-Posting-Host: 198.80.32.51 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 On Apr 20, 1996 18:35:15 in article , 'tkrego@norden1.com (Tim Krego)' wrote: >On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison) >wrote: >>>Seamless Plugin Architecture Nope >> ^^^^^^^^ >> How do you define *seamless*? > >Where a plugin works just like it was a feature of the program. This >is in the underlying architecture of MAX and I think LW's plugin >architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just >the posts, so I don't know if the plugin stuff has been expanded. In other words because everything ends up as a separate window in 3DMAX, another plug-in in a window by itself just fits right in, whereas plug-ins on lightwave stand out because everything else is internally integrated? -- M C L - Article: 17532 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Mon, 22 Apr 1996 00:41:57 -0400 Organization: The Ohio State University Lines: 22 Message-ID: <317B0E15.35CD@osu.edu> References: <4l86js$deq@goodnews.voicenet.com> <4l8krh$5kr@newsbf02.news.aol.com> <4l99vl$fhm@nntp1.best.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts30-7.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) CC: mac3d@superlink.net > Are you referring to EI on the Mac as competition for LW on whatever, or > EI vs. LW on the Mac? I'm curious since I'm a Mac addict drooling over LW > as an alternative to the $7500 EI. Although EI's recent announcement of > Electric Image Broadcast* does kind of change things. I think it is a very smart decision on their part to release this broadcast version as well as the amazingly cheap student version. > I've used EI and its pretty impressive. Very fast, very powerful animation > and excellent image quality, i.e. Terminator2, Star Trek:Generations, > Journeyman Project 2 etc. I'd like to know why you don't think it can > compete with LW, which I've never used. For example, what does LW do that > EI doesn't? What does it do better? Well, LW has a modeler for one thing. This isn't much of a concern if you have the money to buy Form-Z along with EIAS. Although NURBS are supposedly being put in the next release. LW is also a raytracer where EIAS is not. But I think they have gotten around it very well as EIAS turns out beautiful and realistic renderings as ultra-sonic speeds. As with MAX, LW has EIAS beat with price and that's about it. LW is a BIG deal though on the Mac. I know from being forced to use Strata, Infini-D, and Extreme 3D(by far the worst) that LW is a very welcome 3D tool for Mac 3D artist. Article: 17533 Path: news2.cais.com!mcbones From: djmccoy@pacificnet.net (Daniel J. McCoy) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Subject: Re: Max And Tim Kreg Date: Mon, 22 Apr 96 04:48:29 GMT Organization: Capital Area Internet Service, Inc. Lines: 12 Message-ID: <4lf2sm$542@news2.cais.com> References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net> <4leicv$jbl@news.nyc.pipeline.com> NNTP-Posting-Host: 206.101.13.95 X-Newsreader: News Xpress 2.0 Beta #0 [Message snip] Actually, in defense for Tim Krego, he's posted on behalf of both 3D Studio AND LightWave, both in favor and against. While I'm not entirely in favor of bringing "advocacy" level messages to either newsgroup, he has offered feedback on both sides. He has also done this on the LightWave3D mailing list. If anything, he offers a viewpoint from both platforms. Dan -- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com WWW - http://www.pacificnet.net/~djmccoy Article: 17534 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: t0pjimmy@aol.com (T0pJimmy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Upgrading??? Date: 22 Apr 1996 00:48:53 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 41 Sender: root@newsbf02.news.aol.com Message-ID: <4lf33l$6q4@newsbf02.news.aol.com> References: <4let6r$4bg@newsbf02.news.aol.com> Reply-To: t0pjimmy@aol.com (T0pJimmy) NNTP-Posting-Host: newsbf02.mail.aol.com >>does anybody think it's fair that newtek is going to make us pay >>$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now >>I'm going to have to shell out a Sh*t load of money (for me) so I can >>have what other programs have always had. I think Newtek should call this >>V4.1 and let us, how spent 800+ dollars get what we deserve.... >Subject: Re: Upgrading??? >From: virtualbri@aol.com (VirtualBri) >Date: 21 Apr 1996 23:08:11 -0400 >Message-ID: <4let6r$4bg@newsbf02.news.aol.com> >Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX, >$7995 for SoftImage? >Those are your upgrade costs for programs in a similar quality range. >You choose. >--Brian I use both Lightwave (extensively) and 3DS (gathers dust) and my upgrade to Max was the same cost as my upgrade to LW 5.0, for my DEC Alpha's. After seeing both versions at NAB I'd have to say they're a steal at that price, but with some of the awsome new FX that are immediately available with Max (volumetric lighting, all operations being fully animatable directly in layout, and a freeware combustion plug-in that I just downloaded (incredible demo AVI's)) I have to admit Max will probably get a heck of a lot of use in my studio. I'd prefer working only with LW so I'm hoping plug-ins will continue to develop strongly in that direction. I'm also concerned with the actual rendered output from Max, although it will supposedly allow different renderers through plug-ins. Anyway, if you've stayed up to date with either package, their "5.0" upgrades are identical in price. And like I said earlier, they're both well worth it. Jim Guyon T0pJimmy@aol.com Article: 17535 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 21 Apr 1996 23:58:20 -0400 Organization: Pipeline Lines: 13 Message-ID: <4lf04s$kgu@pipe11.nyc.pipeline.com> References: <31792dd9.3361563@news.alt.net> NNTP-Posting-Host: 198.80.32.51 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 On Apr 20, 1996 18:37:54 in article , 'tkrego@norden1.com (Tim Krego)' wrote: >space to have a surfaces panel open? Or an animation track? The LW >interface is nice, but the Amiga roots are holding it back. Not Amiga, Toaster. The Toaster's interface was unique even for Amiga. By the way about having additional windows to view textures and etc, you are working in a multitasking environment. In that respect, the Amiga roots are showing. -- M C L - Article: 17536 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 22 Apr 1996 00:11:10 -0400 Organization: Pipeline Lines: 36 Message-ID: <4lf0su$m58@pipe11.nyc.pipeline.com> References: NNTP-Posting-Host: 198.80.32.51 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 >>>Unlimited Cameras One Camera >> >>I wish I had more than one myself. ======================================================== On Apr 20, 1996 23:58:01 in article , 'wturber@primenet.com (Walter (Jay) Turberville )' wrote: >With the exception of targeting a camera to an object, this can be effectively > >simulated by using Null objects. For simplicity, just rename the Nulls as Cameras. I haven't tried it , but you might even be able to use IK to target the "fake" cameras. Personally, I don't understand the advantage of multiple cameras, but would be pleased to be enlightened. Oh - BTW - if you did this a lot and didn't like to go through the renaming procedure, you could construct a multiple camera scene and do a load from scene. > ======================================================================= That, or just making and saving multiple scenes, or targeting the camera to different nulls and switching the parenting of the camera to different nulls. The advantage is of multiple cameras is simply that you can try out more stuff within the same scene. You have a little bit of it with top, side, front and perspective views. It would be nice to have alternate cameras so you can compare shots without reloading. I guess you could do this by saving the motion. I think it'd be easier to do with multiple cameras available. Hmm come to think of it, I guess you can simulate multiple cameras by using spot lights and saving re-using the motion for the camera? -- M C L - Article: 17537 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 22 Apr 1996 00:13:27 -0400 Organization: Pipeline Lines: 21 Message-ID: <4lf117$md5@pipe11.nyc.pipeline.com> References: <4lcpmh$bp7@nnrp1.news.primenet.com> NNTP-Posting-Host: 198.80.32.51 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 On Apr 21, 1996 00:56:01 in article , 'Steph Greenberg ' wrote: >cuts, different focal planes, set up stereoscopic viewing, character POVs, >light POVs. A whole lot of things. Plus you might want render cameras, >and work cameras. Once you have it it's hard to work without multiple >cameras. > >I'm sure if enough people made a big deal out of it they'd add it, since it >isn't all that difficult to add according to one of the programmers I work >with. I think it is only because it never occured to them to put it in. It seems painfully trivial compared to the BIG changes being implemented. -- M C L - Article: 17538 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.cse.psu.edu!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Subject: Re: Max And Tim Kreg Date: Mon, 22 Apr 1996 00:56:03 -0400 Organization: The Ohio State University Lines: 37 Message-ID: <317B1163.1E2D@osu.edu> References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net> <4leicv$jbl@news.nyc.pipeline.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts30-7.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > I have a feeling that this guy works for kinetix > or is a disgruntled ex-newtek employee > or Hired by Play to bad mouth Lightwave on the net during NAB Paranoid are we? :) > His posts are full of inaccuracies (spelling? speaking of inaccuracies!) > Lightwave has had animated texture maps for quite awhile. > The plugins do fully integrate into the program. > Seamless?? phuh! > 3ds lensfx results are NOT as good as lightwaves' native lens flares > More buttons to click, thats all. I can't say much about spelling since I am a terrible typist and never re- read what I write. In defense of the guy though, I think what he meant was by using an animation as a texture, like if you could be able to apply an AVI, MPEG, QT, FLIC, or whatever as a texture. It is just an easier way to do animated textures than using a whole series of images. I think MAX is really seamless as is most of LW so that isn't a major concern for me. LensFX does LW lens flares as well as Photoshop lens flares as well as predefined LensFX flares or create your own style flares. With Inferno LensFX also does very nice explosions and such effects, plus it does rack focus effects and other camera style FX. It's a little more than a few extra buttons. > and Max's (I know because I have it) so called modelles approach > I find crowded compared to Lightwaves 2 pronged approach > and the film shoot metaphor of Layout is elegant. Speaking of spelling :)(hint:Modeless). I think this is all user prefrence, but I see many programs taking the modeless approach: Softimage, Alias, MAX, Truespace, Real3D, pretty much all Mac 3D programs. But I have used 3DS for DOS as well as Imagine for years without much of a complaint for switching for tasks. I don't care much either way, as long as my stuff turns out looking good in the end. Jeff Article: 17539 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.abest.com!usenet From: "Andrew S. Milkis" Newsgroups: comp.graphics.apps.lightwave Subject: FS: Lightwave 3D 4.0 for SGI Date: Mon, 22 Apr 1996 01:06:20 -0400 Organization: Digital Euphoria Lines: 18 Message-ID: <317B13CC.3060@tnp.com> NNTP-Posting-Host: tnp143.tnp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) For Sale, Lightwave 3D 4.0. Lists from Xaos Tools for $2495, Asking $1500. Here's the deal --> I tried to sell it with an Indigo a while back, but I could only sell the machine. Includes original program CD, all documentation, manuals and licensing information. Any questions or interest, please email. Thanks! Andrew Milkis andrewm@tnp.com Article: 17540 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!beanbaw.demon.co.uk From: John Reddington Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any good LW books or magazines? Date: Sun, 21 Apr 1996 20:40:47 GMT Organization: None Lines: 20 Message-ID: <642696923wnr@beanbaw.demon.co.uk> References: <31722ea5.9081683@nntp01> <3176bfaf.64121600@unix.globalone.net> Reply-To: john@beanbaw.demon.co.uk X-NNTP-Posting-Host: beanbaw.demon.co.uk X-Broken-Date: Sunday, Apr 21, 1996 20.40.47 X-Newsreader: Newswin Alpha 0.7 X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!beanbaw.demon.co.uk In article: <3176bfaf.64121600@unix.globalone.net> atlantis@globalone.net writes: > Try some of the DESKTOP IMAGES videos by either Lee Stranahan, or better yet, a > little more advanced tapes by Ron "The 3D God" Thornton (B5 fame in case you're > wondering). These are all very good tapes and bring you thru practically ALL of > the options on Modeler and Layout. > > Hope this helps. > Bob Do the Lee Stranahan tapes cover Lightwave 4.0? ---------------------------------------------------------------------------- | John Reddington EMail john@beanbaw.demon.co.uk | | ---------------------------------------------------------------------------- Article: 17541 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.val.net!usenet From: markw@val.net (Mark W) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Mon, 22 Apr 1996 04:53:28 GMT Organization: ValNet, Inc. Lines: 25 Message-ID: <4lf68b$85a@ooze.val.net> References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net> NNTP-Posting-Host: ppp3.val.net X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:34693 comp.graphics.apps.lightwave:17541 comp.graphics.packages.3dstudio:15300 Hey, As no-one seems to have mentioned it, the single biggest reason why LW is favoured over 3DS is that LW's renderer produces very good looking images whereas 3DS's renderer is widely regarded as being good for making low res computer game images and nothing else. Before all you 3DS junkies attempt to savage me, I want to point out that I use 3DS at work just about every working hour of every working day. I like it, but... If you need convincing images at TV res then forget it, buy something else. The truly sad part of all this is that if reports are to be believed then the only part of 3DS that hasn't been spruced up for MAX is... yes, you've guessed it... the renderer. -MarkW- and hey... I'm on ValNet, which doesn't have newsgroup coverage worth shit, I'm missing three quarters of the postings from every group and you know what they said? They said "We need more memory to store it all, if more people complained then we'd get it." I guess I won't be with ValNet very long... Article: 17542 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.athens.net!usenet From: Eldar Cholich Newsgroups: comp.graphics.apps.lightwave Subject: Phantom Countries Date: Sat, 20 Apr 1996 14:22:49 -0400 Organization: Athens Isp Lines: 13 Message-ID: <31792B79.41C6@athens.net> NNTP-Posting-Host: iris.athens.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b2 (X11; I; IRIX 5.3 IP22) Did you notice that in directory objects/flags/europe there are object files for Czechoslovakia and Yugoslavia!? Don't those people know that these countries cease to exist about five years ago? ;^) I wonder who could possibly need such objects... -- eldar@athens.net Eldar Cholich Athens' ISP, Inc. http://www.athens.net/ Article: 17543 Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!ix.netcom.com!ix.netcom.com!news From: wmendez@ix.netcom.com(William A. Mendez ) Newsgroups: comp.graphics.apps.lightwave Subject: 5.0 (map or math motion plug-in) Date: 20 Apr 1996 06:58:29 GMT Organization: Netcom Lines: 6 Message-ID: <4la1ul$adr@dfw-ixnews4.ix.netcom.com> References: <31771CD7.62B1@execpc.com> <4l8q6g$473@hermes.acs.unt.edu> NNTP-Posting-Host: ix-jc9-04.ix.netcom.com X-NETCOM-Date: Sat Apr 20 1:58:29 AM CDT 1996 Hello, has anyone hear of this new plug-in being developed for 5.0 called map or math motion? Is this similar to MAX's $1500 biped plug-in? Will Mendez Article: 17544 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any good LW books or magazines? Date: 22 Apr 1996 02:21:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 26 Sender: root@newsbf02.news.aol.com Message-ID: <4lf8h1$8k4@newsbf02.news.aol.com> References: <642696923wnr@beanbaw.demon.co.uk> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Do the Lee Stranahan tapes cover Lightwave 4.0? ---------------- We'll be annoucing 4 new tapes in the next couple of days.... A two tape set called (probably) the LightWave 5.0 Crash Course - close to 4 hours of brand new training designed mainly to get people up, running and doing cool stuff in LightWave 5.0 And - two tapes co-hosted with my brother Ken - A SERIOUS LightWave 'god' if there ever was one - he'll cover modeling and animation techiniques including MetaNurbs, Metaform, IK, bones, etc etc....Ken built the Hammerheads on Space, the EVA suit on seaQuest, worked on the 'Water Women' on Hercules....on and on.....these two tapes are lessons from the best there it.... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 17545 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Volumetric lighting Date: 22 Apr 1996 01:39:01 -0400 Organization: Pipeline Lines: 29 Message-ID: <4lf61l$17v@pipe11.nyc.pipeline.com> References: <4lcln1$pkk@pipe9.nyc.pipeline.com> NNTP-Posting-Host: 198.80.32.51 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 On Apr 21, 1996 02:48:01 in article , 'mikeling@nyc.pipeline.com (MICHAEL C. LING)' wrote: >I think the important thing whether 3D MAX actually does volumetric >lighting and shadows as opposed to internally incorporating the transparent >cone trick. So far I have seen only two pictures of 3DMAX and its alledged >volumetric lighting and it did not look at accurate in those examples(light >coming thru exhaust fans, and skylight in a musuem). It mainly looked like >fractal noise atmospheric stuff. > ===================================================== A follow-up. I went back to see the BLUEBAY.jpg(the one with the light coming in through exhaust fans) and it was casting shadows where it should. I was mistaken. VL is a pretty neat thing to have. I hope the VL plug-in comes soon. I imagine a plug-in like that would be a variation on the shadow mapping function, once it gets a silohuette of the shadowed item, it can extrude a cone back into the light source, while searching along the light tube to where the object is and make the tube 100% transparent in front of the object. -- M C L - Article: 17546 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave, Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 22 Apr 1996 01:27:00 -0400 Organization: The Pipeline Lines: 32 Message-ID: <4lf5b4$8v@pipe11.nyc.pipeline.com> NNTP-Posting-Host: 198.80.32.51 X-To: news:comp.graphics.apps.lightwave X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Mailer: Pipeline v3.5.0 On Apr 21, 1996 16:47:21, 'Tim Krego ' wrote: >At 12:30 PM 4/21/96 -0400, you wrote: >>The claim is that there is real Volumetric Lighting, but the two samples I >>had seen did not match the light source or the shadows.That's why I wonder >>if the VL was faked or simply does not work. Have you seen examples where >>the volumetric lighting cast accurate silohuetted shadows through the haze? > >What samples are you referring to? The only pic I have seen with VL shadows >was a funky vase with a polyhedra for a rose with shadows on the table. > > Here is the www address. http://www.torcomp.com/3dmax.htm I looked the bluebay.jpg image again and I was mistaken; the shadows were correct. There's a picture of headlights underwater with varying density of light that I overlooked last time. I wonder how long volumetric lighting takes to render versus regular? -- M C L - Article: 17547 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!lll-winken.llnl.gov!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Possibly DUMB question re: LW4.0 Date: 22 Apr 1996 04:13:26 GMT Organization: Netcom Lines: 37 Message-ID: <4lf116$nqm@dfw-ixnews8.ix.netcom.com> References: <3179ca71.38505536@unix.globalone.net> NNTP-Posting-Host: lax-ca13-26.ix.netcom.com X-NETCOM-Date: Sun Apr 21 11:13:26 PM CDT 1996 In <3179ca71.38505536@unix.globalone.net> atlantis@globalone.net writes: > >To all LW guru's: > > Ok, this may sound dumb but I can't seem to figure this out. > > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years. >My problem is this: > > I created a simple TEXT logo and surfaced it as usual. The >problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light >down to 0%, shouldn't the image render black? I can't seem to get the >light/ambient to cause the image to go dark. What am I doing wrong? I've tried >all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY >light source at anywhere from 80-0%. The image always seems to be the same >brightness. > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. > > Any clues would be GREATLY appreciated! > >Thanks, >Bob > Are your surfaces possibly luminous? GT Article: 17548 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Subject: Re: Max And Tim Kreg Date: 22 Apr 1996 02:03:09 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <4lf7et$8dn@newsbf02.news.aol.com> References: <317B1163.1E2D@osu.edu> Reply-To: stranahan@aol.com (Stranahan) ---------- Hired by Play to bad mouth Lightwave on the net during NAB --------- Why would you think for a second that Play - who have no real stake in LightWave, although a bunch of people there do like it - would do this? Play is far more successful in it's first year or so than NewTek ever was....they don't really care much... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 17549 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any LW5.0 betatesters with info? Date: Mon, 22 Apr 1996 02:46:31 -0400 Organization: Concentric Internet Services Lines: 46 Message-ID: <317B2B47.3D72@pilot.msu.edu> References: <4ldchn$4n1$1@melbourne.DIALix.oz.au> <4lf1hf$ped@darkstar.UCSC.EDU> NNTP-Posting-Host: cnc045194.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Adam Ives Chrystie wrote: > > In <4ldchn$4n1$1@melbourne.DIALix.oz.au> stevok@melbourne.DIALix.oz.au (Steven Johansen) writes: > > > Well now that LW5 has been announced I presume that all NDA's > >have run their course. > > Would any of the LW5 beta-testers who frequent this group care > >to share their opinions of the new release. [SNIP] > > Are MetaBlobs simply a modelling function or are they > > animatable in Layout ?(eg. Blobs deform if moved closer to the > > sphere of influence of other Blobs) > > Metablobs...i musta missed that feature in 5.0 do you mean uh i think it > is called metanurbs???? if so, it is a modeling feature. I think he is refering to the MetaBalls plug-in for LW 5.0 I seem to recall someone saying that they were not animatable. But don't quote me on that! > > > How realtime are OpenGl realtime previews in both > > Modeller and Layout, at what rez, at what colour depth? > > What hardware is necessary to support it (ie. your system) > > {SNIP} > Using open gl on a 256 color screen SUCKS!! 24bit is teh way to go...i do > not think it makes too much of a time difference if youuse a 24bit screen > or a 16-bit screen. Switching to a lower color depth almost always speeds up your screen redraw. But nothing helps like a couple more megs of video RAM, eh? > ---------------------------------- > Adam Chrystie LightWave 3D Animator > Cinema/Video Major, Senior > University Of California at Santa Cruz -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 17550 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 22 Apr 1996 00:04:03 -0700 Organization: Primenet (602)395-1010 Lines: 32 Sender: root@primenet.com Message-ID: <4lfb13$ji@nnrp1.news.primenet.com> References: <317B0B28.4268@osu.edu> X-Posted-By: steph@usr3.primenet.com Jeff Jasper wrote: : Mark Dunakin wrote: : > : > SG> For those of you who don't know what it is, Meshpaint allows you to paint : > SG> textures directly on an object once you've set up the texture locations. : > SG> Like Amazon Paint on the SGI. : > ---------------- : > I keep on hearing abvout this MeshPaint and would like to know where do I go : > to find out about it?.......thanx..........md : MeshPaint is sold by Digimation, but it is still a far cry from Tarna or Amazon : Paint on the SGI. But it seems to have gotten a lot better with the Windows version. Yeah, but it's cheap. Best way to use it is to get your textures looking OK, then refine them in Fractal Painter or Photoshop. I also think they support LW format directly. I can't seem to find their card or brochure, but I also haven't completely unpacked from NAB yet (I'm babysitting a 1.2 million polygon raytraced scene that has to be finished Monday morning). : Jeff -- ------------------------------------------------------------------------------- Steph Greenberg "Whenever I truly think something can't be steph@primenet.com done, that is when I redouble my efforts to prove myself wrong." Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 17551 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 22 Apr 1996 00:17:02 -0700 Organization: Primenet (602)395-1010 Lines: 48 Sender: root@primenet.com Message-ID: <4lfbpe$1gj@nnrp1.news.primenet.com> References: <4lcpmh$bp7@nnrp1.news.primenet.com> <4lf117$md5@pipe11.nyc.pipeline.com> X-Posted-By: steph@usr3.primenet.com MICHAEL C. LING wrote: : On Apr 21, 1996 00:56:01 in article , 'Steph Greenberg ' wrote: : : : >cuts, different focal planes, set up stereoscopic viewing, character POVs, : >light POVs. A whole lot of things. Plus you might want render cameras, : >and work cameras. Once you have it it's hard to work without multiple : >cameras. : : I think it is only because it never occured to them to put it in. It seems : painfully trivial compared to the BIG changes being implemented. It's not to people who have actually used them. Like most unfamiliar features, you can't truly comprehend how it can improve your work or work flow until you have used it and then try to do without it. On any given project that I work on, I usually have 6 or more cameras which allow me to view what I need to, and that's only if I'm using one of them for rendering. I've gotten used to relying on really esoteric features. But what you bring up is important. Newtek and other PC software makers tend to add only the features that they think will sell more programs. SGI programs often add features that are incomprehensible at first, because the original users who demanded them were doing effects that had never been done before, so their function may not be readily apparent. On top of that, most high end users aren't even allowed to talk about how they use certain features, since that is considered a proprietary advantage for the company they work for, if not career security for the artist/user. So unless Newtek bought a copy of Alias and the SGI to go with it (and full blown Alias PowerAnimator costs around $45K), they'd have no idea what it has under the hood. : -- : M C L - -- ------------------------------------------------------------------------------- Steph Greenberg "Whenever I truly think something can't be steph@primenet.com done, that is when I redouble my efforts to prove myself wrong." Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 17552 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: mrgriev@primenet.com (Brian Assendrup) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: 19 Apr 1996 23:02:01 -0700 Organization: Primenet Lines: 33 Sender: root@primenet.com Message-ID: <4l9ukp$r1u@nnrp1.news.primenet.com> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca Reply-To: mrgriev@primenet.com X-Posted-By: ip217.boi.primenet.com X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:34698 comp.graphics.apps.lightwave:17552 comp.graphics.apps.photoshop:14433 comp.graphics.packages.3dstudio:15303 comp.os.ms-windows.apps.utilities.win3x:1670 comp.os.ms-windows.apps.utilities.win95:8896 alt.26 Ben Cannon wrote: >nihil@eramp.net (Cory Tucker) wrote: >>Here's where you show your silliness best. The only time my OS/2 >>486DX4-100 with 24Mb churned the disk severely was during boot up, and >>that was due to the fact that it was creating the 25Mb swapper.dat >>file. Have you tried NT on a 486 with only 24Mb? >I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!! >WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11 >(16-bit apps) >-- >Ben Cannon. artherd@a.crl.com >____________________________________________________________ >ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday. >This is great, a FTPed website, over a 14.4k modem, no >less!! Yer high, my girlfriend does all her work on a NT network, I'm not sure what the server is but her machine is a P133 with 64 megs ram...I wouldn't think the server is anything less..., the thing crashes consistently whenever she runs a 16 bit app, and everything I have read comparing NT, 95, 3.X say that NT runs 32 bit apps better than 95 16 bit apps better than 95 but 3.X runs 16 bit apps better than either...and from my own experience OS/2 on a DX4 100 runs 16 bit win apps just as good as windows....PLUS when one of them apps does finally crash all I have to do is close the Win-OS/2 session...problem solved..sure beats re-booting the system, just because an app crashed. Article: 17553 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: 500Mhz Raptor 3 Date: 21 Apr 1996 14:53:02 -0700 Organization: Lighthouse Imaging Lines: 11 Sender: root@primenet.com Message-ID: <4leanu$5hl@nnrp1.news.primenet.com> X-Posted-By: ip234.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the DeskStation booth at NAB? That baby really screams! A specific example I recall off the top of my head... Load the Watership scene that came with 4.0 (in the Vehicles dir). Turn off field rendering, turn on low AA, show while rendering and full-screen display. This beast did it in 11 seconds (while playing the Perception card). I'd be interested in results on your systems... -David Article: 17554 Path: news2.cais.com!news.cais.net!van-bc!news.rmii.com!newsjunkie.ans.net!newsfeeds.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Phantom Countries Date: 22 Apr 1996 04:19:56 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 19 Sender: root@newsbf02.news.aol.com Message-ID: <4lfffc$9qb@newsbf02.news.aol.com> References: <31792B79.41C6@athens.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com -------------------- Don't those people know that these countries cease to exist about five years ago? ;^) I wonder who could possibly need such objects... ------------------- That's it - this is the last straw! I'm returning LightWave.... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 17555 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: achan@ix.netcom.com(Alan Chan ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 21 Apr 1996 14:56:05 GMT Organization: Netcom Lines: 23 Message-ID: <4ldia5$q5@dfw-ixnews8.ix.netcom.com> References: <31771CD7.62B1@execpc.com> <4l8q6g$473@hermes.acs.unt.edu> <4l9psr$7l7@steel.interlog.com> <31792c69.2993704@news.alt.net> NNTP-Posting-Host: whx-ca3-02.ix.netcom.com X-NETCOM-Date: Sun Apr 21 9:56:05 AM CDT 1996 In <31792c69.2993704@news.alt.net> tkrego@norden1.com (Tim Krego) writes: > >On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison) >wrote: >>>Seamless Plugin Architecture Nope >> ^^^^^^^^ >> How do you define *seamless*? > >Where a plugin works just like it was a feature of the program. This >is in the underlying architecture of MAX and I think LW's plugin >architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just >the posts, so I don't know if the plugin stuff has been expanded. > >For example. In LW Modeler 4.0, Fori's PowerView is an external plugin >that kicks you out of Modeler until you exit. In MAX it is just >another viewport. With LW 5.0 supporting OpenGL that may be fixed, but >other plugins are still external. Funny, everything looks like part of the program to me. AC Article: 17556 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!fusion From: fusion@netcom.com (Fusion Films) Subject: Re: LightWave 5.0 at NAB Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL2] References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com> Date: Sun, 21 Apr 1996 14:59:03 GMT Lines: 18 Sender: fusion@netcom16.netcom.com : The only thing that I am really disapointed to learn is that LW 5.0 will : not offer any volumetric light, like 3DS Max or SoftImage. I spoke to Mark Thompson about volumetric lighting in MAX and his response was that it was basically useless (i.e. very poor looking). You'll have better luck creating it by hand in LW than you will using the built in version in MAX. I can't comment on SI, as we didn't talk about volumetrics in SI. Paul -- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Paul Griswold Our web site is moving, stay tuned! * * Fusion Films, Inc. Fusion@netcom.com * * Director/Animator (305)279-5435 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Article: 17557 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!news.Spacestar.COM!Larry.Spacestar.Net!pgprod From: pgprod@news.spacestar.com (Paul Goor) Newsgroups: comp.graphics.apps.lightwave Subject: FS: Intel Lightwave Date: 22 Apr 1996 09:52:00 GMT Organization: Spacestar Communications, Minneapolis, MN, USA Lines: 12 Message-ID: <4lfks0$hhq@CurlyJoe.spacestar.net> NNTP-Posting-Host: larry.spacestar.net X-Newsreader: TIN [version 1.2 PL2] FS: Lightwave for Intel $600.00 Newtek says they will transfer S/N to you. I also have a DPS Vector Scope $400.00 Paul 612.574-9973 --------------------------------------------------------------- Paul Goor pgprod@spacestar.com Friendly Fridley, Minnesota Article: 17558 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!EU.net!ieunet!news.tcd.ie!geogan From: geogan@tcd.ie (Gaven Eogan) Subject: Re: Lightwave 5 for Amiga Message-ID: Sender: usenet@news.tcd.ie (TCD News System ) Organization: University of Dublin, Trinity College References: <336.6684T931T1004@sn.no> Date: Mon, 22 Apr 1996 09:11:28 GMT Lines: 21 In <336.6684T931T1004@sn.no> psletseo@sn.no (Pεl Gunnar Sletsjψe) writes: >Lightwave 5 sounds very cool, but there is something that`s bothering me, is >LW 5 going to support CyberGFX ? I hate to work in interlaced on my A1084, >when I could have been using it on my 15" SVGA instead :) >-- >Pεl Gunnar Sletsjψe --> <-- A4ooo/o4o > Using Thor 2.22 #1255 Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any legal screen in the display database. I have an an 860 x 612 Workbench Super 72 screen mode and I promote LW onto a screen 'Like Workbench'. I can then run LW and select either the 640x512 or 800x600 screen sizes. Works great and there's no flicker. -- /--\ /-- /--\ /--\ /--\ \ | Gaven Eogan ( geogan@alf2.tcd.ie ) | | | | | | | |\ | Computer Science at Trinity College Dublin, Ireland | -\ |-- | | | -\ |--| | \| http://alf2.tcd.ie/~geogan/index.html *NEW ADDRESS* \--/ \-- \--/ \--/ | | | | A1200, Blizzard III 50/50Mhz, 10Mb RAM, 200Mb HD Article: 17559 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 5.0 got anything like SI's expresssions?? Date: 21 Apr 1996 18:39:41 GMT Organization: Netcom Lines: 33 Message-ID: <4ldvdd$ngh@dfw-ixnews1.ix.netcom.com> References: <4lab20$ogt@freenet-news.carleton.ca> NNTP-Posting-Host: lax-ca9-11.ix.netcom.com X-NETCOM-Date: Sun Apr 21 1:39:42 PM CDT 1996 In <4lab20$ogt@freenet-news.carleton.ca> ar409@FreeNet.Carleton.CA (Saiyad Abdul) writes: > > >Does 5.0 have anything like expressions in Softimage?.....I think that >feature is so darn useful. For those that don't know expressions is a SI >feature that allows mathematical expressions to be attributed to objects. >A very simple example would be to create an expression for the rotation of >wheel based on it's movement on any axis....I will be one happy camper if >5.0 has a similar system/feature.. > >Sai Pack your bags and tent then, because such a feature is available through the motion graph plug-in attribute. I won't say who the developer is yet or when it's going to ship, but I used a beta version of it to march a whole colony of termites by linking their walk cycle to the forward movement of a null object. By adjusting the velocity of the null, or reversing it's direction, you can control the pace at which the feet move through the cycle, thus enabling very complex movements in very short periods of time. I had about 20 termites all running around their own motion paths, all at different velocities, and it worked great. GT Digital Domain Article: 17560 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Mon, 22 Apr 1996 06:50:18 -0400 Organization: The Ohio State University Lines: 14 Message-ID: <317B646A.4306@osu.edu> References: <317B0B28.4268@osu.edu> <4lfb13$ji@nnrp1.news.primenet.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts26-6.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > Yeah, but it's cheap. Best way to use it is to get your textures looking OK, > then refine them in Fractal Painter or Photoshop. I also think they support > LW format directly. I can't seem to find their card or brochure, but > I also haven't completely unpacked from NAB yet (I'm babysitting a 1.2 > million polygon raytraced scene that has to be finished Monday morning). I believe they added Lightwave support when they made the Windows version. They still continue to make it as a plug-in for 3DS and now MAX too. Jeff ----------- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 17561 Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Mon, 22 Apr 1996 06:47:27 -0400 Organization: The Ohio State University Lines: 16 Message-ID: <317B63BF.4973@osu.edu> References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts26-6.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > I spoke to Mark Thompson about volumetric lighting in MAX and his > response was that it was basically useless (i.e. very poor looking). > You'll have better luck creating it by hand in LW than you will using the > built in version in MAX. I can't comment on SI, as we didn't talk about > volumetrics in SI. HAHAHA, ok, I'll bite on this flame bait. I suggest you check out... http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX Beta testers. You will see some nice volumetric lighting examples.One obvious example is cherub.jpg. Jeff ----------- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 17562 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 22 Apr 1996 05:21:45 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 20 Sender: root@newsbf02.news.aol.com Message-ID: <4lfj39$ai1@newsbf02.news.aol.com> References: <4lf68b$85a@ooze.val.net> Reply-To: instntguts@aol.com (InstntGuts) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:34702 comp.graphics.apps.lightwave:17562 comp.graphics.packages.3dstudio:15307 <> Untrue. The changes to 3D Studio MAX's renderer are obvious -- deeper color saturation, sharper textures without scintillation, true volumetric lights, and greatly improved materials editing allowing you to create layers upon layers of textures on objects, including layers of masks and effects channels. There's a White Paper on the Kinetix Web page which has a complete technical list of the changes. In the last five years, I've worked with 3D packages ranging from 3DS4, Softimage, Alias and 3DS MAX. Each program has its own strengths and weaknesses, and each has a different "look" to its renderer. However, the final output is more a product of an individual artist's skill than the individual code comprising each program's renderer. Anyone who can't get excellent results from any of the above packages simply doesn't know that he or she is doing. -- Jon Article: 17563 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: wmendez@ix.netcom.com(William A. Mendez ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac / PPC NT? Date: 21 Apr 1996 21:53:12 GMT Organization: Netcom Lines: 11 Message-ID: <4leao8$c4n@dfw-ixnews2.ix.netcom.com> References: <4l8uvt$qvv@islandnet.com> NNTP-Posting-Host: ix-jc4-02.ix.netcom.com X-NETCOM-Date: Sun Apr 21 4:53:12 PM CDT 1996 In <4l8uvt$qvv@islandnet.com> dretch@islandnet.com (Christopher Stewart) writes: Hello All, Not that it matters to me but if LW is available for the MAC is it also available for Power PC's running NT? I feel that MIPS and Power PC's Running NT never got off ground why? Will Mendez ALPHA/NT Article: 17564 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: FS 3dsMac Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <317B7F6B.3B71@ademco.com> References: <4leh8m$ij3@news.nyc.pipeline.com> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830177175/9124 X-Nntp-Posting-Host: wsn37.ademco.com Date: Mon, 22 Apr 1996 12:45:31 GMT Lines: 12 Steve Mattapan wrote: > > > > I bought Max and It Was a big mistake so take 15% off New and it is yours. > > I prefer Lightwave for my needs and with the money I saved I can get a > perception card---- How long did you use it for? This sounds silly, but did you give it a chance? I'm a LONG time LW user, but here at work we just got Softimage NT and I still jump back to LW to knock off logos, etc. But I know I have to give the new program(SI) some time to get comfortable with it. As being in the market for my freelance business, what didn't you like about MAX?(other than the inflated price) Article: 17565 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: Possibly DUMB question re: LW4.0 Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <317B851D.622B@ademco.com> References: <3179ca71.38505536@unix.globalone.net> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830178632/11834 X-Nntp-Posting-Host: wsn37.ademco.com Date: Mon, 22 Apr 1996 13:09:49 GMT Lines: 24 atlantis@globalone.net wrote: > > To all LW guru's: > > Ok, this may sound dumb but I can't seem to figure this out. > > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years. > My problem is this: > > I created a simple TEXT logo and surfaced it as usual. The > problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light > down to 0%, shouldn't the image render black? I can't seem to get the > light/ambient to cause the image to go dark. What am I doing wrong? I've tried > all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY > light source at anywhere from 80-0%. The image always seems to be the same > brightness. > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. > > Any clues would be GREATLY appreciated! > > Thanks, > Bob-------- Check your material settings, are you using luminous or reflection maps? Article: 17566 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.moneng.mei.com!news.ecn.bgu.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: pmshark@aol.com (PMshark) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Yahooo 5.0ooo! Date: 22 Apr 1996 09:23:00 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <4lg17k$csm@newsbf02.news.aol.com> References: <4l995t$i7q@www.gatecom.com> Reply-To: pmshark@aol.com (PMshark) NNTP-Posting-Host: newsbf02.mail.aol.com We should all be so lucky. :) PJ PMshark@aol.com Visual Designer "Look and you will find it--what is unsought will go undetected" SOPHOCLES Article: 17567 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!news.nic.utwente.nl!news From: m.o.hartsuiker@student.utwente.nl (Marc Hartsuiker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: Mon, 22 Apr 1996 13:11:06 GMT Organization: University of Twente The Netherlands Lines: 16 Message-ID: <317b84f5.19158241@dinkel.civ.utwente.nl> References: <4lcns5$4io@news.ios.com> Reply-To: m.o.hartsuiker@student.utwente.nl NNTP-Posting-Host: mat030118.student.utwente.nl X-Newsreader: Forte Agent .99d/32.182 On 21 Apr 1996 07:24:53 GMT, David Forbus wrote: >What's this about AMIGA Technologies being sold to an american cable box >manufacturer? Does anybody care? Does it matter? > >DLF Hmm.. i don't know about this amiga technologie being sold to an american cable box manufacturer but i do know that most (all?) amiga technologie was bought by a large german pc-concern. They are planning on remarketing the amiga and especially the upper level amiga's. Marc Article: 17568 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!lehi.kuentos.guam.net!saba.kuentos.guam.net!videotees From: videotees@saba.kuentos.guam.net (David Pascarella) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave v2 help needed Date: 22 Apr 1996 13:51:20 GMT Organization: Kuentos Communications Inc. Lines: 12 Message-ID: <4lg2so$1m9@lehi.kuentos.guam.net> NNTP-Posting-Host: saba.kuentos.guam.net X-Newsreader: TIN [version 1.2 PL2] I have been working on a project for weeks now... If I use the switcher and the effect (spinning explosion) or something like that it works. I effect I'm trying for is ... I have a hand drawn picture of EARTH also made into brush. I'm trying to wrap this onto a sphere(planet) but it always screws up and the planet might spin but the texture doesn't. If someone has this already made up You could save me time & money. Lets work this out... please help. E-Mail : videotees@Kuentos.Guam.NET Article: 17569 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet From: Henri Smulders Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Mon, 22 Apr 1996 09:52:59 -0400 Organization: IMT Lines: 11 Message-ID: <317B8F3B.4293@atlanta.com> References: <4l3i33$d3l@newsbf02.news.aol.com> <4l4m08$rd0@newsbf02.news.aol.com> NNTP-Posting-Host: 155.229.105.121 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) InstntGuts wrote: > No flames or software comparisons, please; I'm only mentioning this to > clarify the situation, not to start another "us vs. them" war that wastes > the good time of both Lightwave and 3D Studio users. Instead, let's all go > out there and do cool work -- no matter what software we use! > -- Jon AMEN; Brother! Wish more people could be as 'unbiased' as you. Although maybe it is just me but the LW vs. MAX thread seems to have had quite interesting viewpoints from a lot of people and a few rehashed boring viewpoints from a few people. I personnally would LOVE to own MAX next to LW! Since I make my living programming and this happens to just be a hobby of mine: I don't think so! Hajo Article: 17570 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: 500Mhz Raptor 3 Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <317B8AE4.F64@ademco.com> References: <4leanu$5hl@nnrp1.news.primenet.com> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830180110/12009 X-Nntp-Posting-Host: wsn37.ademco.com Date: Mon, 22 Apr 1996 13:34:28 GMT Lines: 13 David Hopkins wrote: > > Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the > DeskStation booth at NAB? That baby really screams! A specific example I > recall off the top of my head... Load the Watership scene that came with 4.0 > (in the Vehicles dir). Turn off field rendering, turn on low AA, show while > rendering and full-screen display. This beast did it in 11 seconds (while > playing the Perception card). I'd be interested in results on your systems... > > -David---- what frame? At frame 1 with above settings, I rendered in 21 sec. I am using an Intergraph TDZ-300(single 150MHz PentPro) that was bundled with SI/NT for $15,500. How much was the Raptor? Article: 17571 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!csn!nntp-xfer-2.csn.net!yuma!usenet From: tschrein@holly.colostate.edu (Tony Schreiner) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: Mon, 22 Apr 1996 13:45:11 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 40 Message-ID: <317b8aba.649276@news> References: <4l9kj1$g7n@newsbf02.news.aol.com> <31794e56.1968420@news> NNTP-Posting-Host: ts1202.slip.colostate.edu X-Newsreader: Forte Agent .99d/32.182 On 20 Apr 1996 23:47:11 GMT, bill_l@magicnet.net (Bill Leonard) wrote: >In article <31794e56.1968420@news>, tschrein@holly.colostate.edu (Tony >Schreiner) wrote: > >[]>I agree. Up here at my college I have access to Alias7 on some REALLY >[]>nice SGI's, but I would much rather use the LW modeler for creating >[]>objects. > >If that's how you feel, you need to spend more time with Alias. You don't >understand the power. > >Of course if you're just making spheres and walls I guess it doesn't matter... Oh, I know that Alias has a lot of power -- I have seen some of the incredible images that it creates. I am also aware that it has the best spline modeling available. On the other hand, it is a lot less intuitive and therefore harder to use than Lightwave. I am still no expert, but I picked up modeling in LW quickly back on an Amiga with a Video Toaster. Now, I get the chance to use LW 4.0 on a PC every once in a while and I'm saving so that I can buy 5.0 this summer. I gave Alias a chance and I'm really still trying to learn to use it. I walked through the first few tutorials in the manual without much difficulty but the interface seemed to get in the way. I'm not going to give up on Alias, though. I'll try to learn it while I have access to it up here at my university. I'm doing a "little" more than just spheres and walls...Feel free to check out my home page's graphics gallery. I model all my own objects. (http://holly.colostate.edu/~tschrein) ........................................................................... : Tony Schreiner : 2 + 2 = 5 for large values of 2 : : tschrein@holly.colostate.edu : INTP. TKD. Major: Computer Science : : http://holly.colostate.edu/~tschrein : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Article: 17572 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!void!srp From: srp@void (Stephen Pietrowicz) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Upgrading??? Date: 22 Apr 1996 14:28:03 GMT Organization: University of Illinois at Urbana Lines: 17 Message-ID: <4lg51j$sb2@vixen.cso.uiuc.edu> References: <3177FF81.3D02@polaris.net> <4let6r$4bg@newsbf02.news.aol.com> NNTP-Posting-Host: void.ncsa.uiuc.edu X-Newsreader: TIN [version 1.2 PL2] VirtualBri (virtualbri@aol.com) wrote: : Hmm, $495 to upgrade to 5.0, or $2495 for Electric Image, $3495 for MAX, : $7995 for SoftImage? Actually, it's $495 to upgrade from 3DS 4.0 to Max. I just got a card in the mail about that. Steve Disclaimer: I use Lightwave. -- srp@ncsa.uiuc.edu - NCSA Habanero Check the Java Books Page: http://lightyear.ncsa.uiuc.edu/~srp/java/javabooks.html Article: 17573 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!hunter.premier.net!news.uoregon.edu!news.islandnet.com!news.islandnet.com!not-for-mail From: dretch@islandnet.com (Christopher Stewart) Newsgroups: comp.graphics.apps.lightwave Subject: Problem AVIFIL32.DLL Date: 22 Apr 1996 00:01:21 -0700 Organization: Island Net in Victoria, B.C. Canada Lines: 41 Message-ID: <4lfas1$rj8@islandnet.com> References: <4lbcch$r74@dfw-ixnews6.ix.netcom.com> NNTP-Posting-Host: islandnet.com In a message dated 20 Apr 1996 19:02:41 chrisw6@ix.netcom.com(Christopher writes: C> I am running LW4.0 on Intel. Just up graded to Win 95 and tried to C> render some animation and got this message C> " error starting program C> the AVIFIL32.dll file is linked to missing export NTDLL.DLL:memmove" C> Any sugestions. Go to http://www.netcom.com/~amg/ and follow John Gross's tips on getting AVI's to work. Go into your LW.cfg and delete all the references to plug-ins. Reload your plugin's in Layout and shut it down (to save the settings). Use the Newtek .avi saver. If the saver dosen't appear in your list of options make sure there isn't a copy of avifil32.dll in the programs directory. I just got it working after four months of fiddling. I copied over the cont32 directory manually when I first installed (as the installer was giving me errors) and had that extra bugger lying around... Christopher ps. Until 5.0 manages to fling itself at my door, does anybody have a workaround for the shadow mapping crashes when making an animation? pps. Anybody managed to grab a mpeg saver that works with LW? ppps. If you're doing web work, check out Arnie Cachlin's (sp?) page off the www.newtek.com website. He's got a transparent gif saver for LW hidden away there.... ********************************************** Seeking * Christopher Stewart dretch@islandnet.com * Check out Gainful * http://www.islandnet.com/~dretch * Online Employment! * Home of the Lightwave 3D Search Engine * Resume! ********************************************** * Offline Orbit 0.73c * Article: 17574 Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: MAX or Lightwave? How about some MAX here folks. Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <317B96AB.22CB@ademco.com> References: <4l39er$im3@diane.inforamp.net> <4lbdl0$pf5@diane.inforamp.net> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830183123/14392 X-Nntp-Posting-Host: wsn37.ademco.com Date: Mon, 22 Apr 1996 14:24:43 GMT Lines: 27 Xref: news2.cais.com comp.graphics.animation:34706 comp.graphics.apps.lightwave:17574 comp.graphics.packages.3dstudio:15315 Vaibhav Goel wrote: > > In article , > wrote: > > > >MY point was that wouldn't you want to use what the pros are using if it was > >the same price or LESS than lesser software? > > You just don't get it do you? No, I wouldnt buy a software based on how > many pro shops are using it even if it costs less. I would set a budget > for myself, say $1000 or whatever and then I would go about evaluating > the _features_ of the program and see which offers the most bang for the > buck. If I found that a software that can do what I wanted to do and > within that budget I set for myself, I'd buy that software rather then > jumping on the bandwagon and getting what everyone all the pro-shops are > getting. > > -- > [ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics] > ["Take control of the machine now!" - Utah Saints] > [Check out: http://www.inforamp.net/~vgoel if you want]---- Except what if are interviewing at those "pro-shops"? Years back, when I was hitting the pavement, The interviewees liked my reel, but when told it was done in Lightwave, would get disgusted faces and I'd never hear from them again. Yes, talent is foremost, but in my experience, you better have that "hit-list" of pro-shop software on your resume to at least get a foot in the door. Article: 17575 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.oz.net!we.got.net!news From: Ace Miles Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: Mon, 22 Apr 1996 08:14:40 -0700 Organization: got net? Lines: 28 Message-ID: <317BA260.13F4@got.net> References: <4l9kj1$g7n@newsbf02.news.aol.com> <31794e56.1968420@news> <317aa8c9.25485285@news.alt.net> NNTP-Posting-Host: ace.got.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Butch Newton wrote: > > On Sat, 20 Apr 1996 20:55:40 GMT, tschrein@holly.colostate.edu (Tony > Schreiner) wrote: > >If NewTek plays everything right, Lightwave has a spot at becoming THE > >standard 3-D rendering program. Lightwave is feature packed and has a > >huge advantage of being available on so many platforms. > > It will be tough to catch 3DS. They are THE standard program when it > comes to PC's. They also have the largest share of the WHOLE 3D market > at 55%. That's like saying McDonalds is the standard restaurant. Doesn't mean they're the best, just that they've served n-billion. I look at LW as the MAD COW disease, could put a dent in Mickey D's sales. There's that darn cow again :) -Ace -- Ace Miles * Senior Animator * Atari Games/Williams Entertainment ace@agames.com (work) or ace@got.net (home) My opinions are not necessarily those of my employer. Although legally they own everything I come up with. Article: 17576 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!fu-berlin.de!news.coli.uni-sb.de!hades.rz.uni-sb.de!news From: georg@creatix.com (Georg Stein) Newsgroups: comp.graphics.apps.lightwave Subject: Pyromania CD Date: 22 Apr 1996 15:01:41 GMT Organization: Creatix Polymedia GmbH Germany Lines: 4 Message-ID: <4lg70l$anr@hades.rz.uni-sb.de> NNTP-Posting-Host: georg-st.creatix.de Mime-Version: 1.0 X-Newsreader: WinVN 0.93.11 can anyone mail me an adress where i can get the Pyromania CD in Germany or Europe? Article: 17577 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!news.mathworks.com!fu-berlin.de!news.coli.uni-sb.de!hades.rz.uni-sb.de!news From: georg@creatix.com (Georg Stein) Newsgroups: comp.graphics.apps.lightwave Subject: Explosions Date: 22 Apr 1996 15:03:48 GMT Organization: Creatix Polymedia GmbH Germany Lines: 3 Message-ID: <4lg74k$anr@hades.rz.uni-sb.de> NNTP-Posting-Host: georg-st.creatix.de Mime-Version: 1.0 X-Newsreader: WinVN 0.93.11 Where can i find Plugins for Lightwave-Intel who break an object in many smaller objects, so i can explode it Article: 17578 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!news.Spacestar.COM!news From: prod@fox29.com (Sean Scott) Newsgroups: comp.graphics.apps.lightwave Subject: Open GL hardware Date: 22 Apr 1996 15:29:24 GMT Organization: WFTC-TV Lines: 4 Message-ID: <4lg8kk$jrp@CurlyJoe.spacestar.net> NNTP-Posting-Host: dial-up2-15.spacestar.net Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 My question is about the requirements for 5.0's Open GL. What hardware will I need to implement so as to use Open GL? I've heard of GLint and GLoria...is this the route to take? Article: 17579 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsbuffer.myriad.net!news.myriad.net!usenet From: Daniel Bernard Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Mon, 22 Apr 1996 10:26:35 -0500 Organization: DigiPhone Corporation, Bryan/College Station Texas 409-693-8885 Lines: 22 Message-ID: <317BA52A.5CD3@mail.myriad.net> References: <315df4e7.30083078@nntp.loop.com> <4ldi42$dcl@hasle.sn.no> NNTP-Posting-Host: dialup163.myriad.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (Win95; I) Xref: news2.cais.com comp.graphics.animation:34707 comp.graphics.apps.lightwave:17579 comp.graphics.apps.photoshop:14442 comp.graphics.packages.3dstudio:15318 comp.os.ms-windows.apps.utilities.win3x:1675 comp.os.ms-windows.apps.utilities.win95:8920 alt.26 > In message <317886C5.7716@ic.net> - Robert Pumer writes: > : > :me wrote: > :> > :> In article <31748d89.1198307@news.cadvision.com>, > :> noone@anywhere.com (Millenium) writes: > :> > :> >The GUI is not very user friendly, and I > :> >just wasn't impressed with it over all. I will stick with Micro$oft - > :> >any one else out there have OS/2 horror stories? Yeah, I installed OS/2 WARP a while back, but after the 6th time I had to reinstall it due to OS/2 trashing my harddrive I went with NT and never looked back!!!! B.T.W .. I can't even give the OS/2 software away!!!! -- Daniel Bernard CYBERSoft Graphics & Data vidan@mail.myriad.net Http://PersonalWebs.myriad.net/vidan Article: 17580 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: jeffrh@ix.netcom.com(Jeffrey R. Hammond ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: 22 Apr 1996 02:42:23 GMT Organization: Netcom Lines: 38 Message-ID: <4lermf$kin@dfw-ixnews8.ix.netcom.com> References: <31788964.7051@interlog.com> <4lc1ie$7p2@newsbf02.news.aol.com> NNTP-Posting-Host: buf-ny3-40.ix.netcom.com X-NETCOM-Date: Sun Apr 21 9:42:23 PM CDT 1996 In <4lc1ie$7p2@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes: > >hammed said... >-------------------- > deleted >------------------- > >Well, here's the deal - when we announced LightWave 4.0, we basically >(because of bandwidth issues) had a choice between SGI and Macs. We picked >SGI, because we wanted LightWave to be taken seriously as a professional >application. > >What we didn't take into account was how quickly the Alpha would become a >very acceptable standard for pros. Given that, the Mac would have been a >better choice for financial reasons. > >In addition, there are few real Mac fans at NewTek; when I was there, >others HATED Macs and made fun of them. Personally, I like 'em more.... > So does this explain the big stink Electric Image made at NAB about their new pricing. I believe they were around $7995 before NAB. At the show they were yelling $2495. ;-) What a little competition will do!! Everyone I talked to said they will have Alpha compiled software before the year is up. Most will be showing it at SIGGRAPH. These where MAC and Unix people talking. I can't wait for August to role around. Jeff Hammond J.R. Animations Co. Article: 17581 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 22 Apr 1996 10:58:16 -0400 Organization: Pipeline Lines: 34 Message-ID: <4lg6q8$mt@pipe9.nyc.pipeline.com> References: <317AB2C0.4C2F@osu.edu> NNTP-Posting-Host: 198.80.32.49 X-PipeUser: justin X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael Austin) X-Newsreader: Pipeline v3.5.0 On Apr 21, 1996 18:12:16 in article , 'Jeff Jasper ' wrote: Its more art than 'features' a good artist could produce a wonderful animation on the lowly simply 3d, tough yes cost effective -no. but I am sure it could be done. but a bad artist will produce trash even on softimage. and they do, just watch a little tv! :-) >I wouldn't say run rings around any of them, but be competitive. MAX still has > >fetures that are not in LW as LW has features that are not in MAX and Alias and > >Softimage are the same. The nice thing about MAX is that is just started >shipping >a few days ago and there are already a heap of plug-ins for it. I just think >the >PC markey has really caught up to the SGI market. Of course I have yet to see >Maya. That could slant things quite a bit when it ships. > >Jeff Article: 17582 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: afrerking@aol.com (AFrerking) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Sparks -or- Particle Storm? Date: 22 Apr 1996 11:48:30 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <4lg9oe$fkp@newsbf02.news.aol.com> References: NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article , giorgioa@ix.netcom.com writes: >Does anyone have any info on the difference between Sparks(Metrografx) and >Particle Storm(Dynamic Realties) for Lightwave(Intel). > > Is there a Web site from these two companies where I can get some >information. >Does anyone recommend any particular plug-in over the other. And why? Particle Storm offers real-time interactive previewing. You can see your particle effects as you generate them. We do have a web page at http://members.aol.com/dynreal Andy Dynamic Realities http://members.aol.com/dynreal Article: 17583 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.oz.net!we.got.net!news From: Ace Miles Newsgroups: comp.graphics.apps.lightwave Subject: Re: Possibly DUMB question re: LW4.0 Date: Mon, 22 Apr 1996 08:47:50 -0700 Organization: got net? Lines: 32 Message-ID: <317BAA26.6004@got.net> References: <3179ca71.38505536@unix.globalone.net> NNTP-Posting-Host: ace.got.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) To: atlantis@globalone.net atlantis@globalone.net wrote: > > To all LW guru's: > > Ok, this may sound dumb but I can't seem to figure this out. > > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years. > My problem is this: > > I created a simple TEXT logo and surfaced it as usual. The > problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light > down to 0%, shouldn't the image render black? I can't seem to get the > light/ambient to cause the image to go dark. What am I doing wrong? I've tried > all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY > light source at anywhere from 80-0%. The image always seems to be the same > brightness. > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. > > Any clues would be GREATLY appreciated! > > Thanks, > Bob I would bet you have a reflection map and it's set to a high level. -Ace -- Ace Miles * Senior Animator * Atari Games/Williams Entertainment ace@agames.com (work) or ace@got.net (home) My opinions are not necessarily those of my employer. Although legally they own everything I come up with. Article: 17584 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail From: stevok@melbourne.DIALix.oz.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW Features? Date: 23 Apr 1996 01:36:00 +1000 Organization: DIALix Services, Melbourne, Australia. Lines: 14 Sender: stevok@melbourne.DIALix.oz.au Message-ID: <4lg910$rhj$1@melbourne.DIALix.oz.au> References: <4l9c09$rm9@bertrand.ccs.carleton.ca> NNTP-Posting-Host: stevok@melbourne.dialix.oz.au With regard to Lightwaves texture animation capabilities: As others have pointed out you can animate texture velocity in the x,y and z co-ordidinates. Also the wave speed of the water based textures can be controlled. But unless you morph multiple copies of your objects you cannot animate any other texture parameter, ie colours,sizes,bump strengths,etc etc. Certainly not in LW 4, if LW 5 was able to do so I think it would have been mentioned here by now. Steven -- X Article: 17585 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail From: stevok@melbourne.DIALix.oz.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Possibly DUMB question re: LW4.0 Date: 23 Apr 1996 01:52:20 +1000 Organization: DIALix Services, Melbourne, Australia. Lines: 32 Sender: stevok@melbourne.DIALix.oz.au Message-ID: <4lg9vk$34h$1@melbourne.DIALix.oz.au> References: <3179ca71.38505536@unix.globalone.net> NNTP-Posting-Host: stevok@melbourne.dialix.oz.au atlantis@globalone.net writes: >To all LW guru's: > > Ok, this may sound dumb but I can't seem to figure this out. > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years. >My problem is this: > I created a simple TEXT logo and surfaced it as usual. The >problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light >down to 0%, shouldn't the image render black? I can't seem to get the >light/ambient to cause the image to go dark. What am I doing wrong? I've tried >all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY >light source at anywhere from 80-0%. The image always seems to be the same >brightness. > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. > Any clues would be GREATLY appreciated! >Thanks, >Bob Hmmm, wierd. What kind of surface are you using? If you have spherical mapped or background reflections enabled they may be causing the problem. Steven -- X Article: 17586 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail From: stevok@melbourne.DIALix.oz.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Texture Mapping Problem? Any Ideas? Date: 23 Apr 1996 01:58:30 +1000 Organization: DIALix Services, Melbourne, Australia. Lines: 23 Sender: stevok@melbourne.DIALix.oz.au Message-ID: <4lgab6$4ds$1@melbourne.DIALix.oz.au> References: <4lcoil$mq8@orb.direct.ca> NNTP-Posting-Host: stevok@melbourne.dialix.oz.au kharmel@Direct.CA (Kurt Harmel) writes: >I have a complex object full of spheres and cylindars, all at >funny angles. Heres the problem; one cylindar needs to be mapped as >if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a >45 degree angle. As a result, the texture looks distorted in Layout. Now >if I had the cylindar sitting flat in modeler, it would be no problem; >but it needs to intersect the rest of the model at this funny 45 degree >angle. It seems the only solution may be to make this cylindar a separate >object and rotate the it in layout. That seems like a real PAIN! One cylinder?? >Is there a better way? >Thanks! >P.S. >Does anyone know the Intel upgrade price for 5.0? -- X Article: 17587 Path: news2.cais.com!news.cais.net!nntp.uio.no!nntp-oslo.UNINETT.no!nntp-trd.UNINETT.no!oslonett.no!sn.no!usenet From: psletseo@sn.no (Pεl Gunnar Sletsjψe) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5 for Amiga Date: 22 Apr 1996 16:05:16 GMT Organization: SN Internett Lines: 17 Message-ID: <871.6686T1035T8@sn.no> References: <336.6684T931T1004@sn.no> NNTP-Posting-Host: sinsen.sn.no X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Gaven Eogan wrote this in comp.graphics.apps.lightwave: >>Lightwave 5 sounds very cool, but there is something that`s bothering me, is >>LW 5 going to support CyberGFX ? I hate to work in interlaced on my A1084, >>when I could have been using it on my 15" SVGA instead :) >Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any >legal screen in the display database. I have an an 860 x 612 Workbench >Super 72 screen mode and I promote LW onto a screen 'Like Workbench'. >I can then run LW and select either the 640x512 or 800x600 screen sizes. >Works great and there's no flicker. Yes I know that, but it dosn`t help me very much, because LW running on the CyberGFX card is much slower than usual :/ Real support is what I need. -- Pεl Gunnar Sletsjψe --> <-- A4ooo/o4o Using Thor 2.22 #1255 Article: 17588 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.cowboy.net!news From: rfwest@cowboy.net Newsgroups: comp.graphics.apps.lightwave Subject: Screamer net slow on RGB write... Date: Mon, 22 Apr 1996 17:12:14 GMT Organization: Lenape Information Systems Lines: 14 Message-ID: <4lgent$q0s@ns.cowboy.net> NNTP-Posting-Host: ppp37.cowboy.net X-Newsreader: Forte Free Agent 1.0.82 I have a screamernet set up consisting of a 486 (controller) w/16 megs of ram running WIN 95, a pentium 90 w/32 megs of ram running WIN 95, a dual pentium 100 with 40 megs of ram running NT WORKSTATION, a 486/66 (network server) with 16 megs of ram running NT SERVER and a 486/66 with 16 megs of ram running NT WORKSTATION (frame storage). While rendering a very simple series of frames, the pentium 90 is rendering one frame every 7 sec, the 486/66 (server) one frame every 17 sec. But, the dual pentium 100 ( 2 SN nodes ) is taking 25 to 30 sec per frame. The 1/2 & 2/2 passes are very quick, approx 5 sec, but during the "writing RGB file" prompt, the computer stalls for the additional 20 to 25 seconds. Has anyone had or know what will take care of this problem? Article: 17589 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user From: bill_l@magicnet.net (Bill Leonard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: Mon, 22 Apr 1996 12:47:54 +0100 Organization: cyber.lab g.f.x. Lines: 31 Message-ID: References: <4l8q1i$n2@darkstar.UCSC.EDU> NNTP-Posting-Host: 141.240.15.63 In article <4l8q1i$n2@darkstar.UCSC.EDU>, adamchry@cats.ucsc.edu (Adam Ives Chrystie) wrote: > Well, now that after effects is comming out for Windows NT..what edge > does Mac have over the 'dark side' (intel/windows)???? Speed, > Price??..Hmm I dunno..lightwaves late port to mac and the fact that after > effects is available for windows NT does not help Mac..i bet after > effects will get ported to Alpha too..and SGI..it htink it is already > availalbe on SGI!! Umm, no. After Effects is not on SGI. All of these apps will be available on Wintel sooner or later, but do you know why they're doing it? Not because it's a better platform. It's because they want the money. The Mac continues to provide a richer overall computing experience, which adds an inteageble quality that can't be bought for any price on another system. > > Adam > -- > ---------------------------------- > Adam Chrystie LightWave 3D Animator > Cinema/Video Major, Senior > University Of California at Santa Cruz Bill Leonard - bill_l@magicnet.net cyber.lab g.f.x. Orlando, Florida Article: 17590 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user From: bill_l@magicnet.net (Bill Leonard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: Mon, 22 Apr 1996 12:54:53 +0100 Organization: cyber.lab g.f.x. Lines: 18 Message-ID: References: <4l9kj1$g7n@newsbf02.news.aol.com> <31794e56.1968420@news> <317b8aba.649276@news> NNTP-Posting-Host: 141.240.15.63 In article <317b8aba.649276@news>, tschrein@holly.colostate.edu (Tony Schreiner) wrote: > >If that's how you feel, you need to spend more time with Alias. You don't > >understand the power. > > > >Of course if you're just making spheres and walls I guess it doesn't matter... I just realized how silly this post sounded. I apologize for the condescending tone it carried with it! It's not really how I meant to say what I said! Sorry. Bill Leonard - bill_l@magicnet.net cyber.lab g.f.x. Orlando, Florida Article: 17591 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user From: bill_l@magicnet.net (Bill Leonard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac / PPC NT? Date: Mon, 22 Apr 1996 12:57:53 +0100 Organization: cyber.lab g.f.x. Lines: 16 Message-ID: References: <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> NNTP-Posting-Host: 141.240.15.63 In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>, wmendez@ix.netcom.com(William A. Mendez ) wrote: > I feel that MIPS and Power PC's Running NT never got off ground why? Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating systems available for those processors. No one _wants_ to use NT, they're usually forced into it. > Will Mendez > ALPHA/NT Bill Leonard - bill_l@magicnet.net cyber.lab g.f.x. Orlando, Florida Article: 17592 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cssun.mathcs.emory.edu!gatech!news.fsu.edu!nntp.cntfl.com!usenet From: Prem Subrahmanyam Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Mon, 22 Apr 1996 11:51:11 -0400 Organization: University Online Lines: 51 Message-ID: <317BAAEF.3BA1@dev.uol.com> References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> NNTP-Posting-Host: pm1-p17.noblestar.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) To: VirtualBri VirtualBri wrote: > > Questions and corrections: > > >Animatable Booleans Nope > What would you use this for that a morph wouldn t do? Well, say you wanted to animate a cylinder intersecting a sphere and passing through it perpendicular to the cylinder's axis, making the portion that's hollow change location on the sphere....now, try that with a morph. > > >Anim channels independent Anim channels linked > Explain? In Lightwave, when you make a keyframe, it keyframes all aspects of that object for that frame...position, scale, and rotation. So, if you get your rotation just right and then add a positional keyframe, all the sudden you have a rotation keyframe added, messing up your rotation keyframes. In 3ds, you can add as many position keyframes without affecting rotation or scale. The only way to accomplish this in Lightwave is to use a multiparent null hierarchy to manipulate an object, where you set position keyframes on the "oldest" parent, rotations on the "next oldest" parent, and scale on the "youngest" parent, etc. When I first started using LW after using 3ds for almost 2 years, I found the non-separate keyframe channels to be very annoying...it's just easier with multiple channels. > > >Unlimited Cameras One Camera > You can t use more than one camera rendering, so what s the big deal? > This way, you can set up your scene, have multiple cameras flying through it in different places, and choose which one to do the rendering at render time...very useful for accident reconstructions and the like. To do the same in LW, you would need to have multiple versions of the scene with the different camera motions...but what do you do then if you need to tweak the animation that the camera(s) are looking at? A real pain in the donkey, if you ask me. -- Prem --------------------------------------------------------- Prem Subrahmanyam prem@dev.uol.com Home Page: http://dev.uol.com/~prem/index.html Programmer, graphics designer, fossil nut extraordinaire. "Have you seen my trilobites today?" - http://dev.uol.com/~prem/fossil.html Article: 17593 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cssun.mathcs.emory.edu!gatech!news.fsu.edu!nntp.cntfl.com!usenet From: Prem Subrahmanyam Newsgroups: comp.graphics.apps.lightwave Subject: In defense of separate Modeler/Layout Date: Mon, 22 Apr 1996 11:58:59 -0400 Organization: University Online Lines: 37 Message-ID: <317BACC3.2098@dev.uol.com> NNTP-Posting-Host: pm1-p17.noblestar.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) I've seen a lot of negative opinions expressed regarding having separate modeler/layout programs instead of a single modeless interface. Well, the other day, I was working on a project where having two separate programs helped me get done a lot quicker. Let me explain: Well, for starters, I have a measly Pentium 90 computer to do this, so for those with the screaming 330+ MHz Alphas, this may not apply. I was working on a scene, tweaking the textures, lighting and such in Layout and re-rendering. I finally got things pretty close and was doing yet another render to see if I got it right. Now, I still needed to model some elements for this scene, in fact, they were elements of a model already in the scene, just a need for some more detailed stuff. So, I just started Layout rendering and fired up Modeler to do all my modeling work while Layout was busy with rendering. Just about the time the new test-render was done, the newly modeled object was ready to go into the scene. So, I load up the new version of the object and fire up a test-render. Sure beats waiting for the new render before starting to do anymore modeling (especially when you are working into the wee morning hours on this after the paying work is done). The result can be seen at: http://dev.uol.com/~prem/graphics.html (hint: it's the image all the way at the bottom of the page) -- Prem --------------------------------------------------------- Prem Subrahmanyam prem@dev.uol.com Home Page: http://dev.uol.com/~prem/index.html Programmer, graphics designer, fossil nut extraordinaire. "Have you seen my trilobites today?" - http://dev.uol.com/~prem/fossil.html Article: 17594 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW4.0 wont save to AVI? Date: Mon, 22 Apr 1996 17:53:57 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 83 Message-ID: <4lggvv$lno@goodnews.voicenet.com> References: <4ka9mg$knn@newshub.cts.com> <4kelth$9p@chleuasme.francenet.fr> <316FD339.141D@montreal.com> NNTP-Posting-Host: philly254.voicenet.com X-Newsreader: Forte Agent .99b.112 On Sat, 13 Apr 1996 12:15:53 -0400, Jean-Eric Hιnault wrote: >William Hamon wrote: >> >> In article <4ka9mg$knn@newshub.cts.com>, root@spacelink.com says... >> > >> > >> > I'm using LW4.0 on a Pentium machine with 32MB ram and 3 GB disk >> >under Win95. I've created an animation sequence which I am trying to >> >render out to an .AVI file. I've gone to the OPTIONS menu and "Add >> >plug-ins" selection. There, I selected "hiip\hiipsave" and received a >> >message that the plug-in's were successfully added. next, I go to the >> >'RECORD" menu and select "Save Animation", supply a filename and then >> >select "HIip-avi16(.avi)" from the animation type selections. Next, I >> >render. LW goes through the motions and actually renders my >> >animation. HOWEVER, nothing is ever saved to disk.. anywhere. >> > >> >Any suggestions on why this doesn't work? Should this work? If not, >> >what is the best way to generate an .AVI file of one's LW4.0 >> >animations? >> > >> >Thanks for any suggestions, >> >-Jim >> > >> >> Do you put the extension .avi at the end of your file name >> (ex: anim01.AVI)? >> If you don't, it doesn't save anything... >> However, you can use HIip-avi32, it works perfectly! >> >> Bye! Ciao! Au revoir! Auf vieder sehen! >> >> [Emperor II... > >There are however a few rendering problems with LW Intel 4.0 that I am >aware of. Saving a scene with the AVI option activated will no longer be >able to render as AVI. If you want to render an AVI, first save your >scene, then render it, but remember : CLEAR THE SCENE YOU JUST RENDERED >AND DON'T SAVE IT. Re-load the scene you previously saved without the >AVI option turned-on. > >Also of note, a scene containing shadow-map lights will crash when >rendering more than one frame. It seems that when LightWave finishes a >frame, it doesn't effectivelly clear all the allocated memory and then >takes more RAM when it renders the next frame. This will happen until it >runs out of RAM, then it crashes. > >This is a serious bug, how can you do serious animation without the >shadow-map lights????!!! > >Jean-Eric Hιnault >CG Animator > I was to understand that this memory allocation was fixed with Rev C. Additionally, Newtek said that an AVI should be made with the Camera in LoRes, so the res is close to that of AVI standards. Having any reference to the avi render in the scene file seems to have little effect so far. My Question to all you great minds..... When trying to render AVI's in NT I get this error. "Could not locate the procedure entry point private5 in the dynamic link library winmm.dll" WinImages also produces this error. (Which doesn't surprise me as its the buggiest software i have ever used). I reextracted winmm.dll from the 3.51 disk but no help. Anyone been there? John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 17595 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!saims.skidmore.edu!usenet From: "Pierre A. von Kaenel" Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Mon, 22 Apr 1996 13:12:34 -0400 Organization: Skidmore College Lines: 16 Message-ID: <317BBE02.7D20@skidmore.edu> References: <4kukru$6jk@nntpa.cb.att.com> <829864336snz@tpass.demon.co.uk> NNTP-Posting-Host: pvonk.skidmore.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; U) Xref: news2.cais.com comp.graphics.animation:34715 comp.graphics.apps.lightwave:17595 comp.graphics.apps.photoshop:14452 comp.graphics.packages.3dstudio:15322 comp.os.ms-windows.apps.utilities.win3x:1676 comp.os.ms-windows.apps.utilities.win95:8926 alt.26 Whether you go with OS/2 or Win/95 or other "newer" OS's, you really need 16 MB for good performance, especially with internet connections. As to which one to buy, I'll tell you my story. I've used OS/2 for several years - loved it. But, now everyone is going Win95 at work, and since I administer a local LAN and I provide help for others in my department, I really need Win95. Since I don't have the disk space to afford both Win95 and OS/2, I've deep sixed OS/2 (a heart wrenching decision). My adice - first consider the apps you need to be conpatible with (with others you work with). Unless you are tied to one OS, feel free to read misc posts on the OS's, get opinions, and finally decide. -- <<<========================================================>>> Pierre A. von Kaenel Math & CS Dept. "Simplify, simplify, simplify" Skidmore College Article: 17596 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!mail2news.demon.co.uk!tom02.sime.com From: Andreas Maurer Newsgroups: comp.graphics.apps.lightwave Subject: Re^4: Is it true? Date: 22 Apr 96 09:04:00 Organization: Deep Thought Lines: 22 Message-ID: <539_9604221954@tom02.sime.com> References: <4ki051$4f4@steel.interlog.com> X-NNTP-Posting-Host: tom02.sime.com X-FTN-To: Gord Davison X-Mail2News-Path: tom02.sime.com Hi, Gord. g> To expand on the Photoshop seamless-texture-method [at least the way I do g> it :-)] -- g> g> 1. Load your image and select Filter * Other * Offset. g> 2. Type in a horizontal offset that is half of the width of the image. g> 3. Voila! The edges of the images will be right in the middle of the g> graphic, in all their unmatched glory. g> 4. Many Photoshop tools can help make the texture seamless: smudge, g> airbrush, rubber stamp, sponge, selections, etc. g> 5. Re-offset the graphic so that the edges are back where they belong, and g> you should be all set. Thank you, I used to do that by hand. (the offset thing.) mfG 2:316/76.11 2:316/42.111 /XX\ Andreas Andreas@tom02.sime.com Article: 17597 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!mail2news.demon.co.uk!tom02.sime.com From: Andreas Maurer Newsgroups: comp.graphics.apps.lightwave Subject: Re^4: LW faster than 3DS ? Date: 22 Apr 96 09:21:00 Organization: Deep Thought Lines: 15 Message-ID: <53a_9604221954@tom02.sime.com> References: <4l3n0l$9d@nntpd.lkg.dec.com> X-NNTP-Posting-Host: tom02.sime.com X-FTN-To: leimberger@marbls.enet.dec.com X-Mail2News-Path: tom02.sime.com Hi, leimberger@marbls.enet.dec.com. l> |>In this thread I heard of a raytracingplugin for 3ds? l> |>I know, that is the wrong group, but has anybody some experiance with it? l> Sorry, can't help you here. Have you tried the 3DS list ? Not yet. I will try to get it. mfG 2:316/76.11 2:316/42.111 /XX\ Andreas Andreas@tom02.sime.com Article: 17598 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!gatech!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Whoa! LW 5.0?! Date: Mon, 22 Apr 1996 18:16:15 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 24 Message-ID: <4lgi9n$lno@goodnews.voicenet.com> References: <4keqhe$d6s@dfw-ixnews5.ix.netcom.com> <4l1mcp$lr3@dfw-ixnews8.ix.netcom.com> NNTP-Posting-Host: philly254.voicenet.com X-Newsreader: Forte Agent .99b.112 On Wed, 17 Apr 1996 02:58:22 GMT, RPainter@ix.netcom.com (ProPain) wrote: >I saw that ad too, and quickly went to the www page at the bottom of >the ad. > >But of course, there was NO mention of 5.0 on the web page. > >Come on guys, marketing is getting ahead of your www people. (nothing >new) > Honestly I haven't seen any web page changes in months. Doesn't look like they really care. > > John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 17599 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!gatech!news.mathworks.com!news.kei.com!nntp.coast.net!agis!news.dorsai.org!news.dorsai.org!not-for-mail From: echasin@dorsai.org (E. Chasin) Newsgroups: comp.graphics.apps.lightwave Subject: WTB: Lightwave 4.0 Date: 22 Apr 1996 14:13:00 -0400 Organization: The Dorsai Embassy, Inc. Lines: 6 Message-ID: <4lgi7c$86s@dorsai.dorsai.org> NNTP-Posting-Host: dorsai.dorsai.org X-Newsreader: TIN [version 1.2 PL2] I'm looking to purchase LW3D 4.0 for Intel (or possibly Alpha). Please respond with offer(s). Thanks, Ezra Article: 17600 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Can anyone email me lightwave? Date: Mon, 22 Apr 1996 18:35:23 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 32 Message-ID: <4lgjdk$m32@goodnews.voicenet.com> References: <4kisgk$jqt@harbinger.cc.monash.edu.au> <4kitm8$l1@acmex.gatech.edu> <4kku00$5tf@news.mel.aone.net.au> NNTP-Posting-Host: philly254.voicenet.com X-Newsreader: Forte Agent .99b.112 On Fri, 12 Apr 96 06:44:16 GMT, imagine@h130.aone.net.au (Kevin Gleeson) wrote: >In article <4kitm8$l1@acmex.gatech.edu>, gt4687c@prism.gatech.edu (Jeff Yeh) wrote: >>In article <4kisgk$jqt@harbinger.cc.monash.edu.au>, >>WEI L LEE wrote: >>>I need Lightwave now. can anybody email me a copy please? >>> >> >>Excuse me???? What stupid rational would make you believe >>that anyone would just give you a $800 piece of software?? >> >>Sorry, but your request isn't appreciated in this newsgroup. >> > >I noticed he posted the same little crappy notice into >comp.graphics.apps.softimage! > >Yeah sure I'll e-mail you $13,000 Australian worth of software! > >I notice his e-address is here in Australia. Someone needs to bomb Melbourne. > Why don't we all uuencode a couple really big pics and start bombing his mailbox with ziullions of free bits???? John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 17601 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 21 Apr 1996 19:29:44 GMT Organization: Digital Equipment Corporation Lines: 15 Distribution: world Message-ID: <4le2b8$n68@nntpd.lkg.dec.com> References: <4kop1a$4ep@nnrp1.news.primenet.com> <31708b69.4748958@news.alt.net> <4l39er$im3@diane.inforamp.net> <31771D6 Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com Xref: news2.cais.com comp.graphics.animation:34721 comp.graphics.apps.lightwave:17601 comp.graphics.packages.3dstudio:15324 |>X-Mailer: Mozilla 2.01 (Macintosh; I; PPC) |>Xref: nntpd.lkg.dec.com comp.graphics.animation:33596 comp.graphics.apps.lightwave:16303 comp.graphics.packages.3dstudio:14495 |> |>Lightwave is cooler because its coming out for the PMac. |> I don't think that buys a lot today. I also don't think it makes it any cooler. It may run on a power Mac but it remains to be seen if it will be a MAC application. I feel LW is where it is today because it is easy to use and offers more for the buck. Pretty basic but I thinks thats it. Other software may be more powerfull, but unless you need that power why go through the learning curve or $$$$$$. -bill Article: 17602 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!pa.dec.com!depot.mro.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 21 Apr 1996 19:47:52 GMT Organization: Digital Equipment Corporation Lines: 37 Distribution: world Message-ID: <4le3d8$n68@nntpd.lkg.dec.com> References: <4l8krh$5kr@newsbf02.news.aol.com> <4l8skv$7ts@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <4l8skv$7ts@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes: |>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail |>From: stranahan@aol.com (Stranahan) |>Newsgroups: comp.graphics.apps.lightwave |>Subject: Re: LightWave 5.0 at NAB |>Date: 19 Apr 1996 16:21:51 -0400 |>Organization: America Online, Inc. (1-800-827-6364) |>Lines: 21 |>Sender: root@newsbf02.news.aol.com |>Message-ID: <4l8skv$7ts@newsbf02.news.aol.com> |>References: <4l8krh$5kr@newsbf02.news.aol.com> |>Reply-To: stranahan@aol.com (Stranahan) |>NNTP-Posting-Host: newsbf02.mail.aol.com |> |>I tend to agree with Brian - make no mistake, I think this was a good show |>for NewTek...but it could have been a VERY good show. |> |>The reason for the flatness was that the message was dilluted - products |>like Toaster for Windows or Television-Studio-In-A-Box or |>Product-Nobody-Really-Cares-About-If-Indeed-It-Ever-Ships or whatever it's |>called just take away from the LightWave 5.0 LIGHTWAVE 5.0!!!! Message |>that they should have had. |> |>LightWave 5.0 is great, and no other company has more of a clue right |>now....so LightWave will do okay....but just okay, I fear... |> |> |>_____________________________________________ |>Lee Stranahan |>Home Page URL - http://users.aol.com/stranahan/main.htm |> Lee, Why are you wasting time developing tapes/tutorials/cd's for a program you fear will just be doing ok ? -bill Article: 17603 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: More on Metanurbs, etc (long) Date: Mon, 22 Apr 1996 15:22:06 -0500 Organization: CyberOptics Corp. Lines: 12 Message-ID: <317BEA6E.1869@cyberoptics.com> References: <4ldi9o$fkj@nntp1.best.com> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Yes, I saw metanurbs and map-motion demoed at NAB... they are both great new tools. The map-motion plugin was tremendous; It's possibilities seem endless. I saw it used to control the movement of a whole big mess of interlocked gears. By rotating one null object, the entire system began to move... first slowly, then fast, then slow, then backwards, etc. you name it! I was really impressed. I liked it just as much as the Kinetix demo of biped, although I think the map-motion will be a more general purpose tool. Nate Article: 17604 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: OpenGL work in Win3.1 too? Date: Mon, 22 Apr 1996 15:24:35 -0500 Organization: CyberOptics Corp. Lines: 19 Message-ID: <317BEB03.706A@cyberoptics.com> References: <4ldojl$ap0@news.ais.net> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) awb@ais.net wrote: > > Ok, possibly a stupid question... > > Does OpenGL work in Win3.1, or is this > a strictly 32bit evironment thing? > > If it will work in Win3.1, do I need a special > openGL.dll or something similiar. > > Any help would be appreciated. Nope. OpenGL only exists on 32-bit environments. There are different OPENGL32.DLL and GLU32.DLL binaries for both Win95 and WinNT, and I've never seen a Win32s version.... anyone correct me if I'm wrong. Sincerely, Nate Article: 17605 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Need a Copy of Lightwave for PC Date: Mon, 22 Apr 1996 19:00:34 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 50 Message-ID: <4lgksr$m32@goodnews.voicenet.com> References: <314efd13.18396673@netnews.voicenet.com> <31753670.104842883@netnews.voicenet.com> NNTP-Posting-Host: philly254.voicenet.com X-Newsreader: Forte Agent .99b.112 On Wed, 17 Apr 1996 18:22:35 GMT, marlon@voicenet.com (Marlon Beltz) wrote: >On Tue, 19 Mar 1996 18:30:29 GMT, marlon@voicenet.com (Marlon Beltz) >wrote: > >>Anyone have an extra copy of Lightwave for PC for sale? Mosttly just >>need the dongle, have the other stuff. Please email me at >>marlon@3dsim.com >> >> >>Thanks in advance. > >I don't have time to read this group very often but someone just told >me that I was getting slamed for posting the above. > >Why? Software licenses are legally transferable. The statement that >I have the other stuff should let you know that I already have the >manuals and CD's. Hmmm, how did I get those? Could it be that I have >legally purchased 2 SGI copies, 1 Alpha copy and 2 PC copies and now >need another PC copy? That I don't need 6 copies of the manual and >CD? If I was a 'pirate' wouldn't I be looking for the manuals and >other stuff, not a dongle. I've owned Lightwave legally since version >1.0 and done more than my share to support Newtek. > >Why don't you losers relax and back off? > >He who is without sin cast the first stone. > Hey Bud, Might as well upgrade to 5.0 now...... But if you wanted to be a pirate, I think you would want a cracked version. Guess a would be software liscence transferor could save a few bucks too just mailing the donghle. Hey at least you didn't want it emailed jd John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 17606 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!close-to.demon.co.uk From: geoff@close-to.demon.co.uk Newsgroups: comp.graphics.apps.lightwave Subject: Re: It's here! It's here! The LWPRO Compilation Book is here! Date: Mon, 22 Apr 1996 21:10:17 GMT Organization: home Lines: 31 Message-ID: <317bf5b7.3849710@news.demon.co.uk> References: <453.6681T96T475@primenet.com> <815.6681T181T2318@primenet.com> NNTP-Posting-Host: close-to.demon.co.uk X-NNTP-Posting-Host: close-to.demon.co.uk X-Newsreader: Forte Agent .99d/32.182 On 17 Apr 1996 03:06:02 -0700, kipster@primenet.com (Kip Pesuti) wrote: >>It just came today! "The Best of LIGHTWAVEPRO" has finally arrived! It's a >>beautiful looking book, black with a colage of LWPRO covers on the front. >>It has a nice spiral type binding, hand for laying open on you desktop while >>you work the tutorials. Inside it looks like one MEGA-LIGHTWAVEPRO. They've >>kept the format intact. There are no color images, though, except for the >>Thornton "Bison" on the back. cover. > >Oops! I spazzed out and posted this before I was finished. I wanted to mention >the cover letter from Jim Plant, accompanying the book, which appologizes for >the delay, and promises to do better in the future. In addition, there's a >coupon good for $50.00 toward any LightWave 3D training seminar that AMG Media >puts on in 1996! > > > God bless you! >(and your Amiga) Or whatever you use. :) >-Kip > You're one lucky person. Over the last two weeks I've E-mailed Avid on four occasions requesting information regarding the book I paid for in Feb, without the courtesy of a reply. $50 reduction for a seminar is okay for people in the states, but does anybody know what people outside the US will be offered ( I'm in the UK)? Geoff Wilson Article: 17607 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!munnari.OZ.AU!news.unimelb.EDU.AU!inferno.mpx.com.au!news.mel.aone.net.au!OzEmail!usenet From: 203.15.163.13 Newsgroups: comp.graphics.apps.lightwave Subject: Re: Avi in Win95! Date: 22 Apr 1996 14:56:55 GMT Organization: OzEmail Pty Ltd - Australia Lines: 24 Message-ID: <4lg6nn$gqh@oznet07.ozemail.com.au> References: <829926017.9011@cog95.demon.co.uk> <4l939e$h2q@canyon.sr.hp.com> NNTP-Posting-Host: slmel5p62.ozemail.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) >Brian Smallwood (smallwoodb@cog95.demon.co.uk) wrote: >: Anyone out there know if it is possible to create avi files from >: Lightwave on Win95? Thanks. I had problems myself initially and spent a fair amount of stuffing around getting AVI's to save (on win3.1 NOT 95) After I had got it working and produced my first AVI anim I sat back, hit myself on the head and thought to myself, Why did I bother? On my system (486 DX4 100) AVI's are dog slow,lousy quality and as far as I'm aware if you stop LW rendering the animation at say frame 399 of a 400 frame animation no AVI is saved. Maybe add on video cards(or different Codecs) can get better results with LW AVI's,I dont know. I'm sticking with mpg and flc,flh animations for the moment and unless you require AVI's for another applications use (ie. Premiere,etc) I suggest you do to. I hope this provides some help Steven Article: 17608 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 21 Apr 1996 21:55:43 GMT Organization: Digital Equipment Corporation Lines: 38 Distribution: world Message-ID: <4leasv$n68@nntpd.lkg.dec.com> References: <4l8q6g$473@hermes.acs.unt.edu> <4l95k9$qo3@pipe11.nyc.pipeline.com> <31792dd9.3361563@news.alt.net> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com |>The looks of the interface isn't the point. Ever been in a LW popup |>box and you can only use that box without closing it? Little things |>like that slow you down. I run 1600x1200 resolution and LW doesn't |>really take advantage of the extra screen space. At 1600x1200 you get |>one big layout (modeler is nice though). Why can't I use that extra |>space to have a surfaces panel open? Or an animation track? The LW |>interface is nice, but the Amiga roots are holding it back. |> What's Amiga Roots have to do with it! If LW had Amiga roots on the Amiga we'd all(Amiga users) be running popup requesters/menus ect. Amiga PD programs supplied that to AMIGA applications long long ago. You hit the mous button and the box with dropdown menus would appear wherever the pointer was. LW does not use an Amiga interface. |>>why do you want to animate the modeling process? |> |>Not the modeling process. You can have animated booleans, etc. |> |>>Many people prefer separate modeler and layout. |> |>When 3DSR4 had seperate Shaper, Lofter, Layout, Keyframer, and |>Materials screen people didn't like it. |> I never used those, but I have to admit importing/exporting between modeler never seemed a problem to me. as for buttons ect, I feel many that complain about this never took the time to learn keyboard shortcuts. You want to rotate and object 90 degrees slect it hit "r". no big deal for sure, but given that there are many of these has to be considered when we talk interface. Interfaces will akways be a holy war simply because people become accostumed to them. BTW ADpro on the Amiga has a multi configurable interface . This was trivial on the Amiga. My thought is the LW developers may have seen the future so avoided thes thing in prep of multiplatform development. If the interface is a consession to multiplatform support/development then it is a small price to pay. After all today MAX is available on how many Systems??? LW on how many??? -bill Article: 17609 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!news.mathworks.com!netserv.com!pagesat.net!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Message-ID: Date: 22 Apr 96 14:09:18 PST Organization: Tierra-Miga BBS Lines: 19 On Mon 22-Apr-1996 1:11p, Marc Hartsuiker wrote: MH> On 21 Apr 1996 07:24:53 GMT, David Forbus MH> wrote: MH> >What's this about AMIGA Technologies being sold to an american cable box MH> >manufacturer? Does anybody care? Does it matter? MH> > MH> >DLF MH> Hmm.. i don't know about this amiga technologie being sold to an MH> american cable box manufacturer but i do know that most (all?) amiga MH> technologie was bought by a large german pc-concern. They are planning MH> on remarketing the amiga and especially the upper level amiga's. MH> Marc ---------------- Well I talked to my computer store and they said that YES the Amiga HAS been sold to some other company and that the German company no longer owns it. .........md Article: 17610 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!news.mathworks.com!netserv.com!pagesat.net!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Message-ID: Date: 22 Apr 96 14:14:06 PST Organization: Tierra-Miga BBS Lines: 24 On Mon 22-Apr-1996 6:47a, Jeff Jasper wrote: JJ> > I spoke to Mark Thompson about volumetric lighting in MAX and his JJ> > response was that it was basically useless (i.e. very poor looking). JJ> > You'll have better luck creating it by hand in LW than you will using JJ> the JJ> > built in version in MAX. I can't comment on SI, as we didn't talk about JJ> > volumetrics in SI. JJ> HAHAHA, ok, I'll bite on this flame bait. I suggest you check out... JJ> http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX JJ> Beta testers. You will see some nice volumetric lighting examples.One JJ> obvious example is cherub.jpg. JJ> Jeff JJ> ----------- JJ> Sr. Programmer 3 JJ> Advanced Computing Center for the Arts and Design JJ> Emerging Technology Studio ------------------- I went to that web page and I thought that the "cherub" picture looked pretty good. I had to see for myself what all the noise was about on this 3Dmax. I use LW and am very happy with it. But i also use Strata and Infini-D and I think that they all do something good and somethings better than others.... .........md Article: 17611 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Ron Thornton videos Date: 21 Apr 1996 22:10:56 GMT Organization: Digital Equipment Corporation Lines: 33 Distribution: world Message-ID: <4lebpg$n68@nntpd.lkg.dec.com> References: <4l716n$ra2@news.monmouth.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <4l716n$ra2@news.monmouth.com>, wert writes: |>Path: nntpd.lkg.dec.com!pa.dec.com!decwrl!enews.sgi.com!sgigate.sgi.com!uhog.mit.edu!news.mathworks.com!uunet!in2.uu.net!news.monmouth.com!usenet |>From: wert |>Newsgroups: comp.graphics.apps.lightwave |>Subject: Ron Thornton videos |>Date: 19 Apr 1996 03:27:19 GMT |>Organization: Monmouth Internet Corporation |>Lines: 9 |>Message-ID: <4l716n$ra2@news.monmouth.com> |>NNTP-Posting-Host: ppp19.monmouth.com |> |>Hi there, |>Does anyone know anything about the Ron Thornton modeling |>and surfacing videos? I'm in need of a some help with using |>lightwaves modeler, and since this guy's such a master at using |>it, I thought I'd give it a try. Is it worth the $50? And is |>it worth spending $50 more to get the surfacing video too? |>Thanks in advance for any help. |> Dan (pgonzalez@monmouth.com) |> |> I can say the videos are very helpfull. I liked the modeling one better, but that may be because the Texturing one used PhotoShop which I can't run on the Amiga. However even that had good all around info. Well worth the $50.00 in my opinion. Ron offers his insights on doing things as opposed to just showing you how to. I also have Lee's modeler tape aand it offers very good value for the money. It starts at a much lower level(tape two ) but Lee shows how to use motion paths and walk through mos of the modelers features. While I haven't been his biggest fan of late, I'll give him credit where it's due and his modeler tape deserves it. Between the two your on your way! -bill Article: 17612 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshub.csu.net!usc!howland.reston.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!rcogate.rco.qc.ca!Rezonet.net!Vir.com!usenet From: Jean-Eric Hιnault Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Mon, 22 Apr 1996 17:24:56 -0400 Organization: Video S.E.P. Lines: 71 Message-ID: <317BF928.383F@montreal.com> References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> NNTP-Posting-Host: ipdyne48.vir.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) To: VirtualBri VirtualBri wrote: > > Questions and corrections: > > >Interactive Texture Placement Nope > >UV Mapping Nope > Fori s Power Texture, a plug-in shown on the floor allows interactive > texture placement and UV Mapping > > >Internal Alpha Channel Nope, only external > I m not sure what this is. Could someone explain this one? > > >Volumetric Lights/Shadows Nope > NewTek said there would be a plug-in by summer. > > >Animatable Booleans Nope > What would you use this for that a morph wouldn t do? > > >Animatable Textures Nope > Many people are animating textures right now, and with alpha channels > between multiple textures you can animate those as well. > I don't see why not ? Most procedural have built-in animation capabilities, and you can map live-video too !! > >Modeless Modeler/Layout still exist as two > So? This is pretty minor at best. As a 3DS user, having two separate modeler and Layout can seem as a problem. But I assure you, it has its advantages. On the Amiga version, it was possible to exchange objects directly between the two programs through AREXX. This feature is back in LW 5.0. > >Frontal Projection with shadows Yes > Explain? > > >Seamless Plugin Architecture Nope > What is "seamless" besides a marketing ploy? When I use a plug-in, I pull > up the menu and use it. What s not seamless about that? As for plug-in architecture, LW now has one of the most flexible availlable for programmers to bring new modules very quickly to the market. I have tought many 3DS users how to use LW, and most will say that it's a lot more user friendly than 3DS and a lot less intimidating. > >True WinNT Interface Nope > Um, MAX s interft sections of 3DS: Everything attempted to be crammed on > one screen. What is "True NT Interface" about that? I ve got plenty of > NT programs that don t put every button on one screen. I would remind you that LW's interface has a lot of similarities with SoftImage. In fact, LW users that upgrade to SI feel right at home. SI may not have a Windows-style interface, but it sure is more powerfull than 3DS MAX. LightWave doesn't try to look like MS-Word, nor should it try to... ;-) > >Space Warps Nope > What are Space Warps? I could be wrong, but they just looked like > animatible displacement maps to me. That seems like a neat feature, although we are able to get similar results with particle plug-ins on LW. > Not trying to start a flame war, just interested in legitimate advantages > of MAX, like its keyframe control, over marketing BS. > --Brian. I don't think LW or 3DS is any superior to the other one. I just think that some packages are better suited for some tasks than other. If 3DS was so fantastic, then how do you explain LW's credentials ??? So far, 3DS has captured the game industry, but LightWave has invaded the big Hollywood TV studios and gone where no other 3D programs have gone before... Jean-Eric Article: 17613 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Re: In defense of separate Modeler/Layout Date: Mon, 22 Apr 1996 18:37:49 -0400 Organization: Concentric Internet Services Lines: 23 Message-ID: <317C0A3D.7506@pilot.msu.edu> References: <317BACC3.2098@dev.uol.com> NNTP-Posting-Host: cnc045184.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Prem Subrahmanyam wrote: [SNIP] > more detailed stuff. So, I just started Layout rendering and > fired up Modeler to do all my modeling work while Layout was > busy with rendering. Just about the time the new test-render > was done, the newly modeled object was ready to go into the > scene. So, I load up the new version of the object and fire > up a test-render. Sure beats waiting for the new render before > starting to do anymore modeling (especially when you are working > into the wee morning hours on this after the paying work is > done). Good point! I do this all the time without thinking about it. I suppose if I had to switch to a modeless interface this would become annoying. Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 17614 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!axe.netdoor.com!news From: "Frank D. Cocke" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Texture Mapping Problem? Any Ideas? Date: Mon, 22 Apr 1996 17:52:48 -0500 Organization: The Lightray Factory Lines: 35 Message-ID: <317C0DC0.7420@netdoor.com> References: <4lcoil$mq8@orb.direct.ca> NNTP-Posting-Host: port18.netdoor.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) To: Kurt Harmel Kurt Harmel wrote: > > I have a complex object full of spheres and cylindars, all at > funny angles. Heres the problem; one cylindar needs to be mapped as > if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a > 45 degree angle. As a result, the texture looks distorted in Layout. Now > if I had the cylindar sitting flat in modeler, it would be no problem; > but it needs to intersect the rest of the model at this funny 45 degree > angle. It seems the only solution may be to make this cylindar a separate > object and rotate the it in layout. That seems like a real PAIN! > Is there a better way? > > Thanks! > > P.S. > > Does anyone know the Intel upgrade price for 5.0? Kurt, Your problem is really easy to solve. Like you said you'll need to make this cylinder a separate object but save it out in two forms. One just like its positioned in your model and the other at no rotation. Then in layout load both ojects and morph the second, the one with no rotation, to the object with the 45 degree angle. Set metamorph level to 100%.Set the dissolve level for the object with the 45 degree angle at 100%. Now your texture will be mapped onto the object with no rotation and that object will be morphed to the one with rotation. Frank -- Frank D. Cocke The Lightray Factory, 3D animation & Graphics E-mail to frank@netdoor.com HTTP://www2.netdoor.com/~frank Article: 17615 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!axe.netdoor.com!news From: "Frank D. Cocke" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Possibly DUMB question re: LW4.0 Date: Mon, 22 Apr 1996 17:57:56 -0500 Organization: The Lightray Factory Lines: 33 Message-ID: <317C0EF4.6B41@netdoor.com> References: <3179ca71.38505536@unix.globalone.net> NNTP-Posting-Host: port18.netdoor.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) To: atlantis@globalone.net atlantis@globalone.net wrote: > > To all LW guru's: > > Ok, this may sound dumb but I can't seem to figure this out. > > I just bought LW4.0 (Intel NT), I've used the Amiga versions for years. > My problem is this: > > I created a simple TEXT logo and surfaced it as usual. The > problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light > down to 0%, shouldn't the image render black? I can't seem to get the > light/ambient to cause the image to go dark. What am I doing wrong? I've tried > all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY > light source at anywhere from 80-0%. The image always seems to be the same > brightness. > Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. > > Any clues would be GREATLY appreciated! > > Thanks, > Bob Bob, Check to see if your surfaces have any % of luminosity. Frank -- Frank D. Cocke The Lightray Factory, 3D animation & Graphics E-mail to frank@netdoor.com HTTP://www2.netdoor.com/~frank Article: 17616 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.apps.lightwave Subject: NewTek's educational pricing: GOOD JOB! & suggestions Date: 22 Apr 1996 22:58:15 GMT Organization: University of California, Santa Cruz Lines: 34 Message-ID: <4lh2u7$hbs@darkstar.UCSC.EDU> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) Well i must say good job to NewTek in supporting student users. Heck i think they might be the first to offer high school student discounts!! Anyway, the next step is to get LightWave accepted in to the schools! This is not going to be easy at all..as many of the teachers professors are stuck in their ways of thinking about computer graphics...furthermore, Alias and the otehr big boys practically give the software to universities so it makes it kinda hard for the university not to accept the software.... LightWave's strong point is that students can actually afford to but the product and continue to create based on what was taught in the university..highschool..etc...then, if LightWave is accepted in to a university or school..you can bet your bottom's dollar that the student store will carry a few copies..we're not talkin mega sales...but were talkin mega exposure.... Furthermore, many universities are just looking for reason why they should hold on to their macintoshes...GREAT timing on announcing a MAC version...PITCH THE MAC, INTEL, SGI versions heavily..mention the others too..but i think many universities will be glad to hear about a great mac 3d product. Adam Chrystie University Of Califoria, Santa Cruz Film.Video / Senior adamchry@cats.ucsc.edu -- ---------------------------------- Adam Chrystie LightWave 3D Animator Cinema/Video Major, Senior University Of California at Santa Cruz Article: 17617 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshub.csu.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: LW upgrade :( Message-ID: Date: 22 Apr 96 14:39:51 PST Organization: Tierra-Miga BBS Lines: 10 Ok, I just talked to Newtek today about the upgrade cost. I had already sent in my 495.00 to get my upgrade to 5.0. I asked if, since I just bought mine in January, if that was tthe real price or what? Everyone has to pay the same price for the upgrade NO MATTER what time you bought it or what platform you are on. I'm on the DecAlpha and I think that I paid around the 2000.00 price range for mine which means that now I am ending up paying about a 1000.00 more than if I would of just waited three months, since ALL platforms are the same price now, at 1400.00 or so......I wonder why they are doing it like that to use who just bought it? I love LW, but I think the word for people like me is..........SUCKERS!!!!!!!............md Article: 17618 Path: news2.cais.com!djmccoy From: djmccoy@tcp.co.uk () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac / PPC NT? Date: 22 Apr 1996 23:22:06 GMT Organization: Capital Area Internet Service, Inc. Lines: 16 Message-ID: <4lh4au$ki2@news2.cais.com> References: <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> NNTP-Posting-Host: molokai.pacificnet.net X-Newsreader: TIN [version 1.2 PL2] Bill Leonard (bill_l@magicnet.net) wrote: : In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>, : wmendez@ix.netcom.com(William A. Mendez ) wrote: : > I feel that MIPS and Power PC's Running NT never got off ground why? : Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating : systems available for those processors. No one _wants_ to use NT, they're : usually forced into it. Uh... I think it's a bit more than just that. The lack of applications compiled for WinNT on MIPS and PPC based systems is probably nil. That doesn't mean the OS is any less capable. It just means software houses don't see the demand. The Alpha runs into a similar situation however it has some level of support (and growing). Article: 17619 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Seattle ONLY: Video & Computer Graphics Date: 22 Apr 1996 23:11:05 GMT Organization: AccessOne Lines: 39 Message-ID: <4lh3m9$5f5@news.accessone.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) April ITVA-Seattle Chapter Meeting: "You and the ‘Toons: Animation for Corporate Video" From "Toy Story" to "Jurassic Park" to "The Simpsons" --animation is one of the hottest looks going, but are video producers using it? Come listen to a panel of local animators as they clue YOU in on modern trends, capabilities, and concerns of animation regarding non-broadcast video. The panel includes: J. Eric Chard, Synergy Graphix & Animation - moderator Ted Hill, American Production Services Computer Graphics Rick Sullivan, long-time local graphics freelancer Anthony Rossano, President, Mesmer FX Jim Tibbetts, FLAME artist Max Braun, Wise Guy Graphics NOTE: Meeting is on April 23rd, the fourth Tuesday of April (not the third) to avoid conflicting with NAB. Meeting starts at 6:00: Networking from 6:00 to 6:30. Program begins at 6:30. Location is American Production Services, 2247 15th Avenue West. For more information, call the ITVA Hotline: (206) 233-9822 or Eric Chard (206) 283-3540 ***************************************************************************** * ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 17620 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 22 Apr 1996 23:15:24 GMT Organization: AccessOne Lines: 20 Message-ID: <4lh3uc$5f5@news.accessone.com> References: <317BAAEF.3BA1@dev.uol.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > Prem Subrahmanyam writes: > > >Unlimited Cameras One Camera > > You can t use more than one camera rendering, so what s the big deal? > > > > This way, you can set up your scene, have multiple cameras flying > through it in different places, and choose which one to do the > rendering at render time...very useful for accident reconstructions > and the like. To do the same in LW, you would need to have multiple > versions of the scene with the different camera motions...but what > do you do then if you need to tweak the animation that the camera(s) > are looking at? A real pain in the donkey, if you ask me. Pretty trivial, IYAM. Load a different motion path for the camera. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 17621 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!svc.portal.com!shell.portal.com!jobe.shell.portal.com!drakon From: drakon@shell.portal.com (Harry Benjamin Gibson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: ERROR NO FREE ALPHA UPGRADE Date: 22 Apr 1996 07:45:12 GMT Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data) Lines: 18 Message-ID: <4lfde8$361@news1.shell> References: <4l77sk$ilt@darkstar.UCSC.EDU> NNTP-Posting-Host: jobe.shell.portal.com X-Newsreader: TIN [version 1.2 PL2] Adam Ives Chrystie (adamchry@cats.ucsc.edu) wrote: : Woopps..the NewTek employee who said that teh ALPHA version would get a : free upgrade to 5.0 made an ERROR.. : MIPS versions will get a free upgrade...who the heck uses a MIPS version : anyway? i know nobody.... : Adam We do at Webmaster. We have a total of 14 MIP's processors in 6 boxes. When they are not running the web server.... Ben Gibson 3D Graphics Designer Webmaster, Article: 17622 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac / PPC NT? Date: Mon, 22 Apr 1996 23:39:52 GMT Organization: Express Access Online Communications, USA Lines: 24 Message-ID: <317c18af.3780265@news.digex.net> References: <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99d/32.182 bill_l@magicnet.net (Bill Leonard) wrote: >In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>, >wmendez@ix.netcom.com(William A. Mendez ) wrote: > >> I feel that MIPS and Power PC's Running NT never got off ground why? > >Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating >systems available for those processors. No one _wants_ to use NT, they're >usually forced into it. > > >> Will Mendez >> ALPHA/NT > >Bill Leonard - bill_l@magicnet.net >cyber.lab g.f.x. >Orlando, Florida Excuse me! I enjoy using Windows NT. Speak for yourself. Dave Paige Alfheim Imaging dave@access.digex.net Article: 17623 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NAB Announcement #3 Date: Mon, 22 Apr 96 18:35:57 Organization: NewTek Technical Support Lines: 19 Distribution: world Message-ID: <19960422.794F3A8.11088@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Fri 19-Apr-1996 5:05 , Stranahan wrote: S> --------------------- S> Video Toaster Television-Studio-In-A-Box. S> ---------------------- S> What an easy to say name! Isn't it though? Very ripe for rethinking, I would have to admit. . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 17624 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Speed Question Date: Mon, 22 Apr 1996 23:41:27 GMT Organization: Express Access Online Communications, USA Lines: 12 Message-ID: <317c18cf.3812191@news.digex.net> References: <4l9r3g$bj9@news.electrotex.com> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99d/32.182 rlm8342@batman.tamucc.edu (Ryan McDonald) wrote: >Can someone tell me how many times faster a 100mhz Pentium is than a 40mhz 040 >(Warp Engine 4040)? Thanks a bunch. Can't tell you exactly but my 100Mhz Pentium is about five times faster than my GVP 33Mhz 040 Amiga. I would guess that it would be 3-4 times faster at least. Dave Paige Alfheim Imaging dave@access.digex.net Article: 17625 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!beanbaw.demon.co.uk From: John Reddington Newsgroups: comp.graphics.apps.lightwave Subject: Re: 1000+free 3d mpdels! Date: Mon, 22 Apr 1996 23:39:56 GMT Organization: None Lines: 10 Message-ID: <51344079wnr@beanbaw.demon.co.uk> References: <4kd827$5m@erinews.ericsson.se> <3169FAF0.143F@tiac.net> Reply-To: john@beanbaw.demon.co.uk X-NNTP-Posting-Host: beanbaw.demon.co.uk X-Broken-Date: Monday, Apr 22, 1996 23.39.56 X-Newsreader: Newswin Alpha 0.7 X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!beanbaw.demon.co.uk Does anyone have a copy of Viewpoint CD version 1 or 2 that they would be willing to part with? -- ---------------------------------------------------------------------------- | John Reddington EMail john@beanbaw.demon.co.uk | | ---------------------------------------------------------------------------- Article: 17626 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 NOT ready to ship Date: Mon, 22 Apr 96 18:49:21 Organization: NewTek Technical Support Lines: 40 Distribution: world Message-ID: <19960422.7942740.10CD6@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Fri 19-Apr-1996 1:30 , Hammed Malik wrote: HM> Thank you for posting this explanation of the new feature. Its great to HM> see active participation by Newtek reps in this newsgroup. Since its not HM> a secret anymore, is there any chance of putting screen shots of the HM> feature in action on the web site? The product team will be preparing some screenshots for posting within the next couple of weeks. HM> Are there any control handles for modifying the curves that make up the HM> patches or is the shape of the curve still defined only by the position HM> of verteces? The shape of the patches is determined by what you do with the controlling polygons, but every function that can be applied to a poly or group of polys can be used. HM> I saw a new plugin mentioned in the list of new features which metaforms HM> an object in layout just prior to rendering. Does that apply to HM> MetaNurbs as well? HM> hammed Yes, since the MetaNURBS objects are converted to smoothed polygonal objects at whatever resolution the user selects prior to use in Layout. Used in conjunction with the new IK options of joint compensation and muscle flexing, the new MetaMation plugin allows for very smooth, organic character animation. . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 17627 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT_AVI Plugin problem Date: Mon, 22 Apr 96 19:02:18 Organization: NewTek Technical Support Lines: 97 Distribution: world Message-ID: <19960422.7972788.10F3A@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Thu 18-Apr-1996 1:17 , Warhead wrote: W> I've a little Problem with the NT_AVI Plugin. W> If I want to choose the NT_AVI Plugin in the Record Menu W> I get this error message: Activation failed: code -2 W> I've added the plugin in the options menu like all the others, W> but there was no entry in my lw.cfg file. W> So I've added this line: W> Plugin AnimSaverHandler NT-AVI(.avi) C:\NEWTEK\plugin\layout\nt_avi.p W> NT-AVI(.avi) W> I'd appreciate if anyone can help me with this. W> rene.decker@telecom.at W> or - (warhead@ping.at) W> ************************************************************************* W> ************************************* W> THANX TO THE X-TRA TERRESTRIAL PHARAOS WHO INFLUENCED OUR PLANET W> EARTH AND WENT BACK TO THEIR HOMEBASE TOO SOON, WE STILL NEED YOU!!! W> ALIENS WELCOME!!! W> ************************************************************************* W> ************************************* After you have installed Lightwave under Windows 95, you should 1) Go to the Settings option on the Windows "Start" menu, 2) Select the Control Panel, 3) Select Add/Remove Programs, 4) Select Windows Setup, 5) Select and remove the Multimedia group. 6) Exit and restart Windows. 7) Repeat 1-4 and re-add the multimedia group. 8) Exit and restart Windows again. 9) Delete the file NewTek\Programs\LW.CFG. 10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory, including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P. 11) Exit and restart LightWave. After this, the plugins, including the HIIP AVI and NT_AVI savers, should be available and working. There is a bug in the MicroSoft AVI codecs such that you can appear to have rendered a blank AVI. If you load the file in MediaPlayer and scrub the AVI you will find that, while blank sections may have been appended to the beginning and the end of the AVI, the AVI has actually rendered successfully. Windows 95 users who wish to use the PowerView OpenGL plugin need to get the Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev, search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be available at other locations on the Net as well. When saving an AVI, you must type in a complete filename in the filename requester, including the extension ".avi", or no file will be saved. We do have a known bug in the handling of the scene file parameter for the animation type. If you save a scene file with Save Anim on and an anim type selected, when you reload and render, the system will crash. The workaround is to edit the scene file in a text editor. Look for the line: AnimationType 4 (the number will vary depending on what you selected for type) and either remove the line or change the number to 0. Another workaround is never to save the scene with an animation type selected; always wait and selected that at render time. The product team has reported that this is fixed in 5.0. . . . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 17628 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT_AVI Plugin problem Date: Mon, 22 Apr 96 19:08:46 Organization: NewTek Technical Support Lines: 19 Distribution: world Message-ID: <19960422.797FB70.11616@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Fri 19-Apr-1996 9:25 , Per Swantesson wrote: PS> I have the same problem in windows 3.1. PS> /Per Swantesson Actually, the AVI savers just don't work under Win 3.1. With Win 95, they work once you re-install Win 95's multimedia drivers. If you need to use AVIs, you would need to switch to 95 or NT. . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 17629 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: simhoff@aol.com (SImhoff) Newsgroups: comp.graphics.apps.lightwave Subject: Re: MacroForm Date: 22 Apr 1996 21:09:06 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Message-ID: <4lhaji$ro3@newsbf02.news.aol.com> References: <19960410.78F61F8.9588@bbs.newtek.com> Reply-To: simhoff@aol.com (SImhoff) NNTP-Posting-Host: newsbf02.mail.aol.com Any plans for a Mac version? Article: 17630 Path: news2.cais.com!news From: BJ Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave v2 help needed Date: Mon, 22 Apr 1996 18:32:06 -0400 Organization: Capital Area Internet Service, Inc. Lines: 13 Message-ID: <317C08E6.721C@pacificnet.net> References: <4lg2so$1m9@lehi.kuentos.guam.net> NNTP-Posting-Host: 206.101.13.236 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) To: David Pascarella David Pascarella wrote: > > I have been working on a project for weeks now... > If I use the switcher and the effect (spinning explosion) or something > like that it works. I effect I'm trying for is ... > I have a hand drawn picture of EARTH also made into brush. > I'm trying to wrap this onto a sphere(planet) but it always screws up Dont use Spherical maping use Cylindrical mapping insted. and the ONLY thing that would keep the texture from spinning is if World Coords where turned on. Brad Hayes Article: 17631 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!en.com!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!kaiwan.kaiwan.com!not-for-mail From: zzyzx@kaiwan009.kaiwan.com (Jack Alan Heczko0) Newsgroups: comp.graphics.apps.lightwave Subject: Retina/Amiga/Lw Date: 22 Apr 1996 18:58:09 -0700 Organization: KAIWAN Internet (310-527-4279,818-756-0180,909-785-9712,714-638-4133,805-294-9338) Lines: 1 Message-ID: <4lhdfh$1p4@kaiwan009.kaiwan.com> NNTP-Posting-Host: kaiwan009.kaiwan.com X-Newsreader: TIN [version 1.2 PL2] Article: 17632 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Texture Mapping Problem? Any Ideas? Message-ID: Date: 22 Apr 96 18:35:32 PST Organization: Tierra-Miga BBS Lines: 31 On Tue 23-Apr-1996 1:58a, Steven Johansen wrote: SJ> kharmel@Direct.CA (Kurt Harmel) writes: SJ> >I have a complex object full of spheres and cylindars, all at SJ> >funny angles. Heres the problem; one cylindar needs to be mapped as SJ> >if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a SJ> >45 degree angle. As a result, the texture looks distorted in Layout. Now SJ> >if I had the cylindar sitting flat in modeler, it would be no problem; SJ> >but it needs to intersect the rest of the model at this funny 45 degree SJ> >angle. It seems the only solution may be to make this cylindar a separate SJ> >object and rotate the it in layout. That seems like a real PAIN! SJ> One cylinder?? SJ> >Is there a better way? SJ> >Thanks! SJ> >P.S. SJ> >Does anyone know the Intel upgrade price for 5.0? SJ> -- SJ> X ----------------- As far as I can tell, you hit it on the head. You need to make all the different cylinders as different objects. The best way that I can think of would be to just put them all in different layers and aliegn them that way as they would actually appear when put together as one and save them out this way. It sounds pretty sad but I think it's your only choice......md Article: 17633 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!dobie.loop.com!usenet From: maeder@loop.com (Stephen Maeder) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: http://www.loop.com/~maeder/ 3D Computer Animation WWW Page Date: Tue, 23 Apr 1996 02:31:05 GMT Organization: The Loop Lines: 41 Message-ID: <317c4029.2887762@nntp.loop.com> References: <31787c42.6476226@nntp.loop.com> <4les6b$4fh@shore.shore.net> NNTP-Posting-Host: pma2_184.loop.com X-Newsreader: Forte Agent .99d/32.168 Xref: news2.cais.com comp.graphics.animation:34729 comp.graphics.apps.lightwave:17633 comp.graphics.apps.photoshop:14473 comp.graphics.packages.3dstudio:15344 comp.os.ms-windows.apps.utilities.win3x:1688 comp.os.ms-windows.apps.utilities.win95:8968 alt.26 On 22 Apr 1996 02:50:51 GMT, kester@GreenWheels.com (Jeff Kester) wrote: >In article , jpburns@crl.com says... >> >>In article <31787c42.6476226@nntp.loop.com>, nyboyinla@tribeca.ios.com >>(John Weinberger) wrote: >> >>>Re: http://www.loop.com/~maeder/ >>> >>>Wow! >>{more stuff deleted} >> >>I kind of wonder about your honesty in this matter, as both your address >>and the website you endorse are from "loop.com." >> >>Hmmmmmm..... >> >>James Burns > >Whether it's his own page or not, I'd hafta say that mailbox is the best use of Java I've >seen on the Web!! I was definately ROTFLOL! It's true, sometimes a thousand words >still beat a picture B^) > >-- > --Jeff K. GreenWheels Electric Car Co. > kester@greenwheels.com Beverly, MA USA > http://www.greenwheels.com/~kester > Thanks Jeff! Now EVERYBODY knows about the mailbox gag on my page... :-) Lot's of people never noticed it, but I'm glad I've gotten good responses from those who have! I don't know who really posted that first message, but if I had done it and wanted to remain anonymous, I would have, I know how to do it through remailers... Thanks again for the support Jeff, Stephen Maeder maeder@loop.com http://www.loop.com/~maeder/ Article: 17634 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!news.global1.net!news From: atlantis@globalone.net Newsgroups: comp.graphics.apps.lightwave Subject: PVR question... even though this is a LW group Date: Tue, 23 Apr 1996 02:49:07 GMT Organization: The Land of Oz Lines: 18 Message-ID: <317c4431.3947200@unix.globalone.net> NNTP-Posting-Host: ppp19.global1.net X-Newsreader: Forte Agent .99c/16.141 Greetings, Does anyone know how to delete rendered LW frames from the DPS drive on an NT system? I've tried doing what the manuals say regarding using the FILE MANAGER to select a file and then hitting delete. Well, it's not deleting the file for some reason. The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the P: drive. I can view files, create directories, but I can't seem to delete the individual frames. God! I'm feeling so STUPID lately. (no comments to this line are needed, but thanks for thinking of me!) Bob Article: 17635 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!news00.sunet.se!sunic!mn6.swip.net!mn5.swip.net!news From: videoking@mbox200.swipnet.se (Johan Otterstrom) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5 for Amiga Date: 22 Apr 96 23:32:07 -500 Organization: - Lines: 26 Message-ID: <1288.6686T1412T375@mbox200.swipnet.se> References: <336.6684T931T1004@sn.no> <871.6686T1035T8@sn.no> NNTP-Posting-Host: dialup96-8-8.swipnet.se X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* >Gaven Eogan wrote this in comp.graphics.apps.lightwave: >>>Lightwave 5 sounds very cool, but there is something that`s bothering me, >>>is LW 5 going to support CyberGFX ? I hate to work in interlaced on my >>>A1084, when I could have been using it on my 15" SVGA instead :) >>Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any >>legal screen in the display database. I have an an 860 x 612 Workbench >>Super 72 screen mode and I promote LW onto a screen 'Like Workbench'. >>I can then run LW and select either the 640x512 or 800x600 screen sizes. >>Works great and there's no flicker. >Yes I know that, but it dosn`t help me very much, because LW running on the >CyberGFX card is much slower than usual :/ Real support is what I need. I couldn't agree more!! CYBERGAPHX is the defacto standard on the Amiga. I want to run Layout in 800x600 8bit (or more!) and I want to see the animation preview, and be able to prewiew textures. Modeler works, but it can be faster. Φrebro Videoreklam - We sell Amiga/Draco products! -------------------------------------------------- Videoproductions - 3D graphics - Renderservice Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se Article: 17636 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: 22 Apr 1996 20:05:01 -0700 Organization: Lighthouse Imaging Lines: 39 Sender: root@primenet.com Message-ID: <4lhhct$541@nnrp1.news.primenet.com> References: <4leanu$5hl@nnrp1.news.primenet.com> <317B8AE4.F64@ademco.com> X-Posted-By: ip138.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII In article <317B8AE4.F64@ademco.com>, ken_geary@ademco.com says... > >David Hopkins wrote: >> >> Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the >> DeskStation booth at NAB? That baby really screams! A specific example I >> recall off the top of my head... Load the Watership scene that came with 4.0 >> (in the Vehicles dir). Turn off field rendering, turn on low AA, show while >> rendering and full-screen display. This beast did it in 11 seconds (while >> playing the Perception card). I'd be interested in results on your systems... >> >> -David---- > >what frame? At frame 1 with above settings, I rendered in 21 sec. I am using an Intergraph >TDZ-300(single 150MHz PentPro) that was bundled with SI/NT for $15,500. How much was the Raptor? Oh yeah, minor detail...I was referring to frame 135. As for price, I don't think there is a firm price yet. The chip itself won't be available in mass quantities until late this year. I did hear an "under $20,000" mentioned once or twice tho... Here are some of the "official" benchmark figures from DeskStation. All speeds are in relation to a Pentium 100: Pentium Pro 150 = 1.67 - 2.06 times faster SGI Indigo II R4400/250Mhz = 2.01 - 2.43 times faster Raptor 21064/275 = 2.49 - 2.69 times faster Raptor 21164/266 = 3.02 - 4.62 times faster Raptor 21164/300 = 3.48 - 5.24 times faster Raptor 21164/366 = 4.65 - 5.76 times faster Raptor 21164/400 = 5.22 - 6.59 times faster Raptor 21164/500 = 6.54 - 8.22 times faster -David Article: 17637 Path: news2.cais.com!news.cais.net!news1.erols.com!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!news.kei.com!news.texas.net!news1.best.com!nntp1.best.com!usenet From: pfinch@best.com (Phillip Finch) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac / PPC NT? Date: Tue, 23 Apr 1996 03:43:01 GMT Organization: Best Internet Communications Lines: 27 Message-ID: <4lhiqn$qe@nntp1.best.com> References: <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> <317c18af.3780265@news.digex.net> NNTP-Posting-Host: pfinch.vip.best.com X-Newsreader: Forte Free Agent 1.0.82 davep@access.digex.net (Dave Paige) wrote: >bill_l@magicnet.net (Bill Leonard) wrote: >>In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>, >>wmendez@ix.netcom.com(William A. Mendez ) wrote: >> >>> I feel that MIPS and Power PC's Running NT never got off ground why? >> >>Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating >>systems available for those processors. No one _wants_ to use NT, they're >>usually forced into it. >Excuse me! I enjoy using Windows NT. Speak for yourself. Don't waste any time replying to this guy. He is a chronic platform-war baiter who seems to relish pointless holy wars; give him half an opening and he will be spewing off-topic for the next month. With the simultaneous release of Max and LW 5.0 we have just finished probably the most significant week, ever, in the short history of desktop 3D animation, and he can't find anything better to occupy his mind than another OS slam. What a drone... Article: 17638 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!gatech!news.cse.psu.edu!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news.starnet.net!news.dra.com!news.id.net!news.cic.net!news.gatecom.com!gatecoms!cg From: cgolchert@gatecoms.gatecom.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga Toaster owners upgrade path to LW5.0? Date: 23 Apr 1996 03:28:14 GMT Organization: Gateway Communications Inc. Lines: 18 Message-ID: <4lhioe$4bf@www.gatecom.com> References: <4laquq$750@news.ais.net> <4lcpr7$edo@newsbf02.news.aol.com> NNTP-Posting-Host: gatecoms.gatecom.com X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: : So what do we hafta buy the Toaster upgrade : for $595 to get to 4.0, and then spend $295 : to get LW to 5.0? : -------------- : From what I understand, yes. Plus you need a CD-ROM drive. Welcome to the : New(Tek) World Order! NO, unless you want toaster 4.1 AND lightwave 5.0 I got my toaster mainly for lightwave...Tammy..the damn nice lady on the phone said you can get the lightwave upgrade doe the$295 and just install the lightwave files into existing toaster enviroment. Once again...Tammy is the customer service goddess Article: 17639 Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!uunet!in2.uu.net!ncrgw2.ncr.com!ncrhub2!ncrcae!loonybin From: craig.williamson@columbiasc.attgis.com (Craig Williamson) Subject: Re: WIN95 better than OS/2 PLEASE!!!! Message-ID: Sender: news@ncrcae.ColumbiaSC.ATTGIS.COM (news) Organization: AT&T Global Information Solutions X-Newsreader: News Xpress Version 1.0 Beta #4 References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca Date: Mon, 22 Apr 1996 23:23:29 GMT Lines: 20 Xref: news2.cais.com comp.graphics.animation:34730 comp.graphics.apps.lightwave:17639 comp.graphics.apps.photoshop:14476 comp.graphics.packages.3dstudio:15348 comp.os.ms-windows.apps.utilities.win3x:1689 comp.os.ms-windows.apps.utilities.win95:8972 alt.26 In article <4l86nt$78o@usenet.rpi.edu>, maughc@rpi.edu (Curt Maughs) wrote: >Xref: ncrcae comp.graphics.animation:29003 comp.graphics.apps.lightwave:14183 comp.graphics.apps.photoshop:12137 comp.graphics.packages.3dstudio:11642 comp.os.ms-windows.apps.utilities:17016 comp.os.ms-windows.apps.utilities.win3x:1407 comp.os.ms-windows.apps.utilities.win95:7474 > >I would like to know what you are running because NT is pretty much a >dog with doing any kind heavy work with Ms-Office 4.3 in 16 MB. > Well there's your problem. NT with less than 32MB will be a dog. Did they really say it would run with less? Shame on them. Craig "As Dr. Pulaski would, at this juncture, -Craig Williamson no doubt remind us, life is rarely fair." Craig.Williamson@ColumbiaSC.ATTGIS.COM -Data ST:TNG craig@toontown.ColumbiaSC.NCR.COM (home) Article: 17640 Path: news2.cais.com!news.cais.net!van-bc!uniserve!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: 22 Apr 96 22:51:29 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 34 Message-ID: <1252.6686T1371T1454@execpc.com> References: <4lcns5$4io@news.ios.com> <317b84f5.19158241@dinkel.civ.utwente.nl> NNTP-Posting-Host: larissa.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 22-Apr-96 13:11:06, Marc Hartsuiker wrote: >On 21 Apr 1996 07:24:53 GMT, David Forbus >wrote: >>What's this about AMIGA Technologies being sold to an american cable >>box manufacturer? Does anybody care? Does it matter? >> >>DLF >Hmm.. i don't know about this amiga technologie being sold to an >american cable box manufacturer but i do know that most (all?) amiga >technologie was bought by a large german pc-concern. They are planning >on remarketing the amiga and especially the upper level amiga's. Not any more. ESCOM, which bought up Commodore's property including the Amiga has sold Amiga Tech to VISCorp, an American company that produces settop cable/internet boxes; just the place for a video- oriented net computer to be. No cuts in Amiga Tech programs are projected, and more likely, VISCorp will put in the resources needed for newer and better Amigas. For more info, check out: http://www.amiga.de - Amiga Tech http://www.vistv.com - VISCorp -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 17641 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!news.sprintlink.net!nntp.news.primenet.com!news.primenet.com!ip164.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 22 Apr 1996 21:26:03 -0700 Organization: Primenet Services for the Internet Lines: 29 Sender: root@primenet.com Message-ID: References: <31771CD7.62B1@execpc.com> <4l8q6g$473@hermes.acs.unt.edu> <4l9psr$7l7@steel.interlog.com> <31792c69.2993704@news.alt.net> <4ldia5$q5@dfw-ixnews8.ix.netcom.com> X-Posted-By: ip164.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4ldia5$q5@dfw-ixnews8.ix.netcom.com> achan@ix.netcom.com(Alan Chan ) writes: >In <31792c69.2993704@news.alt.net> tkrego@norden1.com (Tim Krego) >writes: >> >>On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison) >>wrote: >>>>Seamless Plugin Architecture Nope >>> ^^^^^^^^ >>> How do you define *seamless*? >> >>Where a plugin works just like it was a feature of the program. This >>is in the underlying architecture of MAX and I think LW's plugin >>architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just >>the posts, so I don't know if the plugin stuff has been expanded. >> >>For example. In LW Modeler 4.0, Fori's PowerView is an external plugin >>that kicks you out of Modeler until you exit. In MAX it is just >>another viewport. With LW 5.0 supporting OpenGL that may be fixed, but >>other plugins are still external. Well by this definition, then the Layout panels aren't "seamless" either. You can't be in the Camera and Lights panel simultaneously. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 17642 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga users? Message-ID: Date: 22 Apr 96 21:22:14 PST Organization: Tierra-Miga BBS Lines: 16 On Sun 21-Apr-1996 8:06p, H Doan wrote: HD> In article <3175117C.7F89@teleport.com>, Darren Metcalfe HD> wrote: HD> >I'd love to simplify my life but until I can replace ADPro, DPaint, HD> >ImageFX, Debabelizer and AfterEffects on WindowsNT, the Amiga and Mac HD> stay HD> >right where they are and get the occasional Processor/Ram/HD upgrade. HD> > HD> When did they ever make Debabelizer for NT????? I only have it for the MAC HD> --HD ------------- I think what he is saying, is WHEN they get programs like Debabeliser and the others on NT.............md Article: 17643 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!newsfeed.acns.nwu.edu!news.cc.uic.edu!usenet From: David Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Tue, 23 Apr 1996 00:00:53 -0500 Organization: UIC Lines: 30 Message-ID: <317C6405.5C25@uic.edu> References: <315df4e7.30083078@nntp.loop.com> <4ldi42$dcl@hasle.sn.no> <317BA52A.5CD3@mail.myriad.net> NNTP-Posting-Host: slip2-03.dialin.uic.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Xref: news2.cais.com comp.graphics.animation:34735 comp.graphics.apps.lightwave:17643 comp.graphics.apps.photoshop:14480 comp.graphics.packages.3dstudio:15350 comp.os.ms-windows.apps.utilities.win3x:1690 comp.os.ms-windows.apps.utilities.win95:8976 alt.26 Daniel Bernard wrote: > Yeah, I installed OS/2 WARP a while back, but after the 6th time I had > to reinstall it due to OS/2 trashing my harddrive I went with NT and > never looked back!!!! B.T.W .. I can't even give the OS/2 software away!!!! If it made you feel better when you write something in such a way, it's fine. But I want to point out two real examples to demostrate the difference between OS/2 and Windows95: 1. Grateful Med (a reference consulting program) is widely used in our campus. You cannot get it running under Windows95 unless you change some settings in autoexec.bat file and reboot your machine to DOS mode everytime you want to use it. In the other hand, I set up Grateful Med in several DOS windows under OS/2 and run several Grateful Med in DOS windows at the same time. 2. The folder interface in Windows95 is too similar; actuallly you cannot change too much about it. In OS/2, each folder can be setup to have its own font, background graphics (not to mention to have its own icon). I used a beautiful sunset scene in the seashore as the background picture of my internet service folder and a Startrek image as the background picture of graphic utility folder. For the icon text, I use itylic Times New Roman to represent any document and Arial for a program. By saying something with "that kind" of description do not make your point become more important to others. I use both Win95 and OS/2 in my lab. I tried to find a solution for win95 in newsgroup and happen to find this issue. Don't feel offended. U39537@uicvm.uic.edu Article: 17644 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!news.frontiernet.net!gollum.kingston.net!news4.ottawa.istar.net!news3.ottawa.istar.net!istar.net!torn!nott!bcarh189.bnr.ca!nrchh45.rich.nt.com!news.utd From: zmievski@herbie.unl.edu (Andrey Zmievskiy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Question about 5.0 Date: 23 Apr 1996 03:36:01 GMT Organization: University of Nebraska--Lincoln Lines: 17 Distribution: world Message-ID: <4lhj71$a39@crcnis3.unl.edu> References: <71333.42-2004961234510001@jdowdell_mac.macromedia.com> <4lcln1$pkk@pipe9.nyc.pipeline.com> NNTP-Posting-Host: herbie.unl.edu mikeling@nyc.pipeline.com (MICHAEL C. LING) writes: >I think the important thing whether 3D MAX actually does volumetric >lighting and shadows as opposed to internally incorporating the transparent >cone trick. So far I have seen only two pictures of 3DMAX and its alledged >volumetric lighting and it did not look at accurate in those examples(light >coming thru exhaust fans, and skylight in a musuem). It mainly looked like >fractal noise atmospheric stuff. Rest assured, MAX's volumetric lights are truly volumetric. Andrey -- ---------------------------------------------------------------------- ! wWw ! I live to create and create... to live. ! \/ ! ! (o o) ! "That would be bad for the fish" - Scully ! /\ Files ! -ooO-(_)-Ooo--Homepage: http://websharx.com/~silicon------------------ Article: 17645 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.cse.psu.edu!uwm.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 23 Apr 1996 01:15:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 27 Sender: root@newsbf02.news.aol.com Message-ID: <4lhp1m$451@newsbf02.news.aol.com> References: <4le3d8$n68@nntpd.lkg.dec.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ---------------------------- Why are you wasting time developing tapes/tutorials/cd's for a program you fear will just be doing ok ? ---------------------------- Because I think I can make a decent profit doing it, of course...I know the software, know how to teach it, and have name recognition in the market. With the number of upgrades NewTek will sell, plus the addition of the Mac version, etc, I think we'll have enough sales to justify it...just okay sales will be fine... Of course, you should realize that I don't plan to retire on sales....I've got a film career I'm working on. I usually have 4 or 5 projects, each one of which nets me a decent (not overwhelming amount)....the idea is that they add to a good amount... Any other questions? _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 17646 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga Toaster owners upgrade path to LW5.0? Date: 23 Apr 1996 01:30:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <4lhpu2$4cr@newsbf02.news.aol.com> References: <4lhioe$4bf@www.gatecom.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com I got my toaster mainly for lightwave...Tammy..the damn nice lady on the phone said you can get the lightwave upgrade doe the$295 and just install the lightwave files into existing toaster enviroment. --------------------------------- Much better deal....although, with all the delays in 4.0 software I'd think they throw LW 5.0 as incentive to sell the thing..... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 17647 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any good LW books or magazines? Message-ID: Date: 22 Apr 96 21:29:02 PST Organization: Tierra-Miga BBS Lines: 28 On Mon 22-Apr-1996 2:21a, Stranahan wrote: S> Do the Lee Stranahan tapes cover Lightwave 4.0? S> ---------------- S> We'll be annoucing 4 new tapes in the next couple of days.... S> A two tape set called (probably) the LightWave 5.0 Crash Course - close to S> 4 hours of brand new training designed mainly to get people up, running S> and doing cool stuff in LightWave 5.0 S> And - two tapes co-hosted with my brother Ken - A SERIOUS LightWave 'god' S> if there ever was one - he'll cover modeling and animation techiniques S> including MetaNurbs, Metaform, IK, bones, etc etc....Ken built the S> Hammerheads on Space, the EVA suit on seaQuest, worked on the 'Water S> Women' on Hercules....on and on.....these two tapes are lessons from the S> best there it.... S> _____________________________________________ S> Lee Stranahan -------------------- So Lee, I've got just about all your tapes on LW that I know of and I like them all. What I want to know is, how much will they sell for and how do I order them? Can I order them NOW? Who do I send the check to? All of these tapes have got me really working with LW and in a relitivelly short time. I look foreward to these next editions.........thanx...keep up the good work. ............md Article: 17648 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.alt.net!newspost1.alt.net!usenet From: 74513.747@compuserve.com (Butch Newton) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Subject: Re: Max And Tim Kreg Date: Tue, 23 Apr 1996 06:12:25 GMT Organization: Renderzone Lines: 58 Message-ID: <317c7114.104952573@news.alt.net> References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net> <4leicv$jbl@news.nyc.pipeline.com> X-Newsreader: Forte Agent .99d/32.182 On Mon, 22 Apr 1996 03:07:15 GMT, mat@aol.com (Steve Mattapan) wrote: >I have a feeling that this guy works for kinetix or is a disgruntled >ex-newtek employee or Hired by Play to bad mouth Lightwave on the net >during NAB None of the above. I try to avoid these computer religion arguments and really only try to reply when I see incorrect info on both sides. I live in Toledo, OH and have been using LW since 0.9 Toaster days and 3D Studio since R3. I'm still waiting for my MAX upgrade. >His posts are full of inaccuracies (spelling? speaking of inaccuracies!) I think you are confusing my reply with someones post. I usually do a good job of spelling and avoid inaccurate info. >Lightwave has had animated texture maps for quite awhile. I didn't say that. That was the person I was replying to. >The plugins do fully integrate into the program. >Seamless?? phuh! While I didn't make it to NAB so I didn't see LW 5.0, LW plugin architecture and MAX's are on two different levels. The example I gave was Fori's PowerView which you cannot have open when you use Modeler, you have to exit the viewer to go back to Modeler. I don't know if this has been changed in LW 5.0. >3ds lensfx results are NOT as good as lightwaves' native lens flares I was referring to LenZFX, a $495 IPAS soon to have a MAX version. LenZFX does have more features than LW's native flare including explosions, glows, hilites, etc. It really is a nice program, though it does cost 1/3 of LW's new list price. >More buttons to click, thats all. Clicking all those buttons does take time. >and Max's (I know because I have it) So you have MAX. Were you a beta tester or did you just get yours since it started shipping last week? And if you paid for MAX why are you attacking me for defending it? If you bought it you must like it to have spent money on it. Or do you have a pirate copy? >so called modelles approach I didn't come up with the term modeless. And speaking of spelling. >I find crowded compared to Lightwaves 2 pronged approach >and the film shoot metaphor of Layout is elegant. I am glad you like LW, I like to to. Most 3D programs, including MAX, have a film shoot metaphor. Article: 17649 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: Tue, 23 Apr 1996 02:18:09 -0400 Organization: The Ohio State University Lines: 25 Message-ID: <317C7621.2FEF@osu.edu> References: <4l8q1i$n2@darkstar.UCSC.EDU> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-8.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > > Well, now that after effects is comming out for Windows NT..what edge > > does Mac have over the 'dark side' (intel/windows)???? Speed, > > Price??..Hmm I dunno..lightwaves late port to mac and the fact that after > > effects is available for windows NT does not help Mac..i bet after > > effects will get ported to Alpha too..and SGI..it htink it is already > > availalbe on SGI!! > > Umm, no. After Effects is not on SGI. > > All of these apps will be available on Wintel sooner or later, but do you > know why they're doing it? Not because it's a better platform. It's > because they want the money. > > The Mac continues to provide a richer overall computing experience, which > adds an inteageble quality that can't be bought for any price on another > system. Oh god, here we go again. My computer is a bigger meaner weiner than yours so nah. It is all silicon to me. Jeff ----------- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 17650 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 22 Apr 1996 23:22:02 -0700 Organization: Primenet (602)395-1010 Lines: 30 Sender: root@primenet.com Message-ID: <4lhsua$jdt@nnrp1.news.primenet.com> References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <317BAAEF.3BA1@dev.uol.com> X-Posted-By: steph@usr2.primenet.com Prem Subrahmanyam wrote: : VirtualBri wrote: : > >Anim channels independent Anim channels linked : > Explain? : So, if you get your rotation just right and then add a positional : keyframe, all the sudden you have a rotation keyframe added, messing : up your rotation keyframes. In 3ds, you can add as many position : keyframes without affecting rotation or scale. The only way to Alias goes one better, allowing you to preset which channels an object or skeleton will take x, y, z, individually or as a group for pos, rot, scale. In other words, any permutation of the nine basic channels, plus visibility and a host of other settable parameters. So when you don't want keyframes on y-rotation you turn it off, and you can do this with the entire hierarchy. You can turn it back on any time you want. Most of the time I don't need a scale channel, so I leave it off until I need it. -- ------------------------------------------------------------------------------- Steph Greenberg CGI Character Orthopedic Surgeon steph@primenet.com Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 17651 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Tue, 23 Apr 96 07:35:31 GMT Organization: Earthlink Network, Inc. Lines: 51 Message-ID: References: <4kop1a$4ep@nnrp1.news.primenet.com> <31708b69.4748958@news.alt.net> <4l39er$im3@diane.inforamp.net> <4lcouf$79d@news.ios.com> <317A6764.2BF4@osu.edu> <317AB155.53CB@osu.edu> NNTP-Posting-Host: max3-la-ca-31.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:34739 comp.graphics.apps.lightwave:17651 comp.graphics.packages.3dstudio:15354 On 4/21/96 3:06PM, in message <317AB155.53CB@osu.edu>, Jeff Jasper wrote: > You blow it up onto a big screen and it looses quality because that is not > the medium it was intended for. Does that make it crappy or easy, no. Yes, it does. I don't care that it's not supposed to be blown up to a big screen. The fact that they only have to do it for a limited color depth and generally lousy playback rate and resolution means that it doesn't have to be as polished as film work. If you take Jurassic Park and turn it into a 320x200 256 color AVI or whatever, it will look just like the average good game animation. But if you take that average game animation and blow it up it will look terrible. They don't have to make it look good that big and under that scrutiny so they don't. This means the work is not of as high quality as film work. Is it fine for what's needed? Yes, of course. My point was that it's not as demanding a field. > > > The expectations for games and film/TV are different. Games don't go for a > > true photoreal look for the simple reason that the time/budgets couldn't > > handle it. Games are easier. Period. The only thing that is intriguing > > about game > > work is that people are sitting there looking at your work for a long, long > > time, as opposed to a fleeting moment on a film or TV screen. To me, that's > > what made working on the games fun. If anyone has the issue of American > > Cinematographer with Diabolique on the cover (April I think) there's an > article > > on one of the games I worked on and a photo of one of the interiors (all > > Lightwave). Unfortunately it's not a very exciting shot. > > -- > > -=Fred=- > > I agree, but just because they are different mediums of animtion doesn't make > one better than the other. I personally have no interest in doing game > animation, but I sure don't look down on it as a lesser form of art. > > Jeff I never said I look down upon them, I said they aren't doing film quality effects. Film style, yes. Film quality, no. More than good enough for their medium? Yes, definitely in many cases. But the game market is still, in my opinion, not a good barometer for the quality of a 3D package's use in film and TV. In a couple of years, when the image quality of computer games improves this will change, but for right now, do you think the quality of work in Rebel Assault 2 is as good as the work on the new (or new improved) Star Wars _movies_? As great as that game looks, I certainly don't think so. Could the makers of that game transition into doing the films? Probably, but they'd find the work to be a lot harder. -- -=Fred=- Article: 17652 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!sgigate.sgi.com!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.val.net!usenet From: markw@val.net (Mark W) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Tue, 23 Apr 1996 05:39:27 GMT Organization: ValNet, Inc. Lines: 10 Message-ID: <4lhta6$i4f@ooze.val.net> References: <4j6j1j$gb1@newsbf02.news.aol.com> NNTP-Posting-Host: ppp4.val.net X-Newsreader: Forte Free Agent 1.0.82 instntguts@aol.com (InstntGuts) wrote: >If it were a purple Adidas shoebox tooling through space, crawling with an >inch-thick matte line, I probably wouldn't think so. >-- Jon Awww, c'mon. Don't you miss matte lines just a little bit? Article: 17653 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.alt.net!newspost1.alt.net!usenet From: 74513.747@compuserve.com (Butch Newton) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Tue, 23 Apr 1996 06:40:21 GMT Organization: Renderzone Lines: 13 Message-ID: <317c7ad1.107445458@news.alt.net> References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com> X-Newsreader: Forte Agent .99d/32.182 On Sun, 21 Apr 1996 14:59:03 GMT, fusion@netcom.com (Fusion Films) wrote: >I spoke to Mark Thompson about volumetric lighting in MAX and his >response was that it was basically useless (i.e. very poor looking). Excuse me, but that is bullsh*t. >You'll have better luck creating it by hand in LW than you will using the >built in version in MAX. How are you going to do that in LW? Probably the same way you could do it in 3DSR4, using many cones to simulate the shadows. That will take much longer than MAX. Article: 17654 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: danimatics@aol.com (DAnimatics) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Avi in Win95! Date: 23 Apr 1996 02:11:39 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <4lhsar$5s5@newsbf02.news.aol.com> References: <4lg6nn$gqh@oznet07.ozemail.com.au> X-Newsreader: AOL Offline Reader Yes it is, Do it all the time. Make sure all your plugins are loaded and when you save animations that you include the ".avi" filename extention. cheers Article: 17655 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news.sprintlink.net!news.rain.org!aarone From: aarone@rain.org (Aaron Estrada) Newsgroups: comp.graphics.apps.lightwave Subject: So WHEN will we see Mac LW? Date: 23 Apr 1996 08:12:08 GMT Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 23 Message-ID: <4li3co$9ti@news.rain.org> NNTP-Posting-Host: aarone@coyote.rain.org X-Newsreader: TIN [version 1.2 PL2] I've been reading all the posts about 5.0, but no one has really said when LW 5.0 will ACTUALLY be available for the Mac. Does anyone know? I would like to see the bench marks for LW on all the supported platforms once it is available. As a side note, I am excited about the whole convergence of graphics tools that is occuring right now. After Effects for NT, LW for Mac, etc., etc. COOL! -Aaron -- \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 17656 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: achan@ix.netcom.com(Alan Chan ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 22 Apr 1996 14:56:25 GMT Organization: Netcom Lines: 17 Message-ID: <4lg6mp$gf5@dfw-ixnews2.ix.netcom.com> References: <4lb6mt$d08@dfw-ixnews2.ix.netcom.com> <4lbsri$6bh@newsbf02.news.aol.com> <317aaa9d.25953929@news.alt.net> NNTP-Posting-Host: whx-ca3-19.ix.netcom.com X-NETCOM-Date: Mon Apr 22 9:56:25 AM CDT 1996 In <317aaa9d.25953929@news.alt.net> 74513.747@compuserve.com (Butch Newton) writes: > >On 20 Apr 1996 19:43:46 -0400, marcmylar@aol.com (MarcMylar) wrote: >>>You can save 32 bit Targa images using the HIIP loaders/savers. > >>Does this actually work? I've tried to use these Targas, but can never >>get the alpha channel. I had to work around this using Elastic Reality. > >What!? You want the features and you also want them to work? :) Premiere reads them fine, use them every day.. AC Article: 17657 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: LW Features? Message-ID: Organization: The Blue Planet References: <4l9c09$rm9@bertrand.ccs.carleton.ca> <4lb5fg$r12@dfw-ixnews5.ix.netcom.com> Date: Mon, 22 Apr 1996 19:21:40 GMT Lines: 19 Sender: shf@netcom13.netcom.com +-- gregtee@ix.netcom.com(William Teegarden) writes: | In <4l9c09$rm9@bertrand.ccs.carleton.ca> vtourang@chat.carleton.ca | (Vince Tourangeau) writes: | > Does the Mac version have a Mac look-and-feel? | No, it looks like the Amiga and PC versions. Please note that the Mac Modeler shown at the party was a proof of concept I put together in about 2 weeks. We'll be working closely with Apple to develop a somewhat more Mac-like feel for the actual product. | > Does/will the PowerMac version support QuickDraw3D and will it | >import 3DMF files? Yup. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 17658 Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!agate!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: MAX or Lightwave? How about some MAX here folks. Message-ID: Organization: The Blue Planet References: <3179DA34.7524@osu.edu> <4lcsf6$eun@newsbf02.news.aol.com> <317A6522.41FF@osu.edu> Date: Mon, 22 Apr 1996 19:35:46 GMT Lines: 17 Sender: shf@netcom13.netcom.com Xref: news2.cais.com comp.graphics.animation:34742 comp.graphics.apps.lightwave:17658 comp.graphics.packages.3dstudio:15362 +-- Jeff Jasper writes: | Yes Lightwave is a tool, but it is a tool that doesn't do the particle | hair like in Jumaji, nor does it do the procedural fat like in Jurassic | Park. [...] It seems to be a common misconception that the animators in Jurassic Park used some magic procedurals to get their realistic motions. I was in the audience when some JP animators were at a local Siggraph chapter meeting and everyone asked them about what fabulous computer tools they must have had. They kind of laughed and said basically that it was their own two hands. Everything was done by hand -- motions were keyframed by hand, surfaces were coded by hand in RenderMan, etc. An excellent example of the artist vs. the tool. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 17659 Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: wyza@aol.com (Wyza) Newsgroups: comp.graphics.apps.lightwave Subject: Installing 4.0c - HELP Date: 23 Apr 1996 06:51:06 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <4licmq$aqe@newsbf02.news.aol.com> Reply-To: wyza@aol.com (Wyza) NNTP-Posting-Host: newsbf02.mail.aol.com I just got my copy of LW4.0c. Should I have used the NT or the Windows with Win32s installation choice? I chose NT, but when I tried to load a scene, it said it could not find any of the objects or images (all of which were in the path it called out). Help Bill Article: 17660 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet From: Karma Newsgroups: comp.graphics.apps.lightwave Subject: All I have To Say... Date: Tue, 23 Apr 1996 03:30:42 +0100 Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 33 Message-ID: <317C40D2.506A@rain.org> NNTP-Posting-Host: @user16.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) CC: aarone@rain.org All I have to say about LW, well one thing anyway, being on the Mac, = It's 10000 times better than Electric Image, albiet the renderspeed, and = it's a fifth of the price. If it does anything for the Mac, Lightwave = will at least put great 3D software into a better price perspective. = The people at Electric Image must be Sh.. Sweating like crazy... -- = Matt Rampias = Mattr@ain.org Love is fed by the imagination, by which we become wiser than we know, better than we feel, nobler than we are: by which we can see Life as a whole: by which, and by which alone, we can understand others in their real as in their ideal relations. Only what is fine, and finely = conceived, can feed Love. But anything will feed Hate. ---Oscar Wilde = from =B3De Profundis=B2---- Article: 17661 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet From: Karma Newsgroups: comp.graphics.apps.lightwave Subject: All I have To Say... Date: Tue, 23 Apr 1996 03:32:27 +0100 Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 33 Message-ID: <317C413B.5953@rain.org> NNTP-Posting-Host: @user16.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) CC: aarone@rain.org All I have to say about LW, well one thing anyway, being on the Mac, = It's 10000 times better than Electric Image, albiet the renderspeed, and = it's a fifth of the price. If it does anything for the Mac, Lightwave = will at least put great 3D software into a better price perspective. = The people at Electric Image must be Sh.. Sweating like crazy... -- = Matt Rampias = Mattr@ain.org Love is fed by the imagination, by which we become wiser than we know, better than we feel, nobler than we are: by which we can see Life as a whole: by which, and by which alone, we can understand others in their real as in their ideal relations. Only what is fine, and finely = conceived, can feed Love. But anything will feed Hate. ---Oscar Wilde = from =B3De Profundis=B2---- Article: 17662 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop Subject: Settings for 60fps on Miro DC-20? Date: Mon, 22 Apr 96 21:40:48 GMT Organization: Netcom Lines: 26 Message-ID: NNTP-Posting-Host: ix-nyc15-19.ix.netcom.com X-NETCOM-Date: Mon Apr 22 5:43:08 PM CDT 1996 X-Newsreader: Quarterdeck Message Center [1.0] Xref: news2.cais.com comp.graphics.apps.lightwave:17662 rec.video.desktop:19568 Does anyone know what are the correct settings for 60fps with the Miro DC-20? I have always rendered my animations from Truespace and lately Lightwave as 30fps Miro MJPEG animations. They have all been exported to SVHS video and look fine. I recently did a Lightwave render with Field Render: ON Reverese Field: OFF 30fps 640x480 24bit TGA SquarePixel Then after rendering I imported the sequential tga files to Premiere 4.0a and set the Make Movie options to 30fps Miro MJPEG compression 640x480 Field-1 Processing options: NONE. The reuslts are fuzzy and look terrible. I also did a test render with the LW Field Render off and the Full Field option in Premiere, and the AVI looked good. What am I doing wrong? Thanks for any help! Article: 17663 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: billhrgtn@aol.com (Bill Hrgtn) Newsgroups: comp.graphics.apps.lightwave Subject: Powerview Problems Date: 23 Apr 1996 05:55:55 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4li9fb$9or@newsbf02.news.aol.com> References: <317BEB03.706A@cyberoptics.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Now, I know I should've been paying attention earlier, but at the time I didn't plan to upgrade to Win95....but I finally did, and was VERY excited about using Powerview. I downloaded the plug in and the dlls from Newtek, loaded them, but when I use it, it says image handle not found and renders a jumbled mess mildy resembling my object. What have I done wrong?? Article: 17664 Path: news2.cais.com!news.cais.net!news1.erols.com!uunet!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet From: Karma Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Tue, 23 Apr 1996 02:26:43 +0100 Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 35 Message-ID: <317C31D3.1E5A@rain.org> References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com> NNTP-Posting-Host: @user16.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) CC: aarone@rain.org Walter (Jay) Turberville wrote: > > >>Unlimited Cameras One Camera > > > >I wish I had more than one myself. > > With the exception of targeting a camera to an object, this can be effectively > simulated by using Null objects. For simplicity, just rename the Nulls as > Cameras. I haven't tried it , but you might even be able to use IK to target > the "fake" cameras. Personally, I don't understand the advantage of multiple > cameras, but would be pleased to be enlightened. Oh - BTW - if you did this a > lot and didn't like to go through the renaming procedure, you could construct > a multiple camera scene and do a load from scene. > > > > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber Well, I am an avid Lightwave "Fan", and I must say that I am very excited about the Macintosh Port. Lightwave was really the only thing holding me back from selling my A4000, and I would never subject myself to PC Clone Hell, not even for Lightwave. I'm not too fond of the look of 3DS when compared to LW, but the multiple cameras do have their benifits. I mean, as with most things, if you don't want to use it, you don't have too, but wouldn't it be nice to have the option just in case? ------------------------------------------- Matthew Rampias | Animation, Design, Production | mattr@rain.org | ------------------------------------------- Article: 17665 Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: Max And Tim Kreg Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <317CC656.5AA4@ademco.com> References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net> <4leicv$jbl@news.nyc.pipeline.com> <317c7114.104952573@news.alt.net> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830260868/26859 X-Nntp-Posting-Host: wsn37.ademco.com Date: Tue, 23 Apr 1996 12:00:22 GMT Lines: 13 > > >3ds lensfx results are NOT as good as lightwaves' native lens flares > > I was referring to LenZFX, a $495 IPAS soon to have a MAX version. > LenZFX does have more features than LW's native flare including > explosions, glows, hilites, etc. It really is a nice program, though > it does cost 1/3 of LW's new list price. > ------------------ Are you saying LensFX is an ADDITIONAL plugin for MAX? Gee, I though ALL the plugins that were available for 3DS were included/intergrated in the MAX package. LW 5.0 is looking the better bargain all the time(just gotta get my boss to upgrade). Article: 17666 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!goodnews.voicenet.com!usenet From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: NAB'96: Last Tango for LightWave? Date: Tue, 23 Apr 1996 12:30:49 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 36 Message-ID: <4liie3$2ba@goodnews.voicenet.com> References: <4kep92$5bc@newsbf02.news.aol.com> <4kjirv$89g@nntpd.lkg.dec.com> NNTP-Posting-Host: philly63.voicenet.com X-Newsreader: Forte Agent .99b.112 On 11 Apr 1996 18:26:07 GMT, leimberger@marbls.enet.dec.com () wrote: > Brian, > I assume you have a swelled head. What makes you think that Allen and Stuart > don't know what the market is doing and need your help to define what they > should be doing. Suggesting improvements is one thing. To do so in what > appears to be a condensending manner is another. As for the above not doing > it, well if the features are not there today implementing them would be a good > place to start. Your post implied Allen and Stuart have been sleeping and better > wake up or else. i don't feel this is a justified stance to take. We all want > LW to grow but I doulbt many here are more concerned than Allen and Stuart. > Why not take a break until after NAB at least. To rag on them now (especially > due to a yet unreleased product ) seems unfair. > > -bill Allen and Stuart would probably be well along in features if they didn't have a one year detour programming for every platform under the sun( I mean except for Sun). I bet its been awhile since they've had a vacation even. And I bet Max and SI have a few bugs to deal with as well as require gigs of RAM and HD if I know MS is behind it. One of LW's strongpoints is it aint ENORMOUS. my 2cents John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 17667 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!agate!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!fusion From: fusion@netcom.com (Fusion Films) Subject: Re: LightWave 5.0 at NAB Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL2] References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com> <317B63BF.4973@osu.edu> Date: Tue, 23 Apr 1996 00:47:29 GMT Lines: 22 Sender: fusion@netcom23.netcom.com Jeff Jasper (jasper.7@osu.edu) wrote: : > I spoke to Mark Thompson about volumetric lighting in MAX and his : > response was that it was basically useless (i.e. very poor looking). : > You'll have better luck creating it by hand in LW than you will using the : > built in version in MAX. I can't comment on SI, as we didn't talk about : > volumetrics in SI. : HAHAHA, ok, I'll bite on this flame bait. I suggest you check out... : http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX : Beta testers. You will see some nice volumetric lighting examples.One : obvious example is cherub.jpg. : Jeff : ----------- : Sr. Programmer 3 : Advanced Computing Center for the Arts and Design : Emerging Technology Studio -- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Paul Griswold Our web site is moving, stay tuned! * * Fusion Films, Inc. Fusion@netcom.com * * Director/Animator (305)279-5435 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Article: 17668 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!news.Spacestar.COM!news From: prod@fox29.com (Sean Scott) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR question... even though this is a LW group Date: 23 Apr 1996 13:27:05 GMT Organization: WFTC-TV Lines: 42 Message-ID: <4lilr9$m1@CurlyJoe.spacestar.net> References: <317c4431.3947200@unix.globalone.net> NNTP-Posting-Host: dial-up2-8.spacestar.net Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <317c4431.3947200@unix.globalone.net>, atlantis@globalone.net says... > >Greetings, > > Does anyone know how to delete rendered LW frames from the DPS drive on >an NT system? > > I've tried doing what the manuals say regarding using the FILE MANAGER >to select a file and then hitting delete. Well, it's not deleting the file for >some reason. > > The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the P: >drive. I can view files, create directories, but I can't seem to delete the >individual frames. > > God! I'm feeling so STUPID lately. (no comments to this line are >needed, but thanks for thinking of me!) > >Bob > > Hi Bob! Are you wanting to delete individual frames of an animation or the whole animation? If it's the whole, click on the title and delete, it should go. It deletes for me on NT with DPS. As for an individual frame. I've never tried that. You may have to copy the frames to your hard drive from p: and then import them back into DPS again so that it will recompute the compression. I just did this yesterday for a 900 frame piece I did that stuttered when played back. It fixed it. I wish you good luck. Sean Scott Fox29-TV Article: 17669 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: Phantom Countries Date: Mon, 22 Apr 1996 21:43:45 -0400 Organization: Laurell Creative Services Lines: 23 Message-ID: <317C35D1.18FC@ix.netcom.com> References: <31792B79.41C6@athens.net> NNTP-Posting-Host: col-oh8-56.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Mon Apr 22 8:41:03 PM CDT 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Eldar Cholich wrote: > > Did you notice that in directory objects/flags/europe there are object > files for Czechoslovakia and Yugoslavia!? > > Don't those people know that these countries cease to exist about five > years ago? ;^) > > I wonder who could possibly need such objects... > > -- > eldar@athens.net > Eldar Cholich > Athens' ISP, Inc. > http://www.athens.net/ How about people doing historical works? The world didn't start this morning. -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 17670 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!info.uci.kun.nl!vm.uci.kun.nl!U249026 From: U249026@vm.uci.kun.nl (Branko Collin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: Tue, 23 Apr 96 15:44:46 MET Organization: K.U. Nijmegen Lines: 17 Message-ID: <17772DD70S86.U249026@vm.uci.kun.nl> References: <4lcns5$4io@news.ios.com> NNTP-Posting-Host: vm.uci.kun.nl In article <4lcns5$4io@news.ios.com> David Forbus writes: > >What's this about AMIGA Technologies being sold to an american cable box >manufacturer? Does anybody care? Does it matter? They're finalising the talks. VISCorp is the interested company. Check out http://www.amiga.de/ for more details. ....................................................................... . Branko Collin . Watch this space for the next . . . episode of: . . // u249026@vm.uci.kun.nl . . . \X/ . Controversial Signatures . ....................................................................... Article: 17671 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: alugones@aol.com (A Lugones) Newsgroups: comp.graphics.apps.lightwave Subject: Error Message: Alpha LW Date: 23 Apr 1996 10:13:32 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4lioic$dqb@newsbf02.news.aol.com> Reply-To: alugones@aol.com (A Lugones) NNTP-Posting-Host: newsbf02.mail.aol.com I keep getting an application error message reading, "LIGHTWAV.exe Exception: access violation (0xc0000005) Address: 0x00485f18." I get this message almost whenever I use shadow maps. When I turn shadow maps off, it renders and saves to the hard drive fine. Also, it only happens when I save to the hard drive. The shadow maps render without a hitch when the save function is disable. What in hell is going on? Memory? Alex Lugones Vantage Point Animations Article: 17672 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: toastrguy@aol.com (ToastRGuy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Warning: DPS-(Digital Processing Systems Date: 23 Apr 1996 10:51:11 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4liqov$e9m@newsbf02.news.aol.com> References: NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader The USA office hasn't been there for me much. However I've always gotten the answers I need from the Canada office. ________________________________________________________________________ Don James The Computer Room Colorado's Desktop Video Specialists 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973 Article: 17673 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: toastrguy@aol.com (ToastRGuy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Toaster Date: 23 Apr 1996 10:51:20 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 29 Sender: root@newsbf02.news.aol.com Message-ID: <4liqp8$e9n@newsbf02.news.aol.com> References: <4l99ei$csm@dfw-ixnews8.ix.netcom.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4l99ei$csm@dfw-ixnews8.ix.netcom.com>, ch3pro@ix.netcom.com(Brad Ruekberg ) writes: >>Other question---I can't figure out CrossDOS---I have AmigaDOS and >>workbench v2.05, and as I've heard, it should come with the drivers to >>read IBM formatted floppies. Well, it doesn't. Am I missing >something? >> IF YOU HAVE WORKBENCH 2.1 OR HIGHER > >You need to copy the dos driver 'PC0' from the 'Storage/DosDrivers' >drawer to the 'DosDrivers' drawer then reboot. Now when you insert a >floppy in your drive it will come up with two icons. If it's an Amiga >disk it will say 'Empty' or whatever the volume name is and also have a >PC icon that says 'PC0???'. If it is a PC formatted floppy it will be >reversed. The PC icon will be 'MSDOS 5.0' and the Amiga icon will be >'DF0???'. I hope this helps. > >JS > > ________________________________________________________________________ Don James The Computer Room Colorado's Desktop Video Specialists 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973 Article: 17674 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: toastrguy@aol.com (ToastRGuy) Newsgroups: comp.graphics.apps.lightwave Subject: Yes, AMIGA has been sold again Date: 23 Apr 1996 10:51:32 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 25 Sender: root@newsbf02.news.aol.com Message-ID: <4liqpk$e9o@newsbf02.news.aol.com> References: <4lcns5$4io@news.ios.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Amiga Technologies a subsidiary of Escom was sold to an American company Viscorp, for 40 million dollars, a couple of weeks ago. Viscorp was the first company to license the Amiga chipset from Escom about a year ago. They believe that the Amiga chips, and OS are perfect for designing set-top boxes for that old Info Superhighway (Interactive TV, Movies on Demand, Cable Modem, etc.) They recently did a trial in some city and apparently it went well. Viscorp is all Amiga people including a guy named Sassenrath who was one of the people who wrote the original Amiga operating system. He's been quoted as saying something along the lines of: No, we are not going to kill the Amiga. Yes, we are going to build the "Killer Amiga" Escom bought the Amiga leftovers in bankruptcy court for 10 million last year, and apparently invested quite a bit more getting it back on market. They just showed their first ever quarterly loss, due to investment in the Amiga and misjudging the demand for PCs in Europe. Apparently their shareholders were a bit nervous. I'll post more info. when I get it. Let the speculation, rumors, and format flame wars begin! ________________________________________________________________________ Don James The Computer Room Colorado's Desktop Video Specialists 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973 Article: 17675 Path: news2.cais.com!news.cais.net!news.vbc.net!news.mira.net.au!harbinger.cc.monash.edu.au!ns.saard.net!news.adelaide.edu.au!curlew.mtx.net.au!usenet From: James McGowan Newsgroups: comp.graphics.apps.lightwave Subject: Re: Jumanji vs JP Date: Tue, 23 Apr 1996 05:35:04 +1030 Organization: Microtronics Information Systems Lines: 53 Message-ID: <317BD860.4680@dove.mtx.net.au> References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> NNTP-Posting-Host: ppp52a.mtx.net.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (Win95; I) Denis Loubet wrote: > > In article <3174F8C3.4BBD@atlanta.com> Henri Smulders writes: > > > The problem with Jumanji was one of hubris. If you compare actual effects shots of Jumanji with > >Jurassic Park Jumanji is hands down the better one. (Seen the hair on the lion). The problem is that > >animation is not at a level yet were humans get fooled if they can look at it longer than just a flash of a > >second. Jurassic Pasrk (JP) only has a few minutes of dinosaurs in it. The editing is superb! You get the > >feeling that the movie is filled with dino's; while it isn't. The parts where the tricks don't work are the > >raptore in the kitchen (Shot is too long!) and the raptors and Trex in final scene: Interaction is not well > >done. > > Jumanji wants to SHOW too much and suggest too little. This is not an effects problem; but an > >editing problem. It shows the difference between Spielberg and the other guys Not that ILM suddenly forgot > >everything they knew and now sucks.... (One of the reasons Star-Wars withstands the test of time: Lucas has > >the same feeling for editing). > > It seems to be a problem a lot of people forget: When looking at babylon 5 or seaquest and thinking > >why doesn't my scene look like this: Editing is big part of it (Sound too) Animators are only a small piece > >of the pie. We must not forget that! > > Before I stop my rant: I'm not an editor: I've just seen how a bad one can screw up my source > >material and how a good one can make me look at my own material and make me be blown away by it. (Hint: try > >to get friend who is a good editor and another one who is a good sound guy for your demo-tape.) You probably > >think you're very good: Trust me if you're talent is as an animator chances are that you're not that great > >at the other tasks or you'd be extremely exceptional) > > >Hajo > > Yarg! I have to disagree with your assessment of the animation quality between > the two movies. At no point in Jurassic Park was I able to point at a CG > dinosaur and say "That's moving funny." The CG dinos moved in an intuitively > correct manner. > > I could pick out incorrect movements in Jumanji all over the place. The Lion, > despite the fairly good hair, seemed to have a whole lot of extra joints in > his body and moved like a gangley puppet. I understand that the animators > were trying to simulate the complex interplay of muscles as the lion moved, > but for me it didn't work, it just looked funky and fake. The other animals > all had their problems as well. The animators for Jumanji really needed to get > the movements accurate, even more than for JP, because everyone who's watched > a nature video or gone to the zoo, knows how the animals really move. I don't > think they pulled it off. > > Cool stuff, though. > > Denis Loubet > Senior Artist / Animator > Origin Systems Inc. > > (About that crack at the end of your post concerning being very good, perhaps > the original poster IS very exceptional, you have no way to know. It could > have been phrased more politely.) Just in case you didn't know but the lion was anamatronic ie. it was a gangaly puppet, a very expesive gangaly puppet but a puppet none the less. Article: 17676 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!shore!mv!usenet From: mark@fusion.mv.com (Mark Thompson) Subject: Re: LightWave 5.0 at NAB Message-ID: Organization: Fusion Films, Inc. Date: Tue, 23 Apr 1996 14:31:10 GMT References: <4l86js$deq@goodnews.voicenet.com> <4l8krh$5kr@newsbf02.news.aol.com> <4l99vl$fhm@nntp1.best.com> X-Newsreader: News for Windows NT X1.0-81 X-Nntp-Posting-Host: fusion.mv.com Lines: 32 dthomas@best.com (Dave Thomas) wrote: > I got the feeling that a lot of the demo folk around the booth didn't > know much about the new version of the program other than how to make > a hair dryer and a rabbit head... Seriously, I don't think many of > them had much time to work with the new version. True, many of the demo people hadn't seen 5.0 before Sunday. I must admit that even with a fair amount of experience, its not easy to come up with a good metanurbs demo that can be done within the typical 1-2minute attention span of a conference attendee. However, it would have been nice to show some finished samples of more detailed work created with the tool, such as the face Fori was showing on Thursday. > I want to thank Mark > Thompson for taking the time to show me a lot of the new features over > at the Intergraph booth. No problem! > I don't think the Metaballs implementation is > as good as I've seen in other programs I have to agree. The results seem less smooth and and not having a preview of the output is a bit of a shortcoming. But I don't think a lot of effort went into this code, due to a more likely emphasis on metanurbs and OGL. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson http://www.mv.com/ipusers/fusion * * Fusion Films, Inc. mark@fusion.mv.com * * Director of Animation and Special FX (603) 424-1829 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Article: 17677 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!chi-news.cic.net!news.nd.edu!news.bsu.edu!news From: "Michael J. Cotter" Newsgroups: comp.graphics.apps.lightwave Subject: Re: ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAΡOL?????? Date: Sun, 21 Apr 1996 21:43:03 -0500 Organization: Ball State University Lines: 10 Message-ID: <317AF237.59EA@trojans.edu.sv> References: <3160A5B7.5467@intermedia.com.ar> <4k35m3$pgh@lince.lander.es> <4kj9f3$h56@minerva.ibernet.es> NNTP-Posting-Host: 168.243.128.200 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.01 (Win16; I) Hola amigos, Yo tambien hablo espaρol aunque no soy latino! Soy un Tejano pero vivo y trabajo en El Salvador. Me gustaria mantener el contacto para ayudar uno al otro al respecto al Lightwave. Tengo un poquito de experiencia usando el programa y, por suerte, estoy haciendo un anuncio de "Close-Up" (pasta de dientes). Hablαme. Saludos, Michael Cotter Article: 17678 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet From: Henri Smulders Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac / PPC NT? Date: Tue, 23 Apr 1996 11:56:25 -0400 Organization: IMT Lines: 24 Message-ID: <317CFDA9.30F@atlanta.com> References: <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> NNTP-Posting-Host: 155.229.105.121 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Bill Leonard wrote: > In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>, > wmendez@ix.netcom.com(William A. Mendez ) wrote: > > I feel that MIPS and Power PC's Running NT never got off ground why? > Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating > systems available for those processors. No one _wants_ to use NT, they're > usually forced into it. > > Will Mendez I have to take exception to that. NT is a very good operating system. It is resource intensive (But not half as much as IRIX. It has very good APIs built in; it is well documented; it is stable; it supports multiple processors,it is affordable and it runs on a lot of platforms. Because of its hardware independence it also allows for easy recompiles to different platforms. Trust me; (And I'm not some fanatic windoze guy; I still have an Amiga ;-) NT is a very good operating system even though it comes out of Redmond. The Mac OS does not support multiprocessing very well (Believe me; in the next office we have a guy running four powerpc's in one box running Strata and Photoshop; Even Win '95 is stabler than that box). I like Unix; as a programmer I love it; IRIX is very stable; supports multiple processors... However a user NEEDS to know a command-line to use UNIX well. (And don't give me any crap about X windows; Yes UNIX has a GUI now but even for basic file tasks you really need the command line.) If you don't believe me; ask an experienced animator on an SGI to load a flipbook. He will ten to one load it with the command line!) I don't want to get into an OS war here; I've used almost all of them. I just take exception to a GOOD product being talked down BECAUSE it comes out of Redmond. Hajo Article: 17679 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Open GL hardware Date: Mon, 22 Apr 1996 16:05:01 GMT Organization: NewTek Lines: 17 Message-ID: <4liuig$cao@guitar.sound.net> References: <4lg8kk$jrp@CurlyJoe.spacestar.net> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 prod@fox29.com (Sean Scott) wrote: >My question is about the requirements for 5.0's Open GL. What hardware will I >need to implement so as to use Open GL? I've heard of GLint and GLoria...is >this the route to take? OpenGL hardware is not required. OpenGL will run in software if you do not have a card in your computer. This will of course be a slower implementation. If you would like to get hardware acceleration, any card that supports the standard OpenGL should work. We are currently looking at different cards and will post results when available. Currently we have used Accel Graphics AG500, Dynamic Pictures, and OmniComp. All seem to work fine. BP Article: 17680 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: So WHEN will we see Mac LW? Date: Mon, 22 Apr 1996 16:07:07 GMT Organization: NewTek Lines: 19 Message-ID: <4liume$cao@guitar.sound.net> References: <4li3co$9ti@news.rain.org> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 aarone@rain.org (Aaron Estrada) wrote: >I've been reading all the posts about 5.0, but no one has really said >when LW 5.0 will ACTUALLY be available for the Mac. Does anyone know? >I would like to see the bench marks for LW on all the supported platforms >once it is available. > As a side note, I am excited about the whole convergence of graphics >tools that is occuring right now. After Effects for NT, LW for Mac, etc., >etc. COOL! In our continuing effort to not pre-announce things too early, Newtek has announced a date of late 3rd quarter for the Mac version. As we get closer we will update the list. Thanks BP Article: 17681 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet From: Henri Smulders Newsgroups: comp.graphics.apps.lightwave Subject: Re: Open GL hardware Date: Tue, 23 Apr 1996 12:08:41 -0400 Organization: IMT Lines: 11 Message-ID: <317D0089.1B0C@atlanta.com> References: <4lg8kk$jrp@CurlyJoe.spacestar.net> NNTP-Posting-Host: 155.229.105.121 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Sean Scott wrote: > My question is about the requirements for 5.0's Open GL. What hardware will I > need to implement so as to use Open GL? I've heard of GLint and GLoria...is > this the route to take? The Glint chip and the Gloria board are definitely good choices for OpenGL acceleration. I unfortunately do not have that kind of money. Based on pure specs (And those can be deceiving) I think I'll go for a Number 9 128 3D. I think they are a very good company and trust them to deliver a good product for <> $500. (That means that with the 5.0 upgrade It's gonna cost me $1000; gotta stop somewhere; This is just a hobby! Hajo Article: 17682 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Tue, 23 Apr 1996 11:22:20 +0100 Organization: Visuality LLC Lines: 34 Message-ID: <317CAF5C.183D@execpc.com> References: <4l8q6g$473@hermes.acs.unt.edu> <4l95k9$qo3@pipe11.nyc.pipeline.com> Reply-To: visual@execpc.com NNTP-Posting-Host: raisinbran.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) To: Michael Justin Austin Michael Justin Austin wrote: > > On Apr 19, 1996 19:40:00 in article 5.0>, 'tekell@art.unt.edu (steve)' wrote: > > > > > a few flaws in your thinking > > Why can't you animate textures in lightwave? > I have never had a problem doing it. > > Do you see the nt interface as a bonus? > always thought it was rather ugly myself. > > why do you want to animate the modeling process? > > Many people prefer separate modeler and layout. > > combining them is like the props dept. setting up > in the middle of a shoot. > > > >Nope (yes in Characture Studio) Bones > dont you mean a plug-in? When I say animatable textures I don't mean having to render a sequence of .IFF files then importing them into LW Layout. I mean being able to take a texture and move it around on the object while animating it, or morphing between one texture and another without having to use Metamorph. Glenn Article: 17683 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!world!mv!usenet From: mark@fusion.mv.com (Mark Thompson) Subject: Re: LightWave 5.0 at NAB Message-ID: Organization: Fusion Films, Inc. Date: Tue, 23 Apr 1996 15:35:09 GMT References: <3176716d.86924799@news.alt.net> <4l613l$a6s@newsbf02.news.aol.com> <4l7gep$109@lori.albany.net> <3178630F.489@montreal.com> <317B63BF.4973@osu.edu> X-Newsreader: News for Windows NT X1.0-81 X-Nntp-Posting-Host: fusion.mv.com Lines: 19 Jeff Jasper wrote: >> I spoke to Mark Thompson about volumetric lighting in MAX and his >> response was that it was basically useless (i.e. very poor looking). > HAHAHA, ok, I'll bite on this flame bait. I suggest you check out... > http://www.torcomp.com/3dmax.htm Yup, been there, seen em. I have absolutely no interest in wasting my time in this pointless bickering. I just want to say that in his exhuberence to respond to alot of this nonsense, Paul misquoted me. Suffice it to say that I didn't find this feature so extraordinarily exciting (cute, but not exciting). I never said useless. Unfortunately, I'll probably be subjected to it without end for the next year on every other demo reel that comes through our door, just like all the horrible flare abuse. OK, you may now resume your bickering. I'm outa here. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson http://www.mv.com/ipusers/fusion * * Fusion Films, Inc. mark@fusion.mv.com * * Director of Animation and Special FX (603) 424-1829 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Article: 17684 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Avi in Win95! Date: Tue, 23 Apr 96 11:10:31 Organization: NewTek Technical Support Lines: 72 Distribution: world Message-ID: <19960423.7A2F490.A32E@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Fri 19-Apr-1996 15:00 , Brian Smallwood wrote: BS> Anyone out there know if it is possible to create avi files from BS> Lightwave on Win95? Thanks. Here's the summary: After you have installed Lightwave under Windows 95, you should 1) Go to the Settings option on the Windows "Start" menu, 2) Select the Control Panel, 3) Select Add/Remove Programs, 4) Select Windows Setup, 5) Select and remove the Multimedia group. 6) Exit and restart Windows. 7) Repeat 1-4 and re-add the multimedia group. 8) Exit and restart Windows again. 9) Delete the file NewTek\Programs\LW.CFG. 10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory, including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P. 11) Exit and restart LightWave. After this, the plugins, including the HIIP AVI and NT_AVI savers, should be available and working. There is a bug in the MicroSoft AVI codecs such that you can appear to have rendered a blank AVI. If you load the file in MediaPlayer and scrub the AVI you will find that, while blank sections may have been appended to the beginning and the end of the AVI, the AVI has actually rendered successfully. Windows 95 users who wish to use the PowerView OpenGL plugin need to get the Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev, search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be available at other locations on the Net as well. When saving an AVI, you must type in a complete filename in the filename requester, including the extension ".avi", or no file will be saved. We do have a known bug in the handling of the scene file parameter for the animation type, which is what you are experiencing in item 2. The workaround is to edit the scene file in a text editor. Look for the line: AnimationType 4 (the number will vary depending on what you selected for type) and either remove the line or change the number to 0. Another workaround is never to save the scene with an animation type selected; always wait and selected that at render time. The product team has reported that this is fixed in 5.0. . . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 17685 Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet From: sales@mt-inc.com (MicroTech) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR question... even though this is a LW group Date: 23 Apr 1996 16:29:07 GMT Organization: MCSNet Internet Services Lines: 39 Message-ID: <1405.6687T520T2171@mt-inc.com> References: <317c4431.3947200@unix.globalone.net> NNTP-Posting-Host: mtinc.pr.mcs.net X-Newsreader: THOR 2.22 (Amiga;TCP/IP) On 22-Apr-96 21:49:07, atlantis (atlantis@globalone.net) posted: > Greetings, > Does anyone know how to delete rendered LW frames from the DPS drive on > an NT system? > I've tried doing what the manuals say regarding using the FILE MANAGER > to select a file and then hitting delete. Well, it's not deleting the > file for some reason. > The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the P: > drive. I can view files, create directories, but I can't seem to delete > the individual frames. > God! I'm feeling so STUPID lately. (no comments to this line are > needed, but thanks for thinking of me!) > Bob You don't delete individual frames, you delete the folder that the animation is in. Each anim is in it's own separate folder, so you just delete the folder itself. Regards, John Crookshank MicroTech -- ______________________________________________________________ / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \ | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer | | Desktop Video Systems Dealer | JVC Professional Video Products | | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer | |------------------------------|---------------------------------| | sales@mt-inc.com http://www.mt-inc.com/ | \______________________________________________________________/ Article: 17686 Path: news2.cais.com!news.cais.net!van-bc!news.mindlink.net!uniserve!news.sol.net!daily-planet.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Tue, 23 Apr 1996 11:37:18 +0100 Organization: Visuality LLC Lines: 21 Message-ID: <317CB2DE.22AD@execpc.com> References: <31771CD7.62B1@execpc.com> <4lebbh$j7e@news.accessone.com> Reply-To: visual@execpc.com NNTP-Posting-Host: raisinbran.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) To: jeric@accessone.com jeric@accessone.com wrote: > > > Glenn Chung writes: > One thing: > > > were much better than the color-shaded only views generated by LW. Plus, > > LW and OpenGL only support eight lights at a time in the shaded view - > > not a problem for some, but a definite limit for us. > > How many lights do you normally use? > > ****************************************************************************** > ** jeric@accessone.com | Synergy Graphix & Animation ** > ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** > ** Don't make me force it down your throat.| "OK! Wind the frog!" ** I'm rendering a house flythrough now that has over fifteen light sources, some with shadows, some without. Most of them are to mimic reflection and radiosity, which LW can't calculate for lights. Glenn Article: 17687 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news.sojourn.com!condor.ic.net!news.cic.net!phish.nether.net!arkane From: arkane@phish.nether.net (Delusion's Decipher') Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.b Date: 23 Apr 1996 12:36:08 GMT Organization: Nether.Net Lines: 23 Message-ID: <4liiro$lgh@news.cic.net> References: <4kukru$6jk@nntpa.cb.att.com> <829864336snz@tpass.demon.co.uk> <4lasts$h9j@usenet.rpi.edu> NNTP-Posting-Host: phish.nether.net X-Newsreader: TIN [version 1.2 PL2] Xref: news2.cais.com comp.graphics.animation:34749 comp.graphics.apps.lightwave:17687 comp.graphics.apps.photoshop:14516 comp.graphics.packages.3dstudio:15376 comp.os.ms-windows.apps.utilities.win3x:1699 comp.os.ms-windows.apps.utilities.win95:9028 alt.26 Curt Maughs (maughc@rpi.edu) wrote: : I say keep what you have until you can buy a new computer with 16 MB : of RAM and then decide between NT 4.0 or OS/2 (since you can still do : alot things in console mode without running the GUI. wish 95 or NT : could do that!!!) since the new version coming out is even better than : Warp. : Passenger wrote: : >Just a small question, I am currently running Win3.1 and am : >looking to maybe switch operationg systems. I got some : >money for a change and if the right os comes along I will : >probably buy it. Thing is my computer is not particularly : >high spec (please no more _my tech is shitter than your tech threads_, : >or was that on this newsgroup?) but runs everything I use ok. : >486dx 4mb ram 256 cache etc etc etc Its cool, you can run console session without going to gui with win95... just hit f-4... Regards, Arkane Article: 17688 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: Tue, 23 Apr 96 11:34:16 Organization: NewTek Technical Support Lines: 268 Distribution: world Message-ID: <19960423.7A32140.A5D1@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Sun 21-Apr-1996 7:24 , David Forbus wrote: DF> What's this about AMIGA Technologies being sold to an american cable box DF> manufacturer? Does anybody care? Does it matter? DF> DLF Following is the text of two press releases on the subject: Converted by HTML-TEXT 1.3 VISCORP wants to buy AMIGA Technologies VISCORP USA AND ESCOM AG ANNOUNCE LETTER OF UNDERSTANDING FOR ACQUISITION OF AMIGA TECHNOLOGIES BY VISCORP Heppenheim, Germany and Chicago, IL, April 12, 1996 -- ESCOM AG, a German computer manufacturer and reseller and Visual Information Services Corp. (Nasdaq: VICP, Bulletin Board), a developer of interactive TV (ITV) set-top-boxes to enhance television use and viewing by providing Internet access and electronic communications function, today jointly announced that a binding letter of understanding has been signed between the companies. The letter states that Chicago-based VIScorp would acquire Amiga Technologies, including the intellectual properties of the former Commodore Business Machines, excepted Commodore trademarks. The transaction value is approximately US $40 million. Terms were not disclosed, and the pending acquisition would be subject to approval by both companies' boards of directors. "This intended acquisition is part of VIScorp's strategy to build market leadership in the fast-growing field of ITV", said William Buck, Chief Executive Officer. "As a result, we would own Amiga intellectual properties, including several that are currently used in our set top-box, Electronic Device (ED). We would also have control over the supplied chip sets used in ED as well as Amiga inventories and access to the company's current sales and distribution channels." Commenting the proposed acquisition, Helmut Jost, chief executive of ESCOM AG, said: "VIScorp has a clear vision of the Amiga technology potential for ITV applications. We are eager to support and work together over the terms of the letter of understanding to ensure a smooth transition between the two companies. VIScorp anticipates the support of ongoing European sales of popular models such as the A4000T and the A1200 as well as the current developments and future releases of Amiga Technologies." Petro Tyschtschenko, president of Amiga Technologies stated "I am looking forward to being able to take advantage of the research and development support potential that an Amiga-related company like VIScorp can provide." Commenting that the primary objective of the proposed acquisition is to give VIScorp full access to the Amiga technology to support development of its ITV device, Mr. Buck noted: "Our intention is to rapidly develop and begin manufacturing TV set-top interactive boxes -- products that give home users capabilities such as telephone reception and dial up capabilities, facsimile, video games, pay-per-view options, electronic mail, and access to on-line services, including the Internet." More info about VIScorp or from their Homepage Product names mentioned herein may be trademarks and/or registered trademarks of their respective companies. Contact: Gilles Bourdin Amiga Technologies Berliner Ring 89 D-64625 Bensheim Tel +49 6252 709 195 Fax +49 6252 709 520 email: gbo@amiga.de HTTP://www.amiga.de Copyright 1996 by AMIGA Technologies GmbH - Editor: Dr. Peter Kittel Send comments to webmaster@AMIGA.de - Date: 11.04.96 === Converted by HTML-TEXT 1.3VIScorp Moves to Acquire Leading Technology Company VIScorp Moves to Acquire Leading Technology Company Letter of Understanding Signed by Escom AG, Amiga Technologies and VIScorp Chicago, IL, April 11,1996 -- Visual Information Services Corp. (Nasdaq: VICP, Bulletin Board), a developer of Interactive TV (ITV) set-top boxes to enhance television use and viewing by providing Internet access and electronic communications functions, announced that it has a binding letter of understanding to acquire the assets of Amiga Technologies from Escom AG. "We believe the Amiga television interface technology is clearly superior to anything that now exists for ITV boxes," said William Buck, VIScorp's chief executive officer. "Earlier this year, we licensed this technology for our second-generation prototype box. The proposed acquisition of Amiga would enable us to fully apply the proprietary technologies, patents and copyrights that are vital to the appearance, user appeal and functionality of our product." The proposed acquisition would include the intellectual property of the former Commodore Business Machines, except Commodore trademarks. Terms were not disclosed. The pending acquisition would be subject to the approval of both boards of directors. Mr. Buck stated: "Aiding our time to market, the proposed acquisition of Amiga would provide us with the installed base of our primary target market for Internet-supported software program distribution, which may ultimately lead to a new type of television network. This intended acquisition is part of VIScorp's strategy to build market leadership in the fast-growing field of ITV." Mr. Buck explained that the proposed acquisition would give VIScorp ownership of Amiga intellectual properties, including several that are currently used in its set-top Electronic Device (ED), as well as control over the supply of chip sets used in ED, Amiga inventories, and access to the company's sales and distribution channels. If the acquisition is completed, noted Mr. Buck, VIScorp anticipates continued sales and support of popular Amiga computer models. Commenting that the primary objective of the proposed acquisition is to give VIScorp full access to the Amiga/Commodore technology to support development of its ITV device, Mr. Buck said: "Our TVset-top interactive boxes would give home users capabilities such as telephone reception and dial-up, facsimile, pay-per-view options, electronic mail, access to online services, including the Internet, and more." Product names mentioned herein may be trademarks and/or registered trademarks of their respective companies. VISCORP 111 North Canal Street, Suite 933 Chicago, IL 60606 Corporate Information Contact: Florine Radulovic Voice 312.655.0903 FAX 312.655.0910 Return to the Amiga Web Directory Champaign-Urbana Commodore Users Group / cucug@cucug.org ========== Some additional info on the subject: For those of you that don't recognize Carl Sassenrath's name, he is one of the 'fathers' of the Amiga, having particularly been responsible for major parts of the OS: ------------------------------------------------------------------------ L E T T E R F R O M V I S C O R P ------------------------------------------------------------------------ What I have been telling people is not to worry. We are all Amiga lovers here. Unlike ESCOM or even Commodore, VIScorp does not have a single IBM PC person in the development group. We are all solid Amigans from the very beginning. Personally speaking, I don't plan on killing the Amiga. In fact, I'm hoping to build one killer Amiga! Carl Sassenrath Director of Software, VIScorp URL: www.vistv.com PS: Please feel free to post or forward this anywhere and everywhere, as I am getting swamped with the same email question from so many dedicated Amigans. Keep the faith! This is for the better! ------------------------------------------------------------------------ Anyone one else feeling ecstatic?? Yaayy for our side!!!! Steve. Steve Bowie ad636@torfree.net North York, Ontario, Canada << new sig imminent...honest!! >> n 13-Apr-96 12:09:27, Conlee, Chris C.. SPC wrote: >Hi All, >Can anybody verify Stephen Bowie's 13 April post that Amiga >Technologies has been sold to VisCorp? Sorry to ask here, but I don't >have very extensive access to the net... It isn't final yet, but several posts have been made on the subject, including from ESCOM representatives, in the Amiga newsgroups. Both companies web pages should have more info: www.amiga.de (Amiga Technologies) www.visv.com (Viscorp) >PS: If it's true, any idea of what the consequences might be? Visicorp software director is Carl Sassenrath, creator of the Amiga Exec, the heart of the multitasking OS. They spent a fair amount of money to acquire Amiga Technologies, and they already had the license to produce chips and machines. Buying the whole company doesn't seem like a thing you would do if you weren't going to try and make something of it -- and the AT division of ESCOM is being transferred without being shut down. But just like the ESCOM buyout, there really is no way to tell what will happen until something happens. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Sounds Pretty Cool EH? Later. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ That's the info we've seen here, so far. . . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 17689 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!winternet.com!inforamp.net!usenet From: james.kewageshig@cica.ca (James Kewageshig) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Explosions Date: Tue, 23 Apr 1996 16:15:48 GMT Organization: Network 8 Productions Lines: 23 Message-ID: <4livkv$krt@sam.inforamp.net> References: <4lg74k$anr@hades.rz.uni-sb.de> NNTP-Posting-Host: ts49-09.tor.istar.ca X-Newsreader: Forte Free Agent 1.0.82 georg@creatix.com (Georg Stein) wrote: >Where can i find Plugins for Lightwave-Intel who break an object in many >smaller objects, so i can explode it Hi There, I believe tomahawk has a PC version/variation of my explode Arexx macro. I think it was written with BML, so you might have to download the runtime lib for that as well... http://tomahawk.grandi.com James K. ________________________________________________________________________ |0 | All-Purpose-SIG 0|\ | James Kewageshig | DoD #1470 ('85 Honda VF1000R) Sony SLV-R5 |\| | james.kewageshig@cica.ca| Amiga 2000/040 w/Toaster Pan. LX-101 LD |\| |0________________________|____________________________________________0|\| \_______________________________________________________________________\| Article: 17690 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Subject: Re: Max And Tim Kreg Date: 23 Apr 1996 12:40:19 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <4lj15j$g3h@newsbf02.news.aol.com> References: <317CC656.5AA4@ademco.com> Reply-To: instntguts@aol.com (InstntGuts) NNTP-Posting-Host: newsbf02.mail.aol.com <> VIrtually all the *Yost Group* plug-ins were included with MAX, as well as a huge number of features that 3DS4 didn't have (and couldn't have had, due to its DOS-based architecture.) It's completely unrealistic for Autodesk to go around to every single 3rd-party plug-in developer, buy 300+ plug-ins and incorporate those into MAX. -- Jon Article: 17691 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.interlog.com!news.interlog.com!gdavison From: gdavison@interlog.com (Gord Davison) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Liquid? Date: Sun, 21 Apr 96 17:09:13 GMT Organization: InterLog Internet Services Lines: 68 Distribution: world Message-ID: <4lj2ds$pim@steel.interlog.com> References: <3172B79C.5AEE@eng.fsu.edu> <3174FAC1.260B@atlanta.com> NNTP-Posting-Host: gdavison.interlog.com X-Newsreader: News Xpress Version 1.0 Beta #2 Henri Smulders wrote: >Matt Crystal wrote: >> I have a question. We need to do an animation that consists of animating liquids. Is there a special >> program/plug-in, or is there a tip someone can give me? >> Matt Crystal >If you use Lightwave: you're not gonna like this. To animate liquids My opinion is >that the only way to do it well is with Blobs. Lightwave currently does not support blobs. >That does not mean that you have to run out and buy MAX... [SNIP] >Hajo I beg to differ :-). There are a number of Lightwave features that facilitate creating realistic liquid surfaces. Here are a few general tips for simulating water and other liquids. If you want more specific information, I can send you some settings that I have found useful. Ocean/lake: - Use a highly subdivided and tripled rectangular plane. Apply both a displacement map [fractal bumps] and a bump map [crumple]. Make the texture size for each a small percentage of the total size of the rectangular plane. Apply a smaller velocity for each of X,Y, and Z. In general, the plane object should have a dark colour, and have very high specularity [from 100 to 300%], medium reflectivity, and no luminosity or diffusion. Use a backdrop [EFFECTS panel] with a dark blue zenith and a light blue sky and ground. A single bright flare and trace reflections will add a nice specular breakup to the water [and increase your rendering time considerably :-)]. Water/Liquid in a glass: David Warner did a very nice tutorial involving water pouring from one glass to another in the Oct. '95 LWPro magazine. It was a long tutorial, but [if it's OK, Dave?], I'll briefly recap the basic steps: - Create a container object - Select points on the inside of the container to define area bounded by the liquid and lathe to create your liquid. - Utilize morph targets to represent the different stages of the water preparing to be poured out of the container. Make use of tools like stretch and taper to sculpture your water. - Create a long tube-like object to represent the water as it is pouring out of the first container and about to drop into the second container [or landing on the counter ;-)]. - Apply a fractal bumps displacment map to the pouring water object with texture velocity. - Use a sequence of bones applied to the tube-like water object to enhance the effect of the water pouring. It's a great tutorial and I highly recommend that you get a copy of it if you can. LWPro's Web-site is: http://www.portal.com/~amg/lwp/lwpstart.html Underwater: - SeaQuest showed what great underwater effects could be created with Lightwave. Don't forget that LW includes an "underwater" texture that simulates underwater reflections on objects very nicely. For underwater scenes, make heavy use of blue-coloured NonLinear Fog. You might also want to check out Bob Hood's plug-in called BUBBLES.P. It's great for creating underwater bubbles of various shapes and sizes. You should be able to download the plug-in from Tomahawk or NewTek. Uh, is there any other kind of liquid you were thinking of simulating? Falling rain: single point polys with particle blur. Rain drops: multi-morph targeted rain drop with ripple bump map [with high falloff] on surface at impact. Use your imagination :-). Bones can also be a very useful tool for moving "blob-shaped" liquid objects with a realistic, liquidy feel. As always, the key is to experiment. Additionally, it sounds like LW5.0 has some features that will make this job even easier :-). Good luck! ========================================================================== Gord Davison | 2D/3D Animator € Multimedia Designer Phoenix Interactive Design, Inc. | graphics € animation € multimedia | "Complex problems have simple, gdavison@interlog.com | easy-to-understand, wrong answers." ========================================================================== Article: 17692 Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 23 Apr 1996 03:48:50 GMT Organization: Netcom Lines: 13 Message-ID: <4lhjv2$r@dfw-ixnews7.ix.netcom.com> References: <4l86js$deq@goodnews.voicenet.com> <4l8krh$5kr@newsbf02.news.aol.com> <4l99vl$fhm@nntp1.best.com> NNTP-Posting-Host: pas-ca10-28.ix.netcom.com X-NETCOM-Date: Mon Apr 22 10:48:50 PM CDT 1996 I'd like to know why you don't think it can >compete with LW, which I've never used. For example, what does LW do that >EI doesn't? What does it do better? > Well, for starters it has a modeler...;) GT Digital Domain Article: 17693 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!paperboy.ids.net!usenet From: precision@ids.net Newsgroups: comp.graphics.apps.lightwave Subject: FS: Alpha must GO! Price slashed! Help! Date: Tue, 23 Apr 96 13:50:03 +500 Organization: IDS World Network Internet Access Service, (800)IDS-1680 Lines: 17 Message-ID: <4lj58f$aoh@paperboy.ids.net> NNTP-Posting-Host: ids.net Hi all, Sorry to waste bandwidth again, but... To summarize, my family is now expecting a new member, so I've got to give up my beloved Alpha. It's a lower end machine, but perfect for the hobbyist who wants a little more bang/buck. I did some research into current prices and have since dropped my asking price CONSIDERABLY. It hurts like heck, but the machine must go. Again, LW 4.0/Alpha is also available. To save bandwidth I will only respond to email. Please drop me a line for full system specs. Thanks. Zach precision@ids.net Article: 17694 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!bristlecone.together.net!usenet From: tglatz@together.net (tglatz) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Warning: DPS (Digital Processing Systems Inc.) Date: 23 Apr 1996 18:08:52 GMT Organization: TGF Internet Services Lines: 48 Message-ID: <4lj6bk$d5@bristlecone.together.net> References: <4l6b99$idv@bristlecone.together.net> <4l7vqa$mu1@irk.zetnet.co.uk> NNTP-Posting-Host: vtr144.ramp.together.net Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 >Firstly >This is not a FLAME >ok > >Now i have had nothing but good support from dps in the uk.A par >grabber went down,we got a replacement the next day.pvr leads dodgy,next day. > >Now to start with you must be crazy to run NEW software with a drive >that has such important work on it. >But yes the software is a tad buggy.DON~T optimize in nt do it in >DOS and save all you ram. >No avi support?? hmm > >MY2cents Ok, I am sorry for the last post. I was a tad upset when I wrote it. Won't do that anymore. Please understand that loosing all my work was like bending over and having someone stretch my in insides down to the end of my block and let go. I will start over... Dollar for dollar, DPS is the way to go. I simply wanted people to know about the bugged driver and the lack of support that I recieved from them in a time of crises. I don't want anyone here to loose work like I did. It sucks! Crazy? yea a little bit. You get that way from staring at a screen all day.... and night. ------------------------------------------------------------------------- Bugs I have found so far. (1) If you have a PAR, don't use optimize in Win-Nt, (use dos). This can create a file overlap error. (2) If you render directly to the PAR in NT make a scrap proj directory. Rendering directly to the PAR can somtimes cause file overlap errors. ------------------------------------------------------------------------- Once again, I'm sorry if I upset anyone here with the last post. Have a great day and happy animating! -Terry Article: 17695 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!access1.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: Powerview Problems Date: Tue, 23 Apr 1996 14:44:43 -0400 Organization: Express Access Online Communications, USA Lines: 31 Message-ID: References: <317BEB03.706A@cyberoptics.com> <4li9fb$9or@newsbf02.news.aol.com> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: erniew@access1.digex.net In-Reply-To: <4li9fb$9or@newsbf02.news.aol.com> My reply on the mailing list: -------------- > [...] when I try to use powerview, it returns with "can't get module > handle", Exit Modeler, rename the plug-in file PVIEWIGL.P, remove the line in LWM.CFG that refers to the plug-in, start Modeler, re-install. > "return a need palette pixal", It'll say this when the color depth of your display is less that 16-bit, e.g. 256 colors. > amd shows a jumbled image slightly resembling my object.... Windows ordered dither looks great, doesn't it? -------------- I should have added that, unlike LW itself, OpenGL doesn't support non- convex polygons. These are polygons with concave parts or holes (points not on the convex hull), which unfortunately includes almost every letter of the alphabet. Also, by default, OpenGL is right-handed. LW is left-handed, so Power- View will appear to mirror your objects. - Ernie Article: 17696 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!world!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user From: bill_l@magicnet.net (Bill Leonard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: So WHEN will we see Mac LW? Date: Tue, 23 Apr 1996 14:39:05 +0100 Organization: cyber.lab g.f.x. Lines: 15 Message-ID: References: <4li3co$9ti@news.rain.org> NNTP-Posting-Host: 141.240.15.63 In article <4li3co$9ti@news.rain.org>, aarone@rain.org (Aaron Estrada) wrote: > As a side note, I am excited about the whole convergence of graphics > tools that is occuring right now. After Effects for NT, LW for Mac, etc., > etc. COOL! Why? No really... why are you excited? > -Aaron Bill Leonard - bill_l@magicnet.net cyber.lab g.f.x. Orlando, Florida Article: 17697 Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: Max And Tim Kreg Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <317D2B65.68C5@ademco.com> References: <317CC656.5AA4@ademco.com> <4lj15j$g3h@newsbf02.news.aol.com> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830286721/11025 X-Nntp-Posting-Host: wsn37.ademco.com Date: Tue, 23 Apr 1996 19:11:33 GMT Lines: 19 InstntGuts wrote: > > < included/intergrated in the MAX package.>> > > VIrtually all the *Yost Group* plug-ins were included with MAX, as well as > a huge number of features that 3DS4 didn't have (and couldn't have had, > due to its DOS-based architecture.) It's completely unrealistic for > Autodesk to go around to every single 3rd-party plug-in developer, buy > 300+ plug-ins and incorporate those into MAX. > > -- Jon---------- I honestly thought that ALL plugins from 3DS were going to be incorporated into MAX and that would be one of the cost justifications. Now I have to re-think my purchase for my home based system, I use lens-flares a lot(subtly) and would HATE to have to dish out ANY more money after laying down $3K for MAX(other than that cool BIPED). From what I see posted in this group, whatever is not in LW, will be available soon in plug-in form(ex. volumetric lights) and the plug-in won't be expensive. Article: 17698 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Yes, AMIGA has been sold again Date: 23 Apr 1996 20:21:06 GMT Organization: University of California, Santa Cruz Lines: 18 Message-ID: <4lje3i$9ko@darkstar.UCSC.EDU> References: <4lcns5$4io@news.ios.com> <4liqpk$e9o@newsbf02.news.aol.com> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) In <4liqpk$e9o@newsbf02.news.aol.com> toastrguy@aol.com (ToastRGuy) writes: >Amiga and misjudging the demand for PCs in Europe. Apparently their >shareholders were a bit nervous. >I'll post more info. when I get it. >Let the speculation, rumors, and format flame wars begin! Let the flame wars, rumors begin..on an comp.sys.amiga.* newsgroup. Adam -- ---------------------------------- Adam Chrystie LightWave 3D Animator Cinema/Video Major, Senior University Of California at Santa Cruz Article: 17699 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.exodus.net!news.wni.com!news1.noc.netcom.net!noc.netcom.net!alpha1.chapman.edu!ts3p15s39.chapman.edu!zimmerma From: zimmerma@chapman.edu (Dan Zimmerman) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Warning: DPS-(Digital Processing Systems Inc.) Date: Tue, 23 Apr 1996 12:35:13 Organization: EuroTech Productions Lines: 22 Message-ID: References: <31778465.222C@oo.com> <4l9ref$isc@newsbf02.news.aol.com> NNTP-Posting-Host: ts3p15s39.chapman.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <4l9ref$isc@newsbf02.news.aol.com> fxmatte@aol.com (FXMatte) writes: >From: fxmatte@aol.com (FXMatte) >Subject: Re: Warning: DPS-(Digital Processing Systems Inc.) >Date: 20 Apr 1996 01:07:27 -0400 >Have to concur with the others posting here having positive interaction >with DPS. >I have had nothing but excellent support on the one occaision I had a >technical problem which was easily handled within an hour through the help >of DPS tech support. >Matt Merkovich Same here. DPS is a highly supportive company. We never had any problems with support from them. Besides, the PVR rules. Nothing else has as much bang for the buck! Dan Zimmerman EuroTech Productions Article: 17700 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!lily.redrose.net!john From: cdurham@xspot.com (Chuck Durham) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Upgrading??? Date: Tue, 23 Apr 1996 20:29:09 GMT Organization: a Digital Internet AlphaServer Site Lines: 38 Message-ID: <4ljeuu$vbr@lily.redrose.net> References: <3177FF81.3D02@polaris.net> NNTP-Posting-Host: 205.246.85.47 X-Newsreader: Forte Free Agent 1.0.82 Marco Sederquist wrote: >does anybody think it's fair that newtek is going to make us pay >$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now >I'm going to have to shell out a Sh*t load of money (for me) so I can >have what other programs have always had. I think Newtek should call this >V4.1 and let us, how spent 800+ dollars get what we deserve.... >Marco >marco@polaris.net >www.polaris.net/~marco/ Obvioulsy we'd all would like to get new upgrades without paying for them. And I've only run across Hash Inc, who is doing that. I've picked up AM 2.0 a while back and I now how AM version 4.0 which is a tremendous improvement. Hash seems to make steady improvements and releases them, sometime a bit later than they say, in which case you'll get it for free. Now I've purchase Lightwave 4.0 and looking at the amazing feature list their is no way I am going to pass up the upgrade to 5.0, it's more than I would like to pay but if you've looked at the feature list from 4.0 to 5.0, that's a major upgrade, it's know 4.1. MetaNurbs, MetaBalls, Enhanced Image Mapping tools, and tons more. If you've ever programmed you'll realize the amount of work that likely went into all the new additions, Many people actually felt Lightwave 4.0 was underpriced and for NewTek that may have been the case, and quite frankly I'd like to see them survive so I can continue to use Lightwave 6.0, 7.0, etc. They're still alot better pricied than competitors on their level and they've even adopted some Academic pricing for students. Chuck Durham Imaginative Entertainment cdurham@xspot.com http://www.imaginative.com Article: 17701 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any good LW books or magazines? Date: 23 Apr 1996 16:35:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <4ljetm$lhe@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Thanks for the note, Mark. They will available soon - I have Chickenpox right now, so that's slowing me down a little bit. If you send mail to Kstranahan, you'll be put on the list and notified by Email... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 17702 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news From: galent@cris.com (irish) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Tue, 23 Apr 1996 21:19:30 GMT Organization: Concentric Internet Services Lines: 41 Message-ID: <4ljh9e$jpm@tribune.concentric.net> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca NNTP-Posting-Host: cnc094049.concentric.net X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:34765 comp.graphics.apps.lightwave:17702 comp.graphics.apps.photoshop:14534 comp.graphics.packages.3dstudio:15384 comp.os.ms-windows.apps.utilities.win3x:1705 comp.os.ms-windows.apps.utilities.win95:9051 alt.26 James C. Webb Jr. wrote: >I feel the same about WIN95 and OS2. To each there own; However, WIN95 >works great for me now and OS-2 warp warped my PC. I never got OS2 warp >work on the same PC that I now have WIN95 working on. IBM tech support >even gave up. ANYONE WANT A FREE COPY OF OS/2 WARP. I'll even throw in, >literally, al the junk fixes I had to down load for free. >On Monday, April 15, 1996, Mike Michalowicz wrote... >> Bandwidth placeholder, just thought I'd add some more FUD to this >discussion. >> Every OS has its pros and cons, stop dwelling. Grow up: >> >> "My tool is bigger than yours", hey no no, "Mine is bigger" >> Casual users will use casual products designed and marketed for casual >users. >> People who need stability use stable products indicated as such and >become >> comfortable with them. >> >> I am comfortable with OS/2, hey some OS/2 apps are horrible, some are >the most >> robust pieces of software I have ever seen. >> I have yet to be impressed by a Microsoft application. Yes they own the >> market. >> Unfair business practices? Maybe. IBM's stupidity: yes. >> >> Boy isn't this a waste of bandwidth. >> (This message seen in its entirety due to the lack of any GPF's or modal >> dialogs >> telling me I don't ".. have enough memory to complete operation.") >> >> Mike Michalowicz >> Lucent Technologies >> mfm@addams.nse.att.com "Warped" >> >> >> who's giving away OS2? ill take it. Article: 17703 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp-hub2.barrnet.net!news.Stanford.EDU!not-for-mail From: leif@leland.Stanford.EDU (Leif E Johnson) Newsgroups: comp.sys.amiga.marketplace,comp.graphics.apps.lightwave Subject: Forsale: Toaster2000 card - $800 or best offer Date: 23 Apr 1996 13:47:50 -0700 Organization: Stanford University Lines: 9 Message-ID: <4ljflm$sth@elaine47.Stanford.EDU> NNTP-Posting-Host: elaine47.stanford.edu Xref: news2.cais.com comp.sys.amiga.marketplace:74724 comp.graphics.apps.lightwave:17703 Forsale: Video Toaster 2000 card - in box with manual & v2.0 original disks Asking $800 or best offer. Please respond via email if interested. -- Leif Johnson leif@leland.stanford.edu http://www-leland.stanford.edu/~leif/ Article: 17704 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!crazybe.demon.co.uk From: andy@crazybe.demon.co.uk (Andrew Barnett) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unplugging the dongle Date: Tue, 23 Apr 1996 21:18:03 GMT Organization: CrAzY Bee Productions Lines: 17 Message-ID: <830294378.22754@crazybe.demon.co.uk> References: <4j30dr$l5l@news.onramp.net> Reply-To: andy@crazybe.demon.co.uk (Andrew Barnett) NNTP-Posting-Host: crazybe.demon.co.uk X-NNTP-Posting-Host: crazybe.demon.co.uk X-Newsreader: Forte Agent .99c/32.126 On Sun, 24 Mar 1996 08:18:29 GMT, bauer@onramp.net wrote: >Is it safe to attach or remove a dongle while the system is on? It`s never safe to Plug-In / Remove anything on Computers when they are still on. You may damage your system seriously. A friend of mine did it and blew his mother board up :( even though his done it loads of time before. * ("`-/")_.-'"``-._ .--------------------------. * * . . `; -._ )-;-,_`) | Andrew Barnett | * * * (v_,)' _ )`-.\ ``-' | andy@crazybe.demon.co.uk | * _.- _..-_/ / ((.' `--------------------------' * * ((,.-' ((,/.................CrAzY Bee Productions......... Article: 17705 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!crazybe.demon.co.uk From: andy@crazybe.demon.co.uk (Andrew Barnett) Newsgroups: comp.graphics.apps.lightwave Subject: Blocky .avi ? Date: Tue, 23 Apr 1996 21:18:04 GMT Organization: CrAzY Bee Productions Lines: 21 Message-ID: <830294379.22754@crazybe.demon.co.uk> Reply-To: andy@crazybe.demon.co.uk (Andrew Barnett) NNTP-Posting-Host: crazybe.demon.co.uk X-NNTP-Posting-Host: crazybe.demon.co.uk X-Newsreader: Forte Agent .99c/32.126 Hi All Lightwavers, I have just sorted out the problem of saving .avi on Win95, but now when I play back the animation file it`s very blocky like its it Low-Res even though I have set it to Medium-Res with all the final type option on. At the moment I have old Drivers for my Diamond Stealth VRAM for Win95 (which means I get the crappy Preiview in Layout and other things) I will be getting the new drivers soon, I just want to ask whether the new drivers will sort-out the blocky .avi aswel ? Thanks for any info on this. "A new PC owner converted over from the AmigA only for Lightwave 3D" * ("`-/")_.-'"``-._ .--------------------------. * * . . `; -._ )-;-,_`) | Andrew Barnett | * * * (v_,)' _ )`-.\ ``-' | andy@crazybe.demon.co.uk | * _.- _..-_/ / ((.' `--------------------------' * * ((,.-' ((,/.................CrAzY Bee Productions......... Article: 17706 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!crazybe.demon.co.uk From: andy@crazybe.demon.co.uk (Andrew Barnett) Newsgroups: comp.graphics.apps.lightwave Subject: AVi Editors? Date: Tue, 23 Apr 1996 21:18:05 GMT Organization: CrAzY Bee Productions Lines: 13 Message-ID: <830294380.22754@crazybe.demon.co.uk> Reply-To: andy@crazybe.demon.co.uk (Andrew Barnett) NNTP-Posting-Host: crazybe.demon.co.uk X-NNTP-Posting-Host: crazybe.demon.co.uk X-Newsreader: Forte Agent .99c/32.126 Hi All, Is there a program to edit .avi files, something like PSP ? Shareware or commerical. Thanks..... * ("`-/")_.-'"``-._ .--------------------------. * * . . `; -._ )-;-,_`) | Andrew Barnett | * * * (v_,)' _ )`-.\ ``-' | andy@crazybe.demon.co.uk | * _.- _..-_/ / ((.' `--------------------------' * * ((,.-' ((,/.................CrAzY Bee Productions......... Article: 17707 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.interlog.com!news From: Hammed Malik Newsgroups: comp.graphics.apps.lightwave Subject: Re: Jumanji vs JP Date: Tue, 23 Apr 1996 17:05:09 -0400 Organization: InterLog Internet Services Lines: 11 Message-ID: <317D4605.75D0@interlog.com> References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <317BD860.4680@dove.mtx.net.au> NNTP-Posting-Host: ip93-4.tor.interlog.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) James McGowan wrote: > Just in case you didn't know but the lion was anamatronic ie. it was a gangaly > puppet, a very expesive gangaly puppet but a puppet none the less. Actually it was both! Some shots had the puppet while others used the CG version. hammed Article: 17708 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!realtime.net!news From: Ben Frech Newsgroups: comp.graphics.apps.lightwave Subject: Re: Explosions Date: Tue, 23 Apr 1996 17:03:26 -0700 Organization: yeah, right. Lines: 35 Message-ID: <317D6FCE.152D@realtime.com> References: <4lg74k$anr@hades.rz.uni-sb.de> <4livkv$krt@sam.inforamp.net> NNTP-Posting-Host: jake-6p.ip.realtime.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-RTcode: fe01617131a67d37a67d524a X-Mailer: Mozilla 2.01Gold (Win95; I) James Kewageshig wrote: > > georg@creatix.com (Georg Stein) wrote: > > >Where can i find Plugins for Lightwave-Intel who break an object in many > >smaller objects, so i can explode it > > Hi There, > I believe tomahawk has a PC version/variation of my explode Arexx macro. I > think it was written with BML, so you might have to download the runtime lib for > that as well... > > http://tomahawk.grandi.com > > James K. > > ________________________________________________________________________ > |0 | All-Purpose-SIG 0|\ > | James Kewageshig | DoD #1470 ('85 Honda VF1000R) Sony SLV-R5 |\| > | james.kewageshig@cica.ca| Amiga 2000/040 w/Toaster Pan. LX-101 LD |\| > |0________________________|____________________________________________0|\| > \_______________________________________________________________________\| I believe I found the BML script your refering to... however I tried to run it and this popped up: Bad Magic Value on input file: H:\exploder.bmc Can anyone tell me what this means? TIA. Ben Frech frech@realtime.com Article: 17709 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!demos!solace!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!oslonett.no!sn.no!usenet From: psletseo@sn.no (Pεl Gunnar Sletsjψe) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5 for Amiga Date: 23 Apr 1996 19:44:50 GMT Organization: SN Internett Lines: 28 Message-ID: <1530.6687T1291T863@sn.no> References: <336.6684T931T1004@sn.no> <871.6686T1035T8@sn.no> <1288.6686T1412T375@mbox200.swipnet.se> NNTP-Posting-Host: sinsen.sn.no X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Johan Otterstrom wrote this in comp.graphics.apps.lightwave: >>>>Lightwave 5 sounds very cool, but there is something that`s bothering me, >>>>is LW 5 going to support CyberGFX ? I hate to work in interlaced on my >>>>A1084, when I could have been using it on my 15" SVGA instead :) >>>Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any >>>legal screen in the display database. I have an an 860 x 612 Workbench >>>Super 72 screen mode and I promote LW onto a screen 'Like Workbench'. >>>I can then run LW and select either the 640x512 or 800x600 screen sizes. >>>Works great and there's no flicker. >>Yes I know that, but it dosn`t help me very much, because LW running on the >>CyberGFX card is much slower than usual :/ Real support is what I need. >I couldn't agree more!! CYBERGAPHX is the defacto standard on the Amiga. I >want to run Layout in 800x600 8bit (or more!) and I want to see the animation >preview, and be able to prewiew textures. Modeler works, but it can be >faster. Nice to see that peple agree with me :) Your wishes it just like mine, I want to run it in 800x600x8 (no more!), and it should be *faster* and work great :) > -------------------------------------------------- > Videoproductions - 3D graphics - Renderservice > Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga > Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se -- Pεl Gunnar Sletsjψe --> <-- A4ooo/o4o Using Thor 2.22 #1255 Article: 17710 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!rcogate.rco.qc.ca!Rezonet.net!Vir.com!usenet From: Jean-Eric Hιnault Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Mon, 22 Apr 1996 17:32:16 -0400 Organization: Video S.E.P. Lines: 37 Message-ID: <317BFAE0.7486@montreal.com> References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <4labbs$b9c@irk.zetnet.co.uk> NNTP-Posting-Host: ipdyne47.vir.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) To: Simon Blackledge > > >Anim channels independent Anim channels linked > > Explain? > if you key frame a object at frame say 20 then there are keys created > in all channals eg . x.y.z ,heading,pitchin..ect..there not > seperate.and also adjusting the tension at that frame on the x or y > is not allowed all axis and rot`s get given that tension setting. > That's what null-objects are for. > > >Unlimited Cameras One Camera > > You can t use more than one camera rendering, so what s the big deal? > Big deal i`m afraid,i just did a scene where there was a room with 6 > differant shots in the anim.i had to create doubled-up key > frames,back movements and a whole lot of other stuff coz it was > renderd with m-blur.Yes i know there are work-arounds but the whole > point is to make my job easy and not get in the way of > creativity.What about 2 cameras? while 1 moves the other is moving > into position for the next cut,or tell lw to mix from 1 to 2,that > would be a time saver. This looks a lot more like a gadget to me. Does it comes with a word-processor too?? In LW, I would simply create a copy of the original scene and change the position of the camera in each copy. I don't think an animation software is the best tool to do video-edits. There are much more powerfull editing packages for doing that... > > > >Modeless Modeler/Layout still exist as two > > So? This is pretty minor at best. It has its advantages... Also consider that 3DS is still limited to triangular polygons. Although it may give you the impression it isn't so, the triangles are only hidden, and are still part of the structure, creating unnecessary polygons. Try to edit the surface of a complex face without getting all tangled-up. Jean-Eric Article: 17711 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!Utrecht.NL.net!easy1.worldaccess.nl!usenet From: rdijk@worldaccess.nl (Rene van Dijk) Newsgroups: comp.graphics.apps.lightwave Subject: Silicon Graphics LW question Date: Tue, 23 Apr 1996 19:10:25 GMT Organization: AT&T Lines: 36 Message-ID: <4lj6kg$93d@easy1.worldaccess.nl> NNTP-Posting-Host: wxs3-1.worldaccess.nl X-Newsreader: Forte Free Agent 1.0.82 Hi, I'm planning 2 upgrade our Indy. We have a Webforce bundle with 24 bit Graphics. We would like to buy LW We might need to upgrade our Indy for a currently running project. SGI has a nice offer: 32Mb mem upgrade & XZ graphics engine cost about $: 20,500.00 Trade your old Indy for the a new Indy will cost $ 20.498,00 The new Indy includes R5000 / 128 Mb / XZ graphics / 2 Gb and some nice software packages. My boss would like to upgrade the "old" (1 year) Indy in parts. (First the mem, next step is the XZ) I think buying it in one time is a very good move, but I need some figures about lightwave.... Please send me some frametimes and your system configuration (the command hinv in a unix shell gives your all the details) Can ne1 give me some benchmarks for the standard lw scenes? i.e. waterschi.lwo & hummer.lwo I've tested it with a P150 & 32 Mb with win95 and I was a little bit disappointed about the render times. Rene ============================== Make it idiot proof and someone will make a better idiot. ============================== rdijk@worldaccess.nl http://www.worldaccess.nl/~rdijk rdijk@pcm.nl ============================== Article: 17712 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!netcom.net.uk!ix.netcom.com!ix.netcom.com!news From: two10se@ix.netcom.com(Justin Kuzmanich ) Newsgroups: comp.graphics.apps.lightwave Subject: Truspace .cob's to Lightwave .lwo's..?? Date: 22 Apr 1996 07:02:26 GMT Organization: Netcom Lines: 5 Message-ID: <4lfau2$n5c@dfw-ixnews5.ix.netcom.com> NNTP-Posting-Host: lax-ca11-04.ix.netcom.com X-NETCOM-Date: Mon Apr 22 2:02:26 AM CDT 1996 I have some objects that I created in truespace that I would like to load into lightwave for intel. How would this be acomplished. Thanks in advance.. Justin K. Article: 17713 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!spimageworks.com!spinews.spimageworks.com!newsmaster From: Colin Campbell Newsgroups: comp.graphics.apps.lightwave Subject: Re: Question about 5.0 Date: 23 Apr 1996 20:32:50 GMT Organization: Sony Pictures Imageworks Lines: 13 Message-ID: <4ljepi$p46@garbo.spimageworks.com> References: <3177A0C3.508@atlanta.com> <4l99lu$cf6@newsbf02.news.aol.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (X11; I; IRIX 5.3 IP22) X-URL: news:4l99lu$cf6@newsbf02.news.aol.com freddric@aol.com (Freddric) wrote: >Plugin for Volumetric lighting will be available this summer. Quote from >Newtek at NAB. You mean there's actually a plug-in for LW that 3DS has built in? Ironic, huh? -- **************************************************** Colin Campbell Sony Pictures Imageworks (310) 280-7695 TriStar Building colin@spimageworks.com 10202 W Washington Blvd Culver City, CA 90232 Article: 17714 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!thurgood.demon.co.uk From: Steven@Thurgood.demon.co.uk (Steve) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Wed, 24 Apr 1996 00:18:29 GMT Lines: 38 Message-ID: <830301529.4105.8@thurgood.demon.co.uk> References: <4kukru$6jk@nntpa.cb.att.com> <829864336snz@tpass.demon.co.uk> <317BBE02.7D20@skidmore.edu> NNTP-Posting-Host: thurgood.demon.co.uk X-NNTP-Posting-Host: thurgood.demon.co.uk Xref: news2.cais.com comp.graphics.animation:34768 comp.graphics.apps.lightwave:17714 comp.graphics.apps.photoshop:14539 comp.graphics.packages.3dstudio:15388 comp.os.ms-windows.apps.utilities.win3x:1708 comp.os.ms-windows.apps.utilities.win95:9059 alt.26 in the begining there was "Pierre A. von Kaenel" . And he did writeth: >Whether you go with OS/2 or Win/95 or other "newer" OS's, you really >need 16 MB for good performance, especially with internet connections. > >As to which one to buy, I'll tell you my story. I've used OS/2 for >several years - loved it. But, now everyone is going Win95 at work, >and since I administer a local LAN and I provide help for others in >my department, I really need Win95. Since I don't have the disk space >to afford both Win95 and OS/2, I've deep sixed OS/2 (a heart wrenching >decision). My adice - first consider the apps you need to be conpatible >with (with others you work with). Unless you are tied to one OS, feel >free to read misc posts on the OS's, get opinions, and finally decide. Agreed. Use whatever OS runs your apps best. And as another note: It's generaly not a good idea to post "What's better x or y" type questions as they are inevitably followed by flame wars arguing about the best os. Better would be to say 'I have x system and I want to run y programs using either a or b operating system'. People are generaly more helpful then. -Steve ------------------------------------------------------------ __ ,' ,. ,, \,''-.., ,'' .,.', ', ,', .,',' _-''-. ''-,'_.' ' ',,' ', ,' ,', ) ) -*\ 'O, ,' ,',', ', ',, , ) ) /,..,,.,-,.,' ,.,' .,' ''.,' ,' @_.,.) >-,._, ''.'--,''''' ,' ,, ' '''-,,_ '-,, -,., ,' ',' .'''._' '-,..,.,. ,',_....,' ',/' ''.,,,..,.,,.-'' Ye Olde Dragon Of Ask'eeyart. Now kneel or else. ------------------------------------------------------------ Article: 17715 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: 22 Apr 1996 23:28:42 GMT Organization: Digital Equipment Corporation Lines: 28 Distribution: world Message-ID: <4lh4na$pc3@nntpd.lkg.dec.com> References: <4l8q1i$n2@darkstar.UCSC.EDU> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com |>All of these apps will be available on Wintel sooner or later, but do you |>know why they're doing it? Not because it's a better platform. It's |>because they want the money. |> |>The Mac continues to provide a richer overall computing experience, which |>adds an inteageble quality that can't be bought for any price on another |>system. |> |>> |>> Adam |>> -- |>> ---------------------------------- |>> Adam Chrystie LightWave 3D Animator |>> Cinema/Video Major, Senior |>> University Of California at Santa Cruz |> |>Bill Leonard - bill_l@magicnet.net |>cyber.lab g.f.x. |>Orlando, Florida |> Bill, Us Amiga user used to think the same thing! I plan on buying a pentium to use as a rendering system, but until I can afford NT, I have to stay with the Amiga. -bill Article: 17716 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet From: tkrego@norden1.com (Tim Krego) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac / PPC NT? Date: Tue, 23 Apr 1996 23:37:43 GMT Organization: pro.image Lines: 11 Message-ID: <317d6994.18809276@news.alt.net> References: <4l8uvt$qvv@islandnet.com> <4leao8$c4n@dfw-ixnews2.ix.netcom.com> <317c18af.3780265@news.digex.net> <4lhiqn$qe@nntp1.best.com> X-Newsreader: Forte Agent .99d/32.182 On Tue, 23 Apr 1996 03:43:01 GMT, pfinch@best.com (Phillip Finch) wrote: >With the simultaneous release of Max and LW 5.0 we have just finished >probably the most significant week, ever, in the short history of >desktop 3D animation, and he can't find anything better to occupy his >mind than another OS slam. > >What a drone... Right on. Thought by using Windows NT I'm missing out on that rich computing experience that only the Mac could give me. hehe Article: 17717 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Possibly DUMB question re: LW4.0 Date: 22 Apr 1996 23:35:10 GMT Organization: Digital Equipment Corporation Lines: 142 Distribution: world Message-ID: <4lh53e$pc3@nntpd.lkg.dec.com> References: <3179ca71.38505536@unix.globalone.net> <4lg9vk$34h$1@melbourne.DIALix.oz.au> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <4lg9vk$34h$1@melbourne.DIALix.oz.au>, stevok@melbourne.DIALix.oz.au (Steven Johansen) writes: |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail |>From: stevok@melbourne.DIALix.oz.au (Steven Johansen) |>Newsgroups: comp.graphics.apps.lightwave |>Subject: Re: Possibly DUMB question re: LW4.0 |>Date: 23 Apr 1996 01:52:20 +1000 |>Organization: DIALix Services, Melbourne, Australia. |>Lines: 32 |>Sender: stevok@melbourne.DIALix.oz.au |>Message-ID: <4lg9vk$34h$1@melbourne.DIALix.oz.au> |>References: <3179ca71.38505536@unix.globalone.net> |>NNTP-Posting-Host: stevok@melbourne.dialix.oz.au |> |>atlantis@globalone.net writes: |> |>>To all LW guru's: |>> |>> Ok, this may sound dumb but I can't seem to figure this out. |> |>> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years. |>>My problem is this: |> |>> I created a simple TEXT logo and surfaced it as usual. The |>>problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light |>>down to 0%, shouldn't the image render black? I can't seem to get the |>>light/ambient to cause the image to go dark. What am I doing wrong? I've tried |>>all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY |>>light source at anywhere from 80-0%. The image always seems to be the same |>>brightness. |>> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. |> |>> Any clues would be GREATLY appreciated! |> |>>Thanks, |>>Bob |> |> Hmmm, wierd. |> |> What kind of surface are you using? If you have spherical mapped |>or background reflections enabled they may be causing the problem. |> |> Steven |> |>-- |>X |> In article <4lg9vk$34h$1@melbourne.DIALix.oz.au>, stevok@melbourne.DIALix.oz.au (Steven Johansen) writes: |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail |>From: stevok@melbourne.DIALix.oz.au (Steven Johansen) |>Newsgroups: comp.graphics.apps.lightwave |>Subject: Re: Possibly DUMB question re: LW4.0 |>Date: 23 Apr 1996 01:52:20 +1000 |>Organization: DIALix Services, Melbourne, Australia. |>Lines: 32 |>Sender: stevok@melbourne.DIALix.oz.au |>Message-ID: <4lg9vk$34h$1@melbourne.DIALix.oz.au> |>References: <3179ca71.38505536@unix.globalone.net> |>NNTP-Posting-Host: stevok@melbourne.dialix.oz.au |> |>atlantis@globalone.net writes: |> |>>To all LW guru's: |>> |>> Ok, this may sound dumb but I can't seem to figure this out. |> |>> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years. |>>My problem is this: |> |>> I created a simple TEXT logo and surfaced it as usual. The |>>problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light |>>down to 0%, shouldn't the image render black? I can't seem to get the |>>light/ambient to cause the image to go dark. What am I doing wrong? I've tried |>>all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY |>>light source at anywhere from 80-0%. The image always seems to be the same |>>brightness. |>> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. |> |>> Any clues would be GREATLY appreciated! |> |>>Thanks, |>>Bob |> |> Hmmm, wierd. |> |> What kind of surface are you using? If you have spherical mapped |>or background reflections enabled they may be causing the problem. |> |> Steven |> |>-- |>X |> In article <4lg9vk$34h$1@melbourne.DIALix.oz.au>, stevok@melbourne.DIALix.oz.au (Steven Johansen) writes: |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!spool.mu.edu!munnari.OZ.AU!news.ecn.uoknor.edu!paladin.american.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-for-mail |>From: stevok@melbourne.DIALix.oz.au (Steven Johansen) |>Newsgroups: comp.graphics.apps.lightwave |>Subject: Re: Possibly DUMB question re: LW4.0 |>Date: 23 Apr 1996 01:52:20 +1000 |>Organization: DIALix Services, Melbourne, Australia. |>Lines: 32 |>Sender: stevok@melbourne.DIALix.oz.au |>Message-ID: <4lg9vk$34h$1@melbourne.DIALix.oz.au> |>References: <3179ca71.38505536@unix.globalone.net> |>NNTP-Posting-Host: stevok@melbourne.dialix.oz.au |> |>atlantis@globalone.net writes: |> |>>To all LW guru's: |>> |>> Ok, this may sound dumb but I can't seem to figure this out. |> |>> I just bought LW4.0 (Intel NT), I've used the Amiga versions for years. |>>My problem is this: |> |>> I created a simple TEXT logo and surfaced it as usual. The |>>problem lies in the lighting. If I turn AMBIENT light to 0% and the ONLY light |>>down to 0%, shouldn't the image render black? I can't seem to get the |>>light/ambient to cause the image to go dark. What am I doing wrong? I've tried |>>all 3 types of light, with, and without falloff. Ambient at 0-5%, and the ONLY |>>light source at anywhere from 80-0%. The image always seems to be the same |>>brightness. |>> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. |> |>> Any clues would be GREATLY appreciated! |> |>>Thanks, |>>Bob |> |> Hmmm, wierd. |> |> What kind of surface are you using? If you have spherical mapped |>or background reflections enabled they may be causing the problem. |> |> Steven |> |>-- |>X |> If you have luminosity turned on your object will always be bright. Check that setting! Article: 17718 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet From: tkrego@norden1.com (Tim Krego) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave for Mac Date: Tue, 23 Apr 1996 23:40:17 GMT Organization: pro.image Lines: 8 Message-ID: <317d6a30.18965420@news.alt.net> References: <4l8q1i$n2@darkstar.UCSC.EDU> X-Newsreader: Forte Agent .99d/32.182 On Mon, 22 Apr 1996 12:47:54 +0100, bill_l@magicnet.net (Bill Leonard) wrote: >The Mac continues to provide a richer overall computing experience, which >adds an inteageble quality that can't be bought for any price on another >system. Oh no, its one of those touchy-feely Mac guys. You guys smoked to much dope in the 60's. Article: 17719 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: afrerking@aol.com (AFrerking) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Sparks -or- Particle Storm? Date: 23 Apr 1996 19:38:50 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4ljpma$qv7@newsbf02.news.aol.com> References: <4leki1$sd@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4leki1$sd@newsbf02.news.aol.com>, simhoff@aol.com (SImhoff) writes: >Anyone know if there is any plan for a Mac version for either of these >programs? Mac versions will follow about two months after the Mac LightWave release. Andy Dynamic Realities http://members.aol.com/dynreal Article: 17720 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet From: tkrego@norden1.com (Tim Krego) Newsgroups: comp.graphics.apps.lightwave Subject: Re: More on Metanurbs, etc (long) Date: Tue, 23 Apr 1996 23:44:06 GMT Organization: pro.image Lines: 19 Message-ID: <317d6aaf.19092343@news.alt.net> References: <4ldi9o$fkj@nntp1.best.com> <317BEA6E.1869@cyberoptics.com> X-Newsreader: Forte Agent .99d/32.182 On Mon, 22 Apr 1996 15:22:06 -0500, Nate Hayes wrote: >I saw metanurbs and map-motion demoed at NAB... they are both great new >tools. The map-motion plugin was tremendous; It's possibilities seem >endless. I saw it used to control the movement of a whole big mess of >interlocked gears. By rotating one null object, the entire system began >to move... first slowly, then fast, then slow, then backwards, etc. >you name it! I was really impressed. That sounds really cool, especially since I do alot of mechanical design stuff. >I liked it just as much as the Kinetix demo of biped, although I think >the map-motion will be a more general purpose tool. Kinetix has renamed Biped to Character Studio. You are probably right that mapmotion is a more general purpose tool, though I haven't seen either Character Studio or MapMotion. Article: 17721 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet From: tkrego@norden1.com (Tim Krego) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Tue, 23 Apr 1996 23:47:15 GMT Organization: pro.image Lines: 13 Message-ID: <317d6b70.19285781@news.alt.net> References: <4l8q6g$473@hermes.acs.unt.edu> <4l95k9$qo3@pipe11.nyc.pipeline.com> <31792dd9.3361563@news.alt.net> <4leasv$n68@nntpd.lkg.dec.com> X-Newsreader: Forte Agent .99d/32.182 On 21 Apr 1996 21:55:43 GMT, leimberger@marbls.enet.dec.com () wrote: > What's Amiga Roots have to do with it! If LW had Amiga roots on the Amiga > we'd all(Amiga users) be running popup requesters/menus ect. Amiga PD programs > supplied that to AMIGA applications long long ago. You hit the mous button > and the box with dropdown menus would appear wherever the pointer was. > LW does not use an Amiga interface. I was really referring to the screen size. The Amiga only had 640x400 as the top res so LW was kinda cramped. On a Windows NT machine at 1600x1200 res you get this huge LW Layout screen that could be used better if the dialog boxes could stay open. Article: 17722 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Re: Jumanji vs JP Date: Tue, 23 Apr 1996 19:57:53 -0400 Organization: Concentric Internet Services Lines: 11 Message-ID: <317D6E81.7BE2@pilot.msu.edu> References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <317BD860.4680@dove.mtx.net.au> NNTP-Posting-Host: cnc045135.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) James McGowan wrote: > Just in case you didn't know but the lion was anamatronic ie. it was a gangaly > puppet, a very expesive gangaly puppet but a puppet none the less. What?! I seem to recall reading otherwise. -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 17723 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!sgigate.sgi.com!nntp-hub2.barrnet.net!pacbell.com!amdahl.com!netcomsv!uu4news.netcom.com!megatek.megatek.com!not-for-mail From: dawson@megatek.com (Tom Dawson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Question about 5.0 Date: 23 Apr 1996 16:55:18 -0700 Organization: RGB Lines: 47 Sender: dawson@cesium.megatek.com Distribution: inet Message-ID: <4ljql6$3t2@cesium.megatek.com> References: <3177A0C3.508@atlanta.com> <4l99lu$cf6@newsbf02.news.aol.com> <4ljepi$p46@garbo.spimageworks.com> Reply-To: somebody@somewhere.com NNTP-Posting-Host: cesium.megatek.com >>freddric@aol.com wrote: >>Plugin for Volumetric lighting will be available this summer. Quote from >>Newtek at NAB. >Colin Campbell typed in: >You mean there's actually a plug-in for LW that 3DS has built in? Ironic, huh? With all the features that LW has that are plug-ins in 3DS (ray tracing, etc), this sounds a bit like sour grapes to me. But hey, let's get in a red faced foot stompin flame fest over competing products. And why does it even have to involve software....... >>>By crack the model 6500 Weed Scorcher lawnmower blows the doors off the suck >>>faced Grass Grinder GT! >>OH YEAH, Well the GG GT has dual in line side catchers and RELIABLE automatic >>starting! That wimpy WS 6500 can't match the GG GT!!!! >WELL OH YEAH! the WS 6500 can mow bigger weeds than the GG GT could ever think >of! OH YEAHHHH !!! well you're a boot lickin gum shoed panty waist for even thinking that the WS 6500 is worth a crap. The GG GT RULZ!!!!! Any of this sound familiar? All to familiar you say...... Ahhh the Web, it never seems to change. Tom ###################################################################### As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? ###################################################################### Article: 17724 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!uhog.mit.edu!uw-beaver!uw-coco!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!news.moscow.com!news From: "Bryan J. Blevins" Newsgroups: comp.graphics.apps.lightwave Subject: Re: 60,000 point limit? Date: Tue, 23 Apr 1996 14:52:53 -0800 Organization: PalouseNet Lines: 30 Message-ID: <317D5F45.6E24@moscow.com> References: <31782650.AF4@iag.net> NNTP-Posting-Host: bei.moscow.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) david goerndt wrote: > > chuck@humancode.com wrote: > > > > I just tried to bring in a model from ElectricImage to Lightwave and got > > a message saying I had reached a point limit (somewhere in the 60,000) range. > > > 65,000 points per object, 1000 0bjects, 1000 lights. 1000 surfaces, and some others I > don't recall but they are very low. Modeler will build objects with lots of points/polys, but you can't save > them. To save >65000 point objects at this time, you'll have to break it up into multiple parts and parent them in layout. At NAB Allen mentioned a new option in the config file that allows you to specify the maximum number of objects for layout. So you can break the 1000 object limit. There is some memory overhead when you increase the setting so only set it to what you need for a given project. I think the hard maximum is now 32000 objects. Now for a rumor or two... For 6.0 the object format is going to be revamped to allow for better texture mapping options (uv coords?) and hopefully break the current point limit. Time will tell if this becomes fact. ---------------------------------------------------------- Bryan J. Blevins Blevins Enterprises, Inc. bblevins@bei.moscow.com WWW http://bei.moscow.com (208)885-3805 Money is the root of all evil, and man needs roots. Article: 17725 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!uhog.mit.edu!uw-beaver!uw-coco!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!news.moscow.com!news From: "Bryan J. Blevins" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any LW5.0 betatesters with info? Yep! look here! Date: Tue, 23 Apr 1996 15:31:10 -0800 Organization: PalouseNet Lines: 78 Message-ID: <317D683E.223@moscow.com> References: <4ldchn$4n1$1@melbourne.DIALix.oz.au> NNTP-Posting-Host: bei.moscow.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) Steven Johansen wrote: > > Well now that LW5 has been announced I presume that all NDA's > have run their course. The NDA's are still in place. We can talk now because the product is released. > Would any of the LW5 beta-testers who frequent this group care > to share their opinions of the new release. > Not just "yeah it's great" but informative info regarding the > new features.(Please ;-) > Yeah, it's great :-) > ie > Are MetaBlobs simply a modelling function or are they > animatable in Layout ?(eg. Blobs deform if moved closer to the > sphere of influence of other Blobs) Metaballs is a modeler plug-in. It consists of two commands in the Tools/Custom pop-up. Add Metaball creates a metaball in modeler. You edit it's 'strength' by changing its surface name (1, 1.5, 0, etc.)You can copy and paste the ball to more positions and use the cloning tools etc. to make a bunch of balls. To turn the metaballs into an object use the Metaball command in the Tools/Custom pop-up. You'll enter the number of divisions (the more divisions, the more polygons) and press ok. An object based from the balls is created in modeler. If you like it, keep it. If not, undo and edit the balls. > > How realtime are OpenGl realtime previews in both > Modeller and Layout, at what rez, at what colour depth? > What hardware is necessary to support it (ie. your system) The OpenGL works great even without GL hardware. We use it daily on 120MHz pentiums. Everything is speady until we get into objects in the 25000+ poly range. Then we move objects in bounding-box and wait a second for the preview to draw. We use 1024x768 rez/65000 colors with NO complaints. Having hardware GL is nice but NOT necessary. > > Arghh.... there's a million more questions, which i'm sure > neither you nor I have time for :-) > On last note on features. I think the metamation plug-in is the best new feature of 5.0 It makes character animation MUCH easier and more controlable. With metamation all you do is maniplulate a rough (pre-metaform) object with bones. It is much easier to focus the bones to the few points on the rough object. At rendertime the manipulations are preformed to the final object. Other cool stuff: Multiple surface layers Joint compenstation for bones. (no more garden-hose kink) Muscle flexing with bones. MetaformPlus (better metaforming) MetaNurbs (Fori's the man) Effector plug-in Lazypoints plug-in (ya gotta see it to understand) Cool third party plug-ins: Particle Storm (WOW! I'm not jealous of Alias anymore) VertiLectric (Shameless plug: Does the coolest lightning and special effects. We've been called the latest 'len-flare' overused-but-looks-so-damn-cool-effect.) MapMotion (You're productivity will increase ten-fold or more) ---------------------------------------------------------- Bryan J. Blevins Blevins Enterprises, Inc. bblevins@bei.moscow.com WWW http://bei.moscow.com (208)885-3805 Money is the root of all evil, and man needs roots. Article: 17726 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!uhog.mit.edu!uw-beaver!uw-coco!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!news.moscow.com!news From: "Bryan J. Blevins" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Texture Mapping Problem? Any Ideas? Date: Tue, 23 Apr 1996 15:57:06 -0800 Organization: PalouseNet Lines: 46 Message-ID: <317D6E52.7B95@moscow.com> References: <4lcoil$mq8@orb.direct.ca> NNTP-Posting-Host: bei.moscow.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) Kurt Harmel wrote: > > I have a complex object full of spheres and cylindars, all at > funny angles. Heres the problem; one cylindar needs to be mapped as > if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a > 45 degree angle. As a result, the texture looks distorted in Layout. Now > if I had the cylindar sitting flat in modeler, it would be no problem; > but it needs to intersect the rest of the model at this funny 45 degree > angle. It seems the only solution may be to make this cylindar a separate > object and rotate the it in layout. That seems like a real PAIN! > Is there a better way? > Rotating the cylinder is as best an inconvience. 1. Separate the cylindar and align it to an axis. 2. Save and load it into layout. 3. Texture the cylinder and parent it to the main object. 4. Rotate it to the proper angle and keyframe. (It takes longer to type this response than to acually do it.) Another way I've used when I had a lot of odd-angled surfaces was to create two versions of the object and morph. 1. Create the final object and save as 'Object-final' or something. 2. Modify and rotate the surfaces so that they are all axis-aligned. 3. Save this object as 'Object-texture' 4. Load the two objects and set up the 'Object-final' object as the metamorph target of 'Object-texture' 5. Set the metamorph value to 100% The texture stay stuck to the surfaces as they are morphed into place. > Thanks! > > P.S. > > Does anyone know the Intel upgrade price for 5.0? $495 -- ---------------------------------------------------------- Bryan J. Blevins Blevins Enterprises, Inc. bblevins@bei.moscow.com WWW http://bei.moscow.com (208)885-3805 Money is the root of all evil, and man needs roots. Article: 17727 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!netserv.com!pagesat.net!news.smartlink.net!usenet From: Jack Walsh Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Tue, 23 Apr 1996 20:04:27 -0700 Organization: The Imagination Workshop Lines: 38 Message-ID: <317D9A3B.E78@imaginate.com> References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net> <4lf68b$85a@ooze.val.net> NNTP-Posting-Host: pm127-52.smartlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Xref: news2.cais.com comp.graphics.animation:34774 comp.graphics.apps.lightwave:17727 comp.graphics.packages.3dstudio:15396 Mark W wrote: > > Hey, > > As no-one seems to have mentioned it, the single biggest reason why LW > is favoured over 3DS is that LW's renderer produces very good looking > images whereas 3DS's renderer is widely regarded as being good for > making low res computer game images and nothing else. > > Before all you 3DS junkies attempt to savage me, I want to point out > that I use 3DS at work just about every working hour of every working > day. I like it, but... If you need convincing images at TV res then > forget it, buy something else. > > The truly sad part of all this is that if reports are to be believed > then the only part of 3DS that hasn't been spruced up for MAX is... > yes, you've guessed it... the renderer. > > -MarkW- > > and hey... I'm on ValNet, which doesn't have newsgroup coverage worth > shit, I'm missing three quarters of the postings from every group and > you know what they said? They said "We need more memory to store it > all, if more people complained then we'd get it." I guess I won't be > with ValNet very long... Mark, If you use 3DS everyday, every working hour, and you can't get a broadcast quality image out of it, then either your textures suck or you need to work on your lighting and mapping techniques or both. And your completely wrong about the MAX renderer, it has been substantially reworked and optimized. Nearly every parameter in MAX is animatable. Jack -- Email: jwalsh@imaginate.com CIS: 76620,1400 Article: 17728 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave Subject: Settings for 60fps on Miro DC-20? Date: Tue, 23 Apr 96 12:39:31 GMT Organization: Netcom Lines: 26 Message-ID: NNTP-Posting-Host: ix-nyc16-24.ix.netcom.com X-NETCOM-Date: Tue Apr 23 8:43:02 AM CDT 1996 X-Newsreader: Quarterdeck Message Center [1.0] Does anyone know what are the correct settings for 60fps with the Miro DC-20? I have always rendered my animations from Truespace and lately Lightwave as 30fps Miro MJPEG animations. They have all been exported to SVHS video and look fine. I recently did a Lightwave render with Field Render: ON Reverese Field: OFF 30fps 640x480 24bit TGA SquarePixel Then after rendering I imported the sequential tga files to Premiere 4.0a and set the Make Movie options to 30fps Miro MJPEG compression 640x480 Field-1 Processing options: NONE. The reuslts are fuzzy and look terrible. I also did a test render with the LW Field Render off and the Full Field option in Premiere, and the AVI looked good. What am I doing wrong? Thanks for any help! Article: 17729 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.uwa.edu.au!news.cowan.edu.au!NewsWatcher!user From: P.BROWNE@COWAN.EDU.AU (Peter Browne) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 1000+free 3d mpdels! Date: 24 Apr 1996 03:00:02 GMT Organization: ECU Lines: 1 Message-ID: References: <4kd827$5m@erinews.ericsson.se> <3169FAF0.143F@tiac.net> <51344079wnr@beanbaw.demon.co.uk> NNTP-Posting-Host: 139.230.169.110 What is this all about? Is there a crack to the Viewpoint CD? Article: 17730 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!netserv.com!pagesat.net!server3.mich.com!pm001-10.dialip.mich.com!marrocco From: Sam Marrocco Newsgroups: comp.graphics.apps.lightwave Subject: Re: Silicon Graphics LW question Date: 24 Apr 1996 04:01:37 GMT Organization: mich.com, Inc., Farmington, Michigan Lines: 6 Distribution: world Message-ID: <4lk931$a49@server3.mich.com> References: <4lj6kg$93d@easy1.worldaccess.nl> NNTP-Posting-Host: pm001-10.dialip.mich.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Nuntius 2.0.3_PPC X-XXMessage-ID: X-XXDate: Tue, 23 Apr 1996 04:59:49 GMT Just to give you an idea...I use LW on an SGI Indigo2 Extreme with a 200MHZ M4400 processor and a 166 MHZ Pentium, and they both are approximately the same render speed. That doesn't mean I can get ANY plug-ins for the SGI, though...like Sparks, BML, etc...since none of them have been ported to the SGI. Article: 17731 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Liquid? Message-ID: Date: 23 Apr 96 20:31:41 PST Organization: Tierra-Miga BBS Lines: 25 On Wed 17-Apr-1996 10:05a, Henri Smulders wrote: HS> Matt Crystal wrote: HS> > I have a question. We need to do an animation that consists of HS> animating liquids. Is there a special HS> > program/plug-in, or is there a tip someone can give me? HS> > Matt Crystal If you use Lightwave: you're not gonna like this. To HS> animate liquids My opinion is HS> that the only way to do it well is with Blobs. Lightwave currently does HS> not support blobs. HS> That does not mean that you have to run out and buy MAX. Check out the HS> Impulse site. They HS> sell Imagine for $200-$300. It has a very good blobby modeler; animation HS> routines built in. HS> (version4). It has a fast high-quality renderer. Drawbacks: It only runs HS> under DOS HS> (Aaaargh!; not even a Dos box: How do I switch to Photoshop? and a very HS> lousy documentation HS> with a weird Amiga-like interface.) HS> Besides the drawbacks I use it for all my special effects. HS> Hajo --------------- Exactly, what type of liquid animation do you need? There are several different types of ways to create this effect. So don't be discouraged. ...........md Article: 17732 Path: news2.cais.com!mcbones From: djmccoy@pacificnet.net (Daniel J. McCoy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Explosions Date: Wed, 24 Apr 96 04:45:08 GMT Organization: Capital Area Internet Service, Inc. Lines: 18 Message-ID: <4lkbee$eld@news2.cais.com> References: <4lg74k$anr@hades.rz.uni-sb.de> <4livkv$krt@sam.inforamp.net> <317D6FCE.152D@realtime.com> NNTP-Posting-Host: 206.101.14.102 X-Newsreader: News Xpress 2.0 Beta #0 >I believe I found the BML script your refering to... however I tried to run it >and this popped up: > > Bad Magic Value on input file: H:\exploder.bmc > >Can anyone tell me what this means? TIA. First, make sure you downloaded the file in binary mode. Also, make sure you grab the latest BML-RT runtime plug-in (ftp.dimensional.com, cd to /users/vvisions and go from there). It's the BML-RT plug-in that you use to start *.BMC files. Above that, Robert Hood might have a better idea. Good luck, Dan -- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com WWW - http://www.pacificnet.net/~djmccoy Article: 17733 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshub.csu.net!charnel.ecst.csuchico.edu!psgrain!nntp.teleport.com!usenet From: memex@teleport.com (Kreg Branden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Wed, 24 Apr 1996 05:09:48 GMT Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 30 Message-ID: <4lkd8n$kqc@nadine.teleport.com> References: <3179DA34.7524@osu.edu> <4lcsf6$eun@newsbf02.news.aol.com> <317A6522.41FF@osu.edu> NNTP-Posting-Host: ip-pdx09-39.teleport.com X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:34778 comp.graphics.apps.lightwave:17733 comp.graphics.packages.3dstudio:15405 shf@netcom.com (Stuart Ferguson) wrote: >+-- Jeff Jasper writes: >| Yes Lightwave is a tool, but it is a tool that doesn't do the particle >| hair like in Jumaji, nor does it do the procedural fat like in Jurassic >| Park. [...] >It seems to be a common misconception that the animators in Jurassic Park >used some magic procedurals to get their realistic motions. I was in the >audience when some JP animators were at a local Siggraph chapter meeting >and everyone asked them about what fabulous computer tools they must have >had. They kind of laughed and said basically that it was their own two >hands. Everything was done by hand -- motions were keyframed by hand, >surfaces were coded by hand in RenderMan, etc. An excellent example of >the artist vs. the tool. >-- > Stuart Ferguson (shf@netcom.com) I really hope people keep this in mind when they start talking about how cool Biped (for the MAX) is... The guy (I have no idea what his name is) that animated the T.rex chasing the jeep (in JP) said that the shot took him three months to animate. I could be wrong. I'm remembering this from the Making of Jurassic Park that aired about a year and a half ago. Kreg Branden - Meme-X - Article: 17734 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Wed, 24 Apr 1996 01:14:40 -0400 Organization: The Ohio State University Lines: 21 Message-ID: <317DB8C0.7281@osu.edu> References: <3179DA34.7524@osu.edu> <4lcsf6$eun@newsbf02.news.aol.com> <317A6522.41FF@osu.edu> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-13.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:34779 comp.graphics.apps.lightwave:17734 comp.graphics.packages.3dstudio:15406 > It seems to be a common misconception that the animators in Jurassic Park > used some magic procedurals to get their realistic motions. I was in the > audience when some JP animators were at a local Siggraph chapter meeting > and everyone asked them about what fabulous computer tools they must have > had. They kind of laughed and said basically that it was their own two > hands. Everything was done by hand -- motions were keyframed by hand, > surfaces were coded by hand in RenderMan, etc. An excellent example of > the artist vs. the tool. > -- > Stuart Ferguson (shf@netcom.com) > "How do you compute that? Where on the > graph do `must' and `cannot' meet?" They did use procedural fat on the dinosaurs so when they moved around there was a little wobble. Jeff ----------- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 17735 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Wed, 24 Apr 1996 01:33:49 -0400 Organization: The Ohio State University Lines: 33 Message-ID: <317DBD3D.50FA@osu.edu> References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <4labbs$b9c@irk.zetnet.co.uk> <317BFAE0.7486@montreal.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-13.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > This looks a lot more like a gadget to me. Does it comes with a word-processor too?? > > In LW, I would simply create a copy of the original scene and change the position of the camera in each > copy. I don't think an animation software is the best tool to do video-edits. There are much more powerfull > editing packages for doing that... It makes it way easier to set up various camera sequences without having to do any workarounds. > > > > > >Modeless Modeler/Layout still exist as two > > > So? This is pretty minor at best. > > It has its advantages... > > Also consider that 3DS is still limited to triangular polygons. Although it may give you the impression it > isn't so, the triangles are only hidden, and are still part of the structure, creating unnecessary polygons. > Try to edit the surface of a complex face without getting all tangled-up. 3DSr4 also does linear, cardinal, and b-splines. Any type of datastructure can be incorporated in the system. 3DSMAX ships with tools for creating polygonal, bezier spline and bspline patch models. Additionally, plug-ins are capable of creating and editing (seamlessly, in real time)nurbs,winged-edge polyhedral, and any type of procedural model. Note this was an early announcement so some new modeling features have been added I do believe. Jeff ----------- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 17736 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3DS Subject: Re: Max And Tim Kreg Date: Wed, 24 Apr 1996 01:48:04 -0400 Organization: The Ohio State University Lines: 20 Message-ID: <317DC094.41B2@osu.edu> References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com> <31792a91.2521485@news.alt.net> <4leicv$jbl@news.nyc.pipeline.com> <317c7114.104952573@news.alt.net> <317CC656.5AA4@ademco.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-13.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) Ken Geary wrote: > > > > > >3ds lensfx results are NOT as good as lightwaves' native lens flares > > > > I was referring to LenZFX, a $495 IPAS soon to have a MAX version. > > LenZFX does have more features than LW's native flare including > Are you saying LensFX is an ADDITIONAL plugin for MAX? Gee, I though ALL the plugins > that were available for 3DS were included/intergrated in the MAX package. LW 5.0 is > looking the better bargain all the time(just gotta get my boss to upgrade). Considering there are probably around 800 plug-ins for 3DS I don't think they could include them all. They did include most of the Yost disk plug-ins though as well as many new ones. LensFX id a Digimation product not an Autodesk or Yost product. Jeff ----------- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 17737 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Wed, 24 Apr 96 06:53:55 GMT Organization: Earthlink Network, Inc. Lines: 54 Message-ID: References: <4l8skv$7ts@newsbf02.news.aol.com> <4lest6$agu@nnrp1.news.primenet.com> NNTP-Posting-Host: max3-la-ca-23.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/21/96 8:03PM, in message <4lest6$agu@nnrp1.news.primenet.com>, Steph Greenberg wrote: > fwtep@earthlink.net wrote: > : On 4/20/96 11:35AM, in message <317927c3.1803493@news.alt.net>, Tim Krego > : wrote: > > : > All the LW guys get off saying 3DSR4 doesn't come with lensflares and > : > bones. We have to purchase them seperately and they blow away the LW > : > versions. LW 5.0 still misses some of the features in LenZFX Inferno > : > 2.1 and Bones Pro 1.5 for 3DSR4. The MAX versions will be shipping in > : > 2-3 months and will probably be a jump up from the 3DSR4 versions. > > : The thing is though that if you spend the equivalent amount of money on > : Lightwave and plugins that you'd spend on JUST MAX or 3DS R4 you'd have a > : package that runs quite a few rings around MAX/3DS and even a ring or two > : around Alias and SoftImage. Yes, there still may be a few differences > : (especially between Alias and SI), but it would be a pretty unbeatable > package > : nonetheless. > > You can put dual turbochargers on a Camaro Z28 to get 400 hp out of it, > but it will never be a Ferrari, though it might be able to keep up with > one so long as you don't turn. > > Nothing you do to the current (v5) version of LW will bring it anywhere > near Alias. It would take alot of work to bring it near Softimage. If you > saw the speed of the particles, interactive lighting, and understood what > the construction history of MAX does, you'd know that there are > fundamental things which LW needs to have changed before it is the equal > of MAX. > > There are lots of areas where LW and MAX overlap, small areas in which LW > is superior. Have you even seen MAX? Alias? Softimage? > > : -- > : -=Fred=- > > > -- > ------------------------------------------------------------------------------ > - > Steph Greenberg "Whenever I truly think something can't be > steph@primenet.com done, that is when I redouble my efforts to > prove myself wrong." > As a matter of fact, we have all of the above here at Digital Domain (I even have SoftImage on my Alpha) but I'm always too busy showing all the cool Lightwave features to the SoftImage/Alias/Prisms people and blowing them away (they ALL want MetaNurbs) to actually spend any time with them. -- -=Fred=- Article: 17738 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Wed, 24 Apr 96 06:59:51 GMT Organization: Earthlink Network, Inc. Lines: 17 Message-ID: References: <4lebim$j7e@news.accessone.com> <4leg7c$sg0@newsbf02.news.aol.com> NNTP-Posting-Host: max3-la-ca-23.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/21/96 4:26PM, in message <4leg7c$sg0@newsbf02.news.aol.com>, Stranahan wrote: > ------------- > Lightwave surfaces now have alpha channels attached to them: I'm > not > quite sure of their use yet. > > -------------- > Say you want to put an image of the US Airforce logo onto a wing. Make an alpha image of the logo. Now using the image and its alpha you can apply it like a decal. (Make sure you turn off width and height repeat.) -- -=Fred=- Article: 17739 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newsflash.concordia.ca!not-for-mail From: jja_che@alcor.concordia.ca (Andy Chen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: It's here! It's here! The LWPRO Compilation Book is here! Date: 24 Apr 1996 06:12:40 GMT Organization: Concordia University Lines: 51 Message-ID: <4lkgoo$fhc@newsflash.concordia.ca> References: <453.6681T96T475@primenet.com> <815.6681T181T2318@primenet.com> <317bf5b7.3849710@news.demon.co.uk> NNTP-Posting-Host: alcor.concordia.ca Mime-Version: 1.0 Content-Type: Text/Plain; charset=ISO-8859-1 NNTP-Posting-User: jja_che X-Newsreader: WinVN 0.99.5 In article <317bf5b7.3849710@news.demon.co.uk>, geoff@close-to.demon.co.uk says... > >On 17 Apr 1996 03:06:02 -0700, kipster@primenet.com (Kip Pesuti) >wrote: > >>>It just came today! "The Best of LIGHTWAVEPRO" has finally arrived! It's a >>>beautiful looking book, black with a colage of LWPRO covers on the front. >>>It has a nice spiral type binding, hand for laying open on you desktop while >>>you work the tutorials. Inside it looks like one MEGA-LIGHTWAVEPRO. They've >>>kept the format intact. There are no color images, though, except for the >>>Thornton "Bison" on the back. cover. >> >>Oops! I spazzed out and posted this before I was finished. I wanted to mention >>the cover letter from Jim Plant, accompanying the book, which appologizes for >>the delay, and promises to do better in the future. In addition, there's a >>coupon good for $50.00 toward any LightWave 3D training seminar that AMG Media >>puts on in 1996! >> >> >> God bless you! >>(and your Amiga) Or whatever you use. :) >>-Kip >> >You're one lucky person. >Over the last two weeks I've E-mailed Avid on four occasions >requesting information regarding the book I paid for in Feb, without >the courtesy of a reply. >$50 reduction for a seminar is okay for people in the states, but does >anybody know what people outside the US will be offered ( I'm in the >UK)? > >Geoff Wilson Also curious, does it includes instructions for LW 4.0 for the PC? or is it a amiga book. Thanks, Andy -- =----------------------------------------------------------------------------= Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA) Concordia University, Montreal CANADA =----------------------------------------------------------------------------= Article: 17740 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Wed, 24 Apr 96 07:19:20 GMT Organization: Earthlink Network, Inc. Lines: 40 Message-ID: References: <4l39er$im3@diane.inforamp.net> <4lbdl0$pf5@diane.inforamp.net> <317B96AB.22CB@ademco.com> NNTP-Posting-Host: max3-la-ca-23.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:34780 comp.graphics.apps.lightwave:17740 comp.graphics.packages.3dstudio:15407 On 4/22/96 7:24AM, in message <317B96AB.22CB@ademco.com>, Ken Geary wrote: > Vaibhav Goel wrote: > > > > In article , > > wrote: > > > > > >MY point was that wouldn't you want to use what the pros are using if it > was > > >the same price or LESS than lesser software? > > > > You just don't get it do you? No, I wouldnt buy a software based on how > > many pro shops are using it even if it costs less. I would set a budget > > for myself, say $1000 or whatever and then I would go about evaluating > > the _features_ of the program and see which offers the most bang for the > > buck. If I found that a software that can do what I wanted to do and > > within that budget I set for myself, I'd buy that software rather then > > jumping on the bandwagon and getting what everyone all the pro-shops are > > getting. > > > > -- > > [ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics] > > ["Take control of the machine now!" - Utah Saints] > > [Check out: http://www.inforamp.net/~vgoel if you want]---- > > Except what if are interviewing at those "pro-shops"? Years back, when I was > hitting the pavement, The interviewees liked my reel, but when told it was > done in Lightwave, would get disgusted faces and I'd never hear from them > again. Yes, talent is foremost, but in my experience, you better have that > "hit-list" > of pro-shop software on your resume to at least get a foot in the door. Lightwave is on many of those "pro lists" now. Years back it was different, you're right. Now, in my experience, LW is looked down upon far less than 3DS or any of the other non-SGI packages because it has proven itself at least in TV. -- -=Fred=- Article: 17741 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Wed, 24 Apr 96 07:23:11 GMT Organization: Earthlink Network, Inc. Lines: 40 Message-ID: References: <4l39er$im3@diane.inforamp.net> <4lbdl0$pf5@diane.inforamp.net> <317B96AB.22CB@ademco.com> NNTP-Posting-Host: max3-la-ca-23.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:34781 comp.graphics.apps.lightwave:17741 comp.graphics.packages.3dstudio:15408 On 4/22/96 7:24AM, in message <317B96AB.22CB@ademco.com>, Ken Geary wrote: > Vaibhav Goel wrote: > > > > In article , > > wrote: > > > > > >MY point was that wouldn't you want to use what the pros are using if it > was > > >the same price or LESS than lesser software? > > > > You just don't get it do you? No, I wouldnt buy a software based on how > > many pro shops are using it even if it costs less. I would set a budget > > for myself, say $1000 or whatever and then I would go about evaluating > > the _features_ of the program and see which offers the most bang for the > > buck. If I found that a software that can do what I wanted to do and > > within that budget I set for myself, I'd buy that software rather then > > jumping on the bandwagon and getting what everyone all the pro-shops are > > getting. > > > > -- > > [ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics] > > ["Take control of the machine now!" - Utah Saints] > > [Check out: http://www.inforamp.net/~vgoel if you want]---- > > Except what if are interviewing at those "pro-shops"? Years back, when I was > hitting the pavement, The interviewees liked my reel, but when told it was > done in Lightwave, would get disgusted faces and I'd never hear from them > again. Yes, talent is foremost, but in my experience, you better have that > "hit-list" > of pro-shop software on your resume to at least get a foot in the door. Lightwave is on many of those "pro lists" now. Years back it was different, you're right. Now, in my experience, LW is looked down upon far less than 3DS or any of the other non-SGI packages because it has proven itself at least in TV. -- -=Fred=- Article: 17742 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Wed, 24 Apr 96 07:23:46 GMT Organization: Earthlink Network, Inc. Lines: 24 Message-ID: References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <317BAAEF.3BA1@dev.uol.com> NNTP-Posting-Host: max3-la-ca-23.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/22/96 8:51AM, in message <317BAAEF.3BA1@dev.uol.com>, Prem Subrahmanyam wrote: > VirtualBri wrote: > > > > Questions and corrections: > > > > >Animatable Booleans Nope > > What would you use this for that a morph wouldn t do? > > Well, say you wanted to animate a cylinder intersecting a sphere > and passing through it perpendicular to the cylinder's axis, making > the portion that's hollow change location on the sphere....now, > try that with a morph. > > -- Prem Damn! You don't know how many times I need to do that!!! I HATE having to intersect a sphere and a cylinder perpendicular to it's axis! I thought they did a great job of this in Jurassic Park though. -- -=Fred=- Article: 17743 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: In defense of separate Modeler/Layout Date: Wed, 24 Apr 96 07:28:02 GMT Organization: Earthlink Network, Inc. Lines: 43 Message-ID: References: <317BACC3.2098@dev.uol.com> NNTP-Posting-Host: max3-la-ca-23.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/22/96 8:58AM, in message <317BACC3.2098@dev.uol.com>, Prem Subrahmanyam wrote: > I've seen a lot of negative opinions expressed regarding having > separate modeler/layout programs instead of a single modeless > interface. Well, the other day, I was working on a project where > having two separate programs helped me get done a lot quicker. > Let me explain: > > Well, for starters, I have a measly Pentium 90 computer to do this, > so for those with the screaming 330+ MHz Alphas, this may not apply. > > I was working on a scene, tweaking the textures, lighting and such > in Layout and re-rendering. I finally got things pretty close and > was doing yet another render to see if I got it right. Now, I still > needed to model some elements for this scene, in fact, they were > elements of a model already in the scene, just a need for some > more detailed stuff. So, I just started Layout rendering and > fired up Modeler to do all my modeling work while Layout was > busy with rendering. Just about the time the new test-render > was done, the newly modeled object was ready to go into the > scene. So, I load up the new version of the object and fire > up a test-render. Sure beats waiting for the new render before > starting to do anymore modeling (especially when you are working > into the wee morning hours on this after the paying work is > done). > > The result can be seen at: > > http://dev.uol.com/~prem/graphics.html > (hint: it's the image all the way at the bottom of the page) > > -- Prem > --------------------------------------------------------- > I like separate modeler/layout too, but this is not a good example. If LW were modeless, you could just start up a second instance of the program and continue to work in there--you could even do a test render from there. -- -=Fred=- Article: 17744 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: billhrgtn@aol.com (Bill Hrgtn) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Powerview Problems Date: 24 Apr 1996 02:59:22 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 21 Sender: root@newsbf02.news.aol.com Message-ID: <4lkjga$8ur@newsbf02.news.aol.com> References: Reply-To: billhrgtn@aol.com (Bill Hrgtn) NNTP-Posting-Host: newsbf02.mail.aol.com ---------------------------------------------------------- I should have added that, unlike LW itself, OpenGL doesn't support non- convex polygons. These are polygons with concave parts or holes (points not on the convex hull), which unfortunately includes almost every letter of the alphabet. Also, by default, OpenGL is right-handed. LW is left-handed, so Power- View will appear to mirror your objects. ------------------------------------------------------------- Non-convex polys huh??? Well that explains a lot of it.... Thanks for the step by step instructions...it helped me get Powerview to work Unfortunately, though, I had to uninstal Win 95, so powerview is useless once agin (see ohter posts) Win 95 - AAAghhhh Bill H Article: 17745 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!nntp.crl.com!rci From: rci@crl.com (Michael Powell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Avi in Win95! Date: 24 Apr 1996 07:39:02 GMT Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest] Lines: 22 Message-ID: <4lklqm$o68@nntp.crl.com> References: <829926017.9011@cog95.demon.co.uk> <4l939e$h2q@canyon.sr.hp.com> <4lg6nn$gqh@oznet07.ozemail.com.au> NNTP-Posting-Host: crl7.crl.com X-Newsreader: TIN [version 1.2 PL2] 203.15.163.13 wrote: : I had problems myself initially and spent a fair amount of stuffing : around getting AVI's to save (on win3.1 NOT 95) : After I had got it working and produced my first AVI anim I sat : back, hit myself on the head and thought to myself, Why did I bother? : On my system (486 DX4 100) AVI's are dog slow,lousy quality and as : far as I'm aware if you stop LW rendering the animation at say frame : 399 of a 400 frame animation no AVI is saved. Hi Steven.... I believe that if you stop an animation, you can save an avi in progress simply by turning off avi recording (thereby letting Lightwave know you are finished). It seems to me that I have done this in the past... I hope I'm remembering correctly. -mp- Article: 17746 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!decwrl!amd!netcomsv!uu4news.netcom.com!netcomsv!uu3news.netcom.com!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: 24 Apr 1996 05:21:34 GMT Organization: Netcom Lines: 37 Message-ID: <4lkdou$7k2@dfw-ixnews6.ix.netcom.com> References: <4leanu$5hl@nnrp1.news.primenet.com> <317B8AE4.F64@ademco.com> NNTP-Posting-Host: lax-ca15-20.ix.netcom.com X-NETCOM-Date: Wed Apr 24 12:21:34 AM CDT 1996 In <317B8AE4.F64@ademco.com> Ken Geary writes: > >David Hopkins wrote: >> >> Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the >> DeskStation booth at NAB? That baby really screams! A specific example I >> recall off the top of my head... Load the Watership scene that came with 4.0 >> (in the Vehicles dir). Turn off field rendering, turn on low AA, show while >> rendering and full-screen display. This beast did it in 11 seconds (while >> playing the Perception card). I'd be interested in results on your systems... >> >> -David---- > >what frame? At frame 1 with above settings, I rendered in 21 sec. I am using an Intergraph >TDZ-300(single 150MHz PentPro) that was bundled with SI/NT for $15,500. How much was the Raptor? Grant Boucher, who does all of our benchmarks at Digital Domain, did a test render on that machine at NAB. According to the figures he brought back, that machine should be about 10% faster than a 333mhz EV5. The render times however were not so impressive. The Raptor only rendered 1 second faster than the 333 mhz. Hardly a drastic speed enhancement. GT Article: 17747 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Bug in L.W. 4.0 for Amiga? Message-ID: Organization: The Blue Planet References: Date: Tue, 23 Apr 1996 17:34:35 GMT Lines: 18 Sender: shf@netcom17.netcom.com +-- Christian Graham writes: | I'm having problems with the numeric input box for the Box tool in Modeller. | Does anyone else find that they have to manually clear out the Low | settings before their new value will be recognised? This probably caused by a negative value in the field. If it contains "-500mm" and you type a 2, for example, the whole expression reads out as "2-500mm" which will compute to 1.5m. You can clear the whole value, or just the minus sign, or you can end your input with a non-math character, like ";" to make the expression "2; -500mm" which will be 2. This is only a problem on the Amiga where the numeric fields don't clear out automatically. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 17748 From: Leventry_W@mediasoft.net (William Leventry) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Texture Mapping Problem? Any Ideas? Date: Tue, 23 Apr 1996 07:50:36 GMT References: X-Newsreader: Forte Agent .99c/32.126 NNTP-Posting-Host: 205.139.200.52 Message-ID: <317c6059.0@server.mediasoft.net> Lines: 29 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.internetMCI.com!pull-feed.internetmci.com!server.mediasoft.net! On 22 Apr 96 18:35:32 PST, mad@torment.tmisnet.com (Mark Dunakin) wrote: >On Tue 23-Apr-1996 1:58a, Steven Johansen wrote: >SJ> kharmel@Direct.CA (Kurt Harmel) writes: > >SJ> >I have a complex object full of spheres and cylindars, all at >SJ> >funny angles. Heres the problem; one cylindar needs to be mapped as >SJ> >if it were sitting flat on an X ,Y or Z axis in Modeler. Its sitting at a > >SJ> >45 degree angle. As a result, the texture looks distorted in Layout. Now >SJ> >if I had the cylindar sitting flat in modeler, it would be no problem; >SJ> >but it needs to intersect the rest of the model at this funny 45 degree >SJ> >angle. It seems the only solution may be to make this cylindar a separate >SJ> >object and rotate the it in layout. That seems like a real PAIN! > > >SJ> One cylinder?? > >SJ> >Is there a better way? >As far as I can tell, you hit it on the head. You need to make all the >different cylinders as different objects. The best way that I can think of >would be to just put them all in different layers and aliegn them that way as >they would actually appear when put together as one and save them out this >way. It sounds pretty sad but I think it's your only choice......md It would be a whole lot easier to just give them surface names. William Leventry Leventry_W@mediasoft.net ---- Article: 17749 Path: news2.cais.com!news.cais.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!due.unit.no!usenet From: Geir Anders Storsveen Newsgroups: comp.graphics.apps.lightwave Subject: Re: Installing 4.0c - HELP Date: Wed, 24 Apr 1996 10:11:35 +0200 Organization: NTNU Lines: 13 Message-ID: <317DE237.6C2F@ifi.unit.no> References: <4licmq$aqe@newsbf02.news.aol.com> NNTP-Posting-Host: ypsilon.ifi.unit.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) To: Wyza Wyza wrote: > > I just got my copy of LW4.0c. Should I have used the NT or the Windows > with Win32s installation choice? > > I chose NT, but when I tried to load a scene, it said it could not find > any of the objects or images (all of which were in the path it called > out). Help > Problem is that the main directory is set to be /newtek/programs. All you need to do is to set the main directory to /newtek.. and thats it. Maps and objects will be found.... gas Article: 17750 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!tom02.sime.com From: Andreas Maurer Newsgroups: comp.graphics.apps.lightwave Subject: Re^2: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX? Date: 23 Apr 96 18:46:00 Organization: Deep Thought Lines: 13 Message-ID: <5b5_9604241004@tom02.sime.com> References: <316FD971.4E78@montreal.com> X-NNTP-Posting-Host: tom02.sime.com X-FTN-To: Jean-Eric H#nault X-Mail2News-Path: tom02.sime.com Hi, Jean-Eric. v> I only wish they could update the look of the interface. Anyone tired of v> gray? I like the sleed Windows look with graphical Icons. Check-out Alias v> new Interface... That's really cool. Textured interface anyone? I would not be to angry, if it took *my* colours, the ones I selected to be used with the Applications. :I mfG 2:316/76.11 2:316/42.111 /XX\ Andreas Andreas@tom02.sime.com